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- Changes_for_V2.31 は削除されています。
- 1 (2012-05-07 (月) 13:33:20)
1.4 is now in public beta
Friday 13th - A small 1.4 Beta
- Fixed a crash issue when playing sounds
- fixed issue with some sounds playing multiple copies at the same time
- Fixed some code in the event manager which could cause out of synchs.
- Bonus effect from Clerks will now properly be capped at 20% clerks.
- Outliner for rebel occupation now says faction name instead of just rebels.
- AI now correctly identifies that it has rebel faction inside it before starting wars
- Fixed a memory leak over time.
- The occupation exploit has been fixed.
26th of September
- Fixed message when called for arms by ally. Now it warns how much prestige we are going to loose if we decline.
- Fixed alot of errors and problems with the german translation.
- Fixed GBP symbol missing in German tooltip
- Fixed Manzhouli province separated from rest of region
- Fixed Zemio province (1969) should be part of Bangui region
- Fixed Kufe province (1816) should be part of Niamey region
- Fixed Peru should have cores on Ecuadorian Pastaza
- Fixed Odense is not tagged as port province.
- Fixed Russia should have a high level on influence in Persia on day 1
- Fixed Cyprus culture issue
- Fixed Invite to olympics event
- Fixed Liquor Prohibition usually unavailable to the country that actually enacted it historically.
- Fixed congo event chain
- Fixed Few provinces that should be in different states
- Fixed Databases: some cores missing in South America
- Fixed Serbia should be an Ottoman satellite on day 1
- Coffee and Tobacco plantations are now a fair bit less productive at the start.
- Further reductions to luxury furniture profitability.
- The AI will now disband old ships and replace them, even if its preparing for a new war.
- AI will now always disband all completely obsolete ships immediately. ie, any remaining manowars gone completely the instant dreadnought discovered.
- Armies will no longer join on the same side as enemies and steal their siege progress after defeating them in a battle.
9th of September
- Pops will now properly pick political parties reforms as their issues.
- Canada no longer accepts British culture
- "Texan War of Independence", not "Texas"
- Amphibious warfare training has the correct discovery bonus from techs
- Fixed bug in piecharts in province view, when the population for certain pop type was very small, the percentage lost precision, and the piechart became corrupted
- Added more info into the projects list (tooltips that describes the expected province, where the construction is going to take place)
- Fixed bug in refreshing the projects in production view. Sometimes the list contained not valid anymore projects, that were refreshed only by going out and in to the production view again.
- Fixed chat in multiplayer, that overlapped the gui when in "production","diplomacy","trade",etc...
- Fixed "Paused by player X" message, that was removed from the game. I've also fixed it's alignment and visibility according to the active view (diplomacy,trade,etc...).
- Fixed script error in rhodesia_charter
- Fixed script error in 19027
- can no longer be possible to exploit market by buying up huge stockpiles and selling to pops
- fixed crash when renaming provinces
- states now sorted by population size in population view (with colonies last)
- province finder now support state names as well and sends you to state capital
- fixed issue with factories exporting nothing not being reset when not selling
- fixed issue with calculation of artisan export for tooltips
- military score contribution from manpower capped by a factor of standing army size
- Various text fixes
- Event 37708 has correct name/desc
- Fixed bug in unit construction cancelling. Disbanding unit, made impossible to delete military construction in the military view, via cancel button.
- Fixed bug in creating a new country which could break down if created on colonial provinces only.
- Fixed bug about precision loss of dominant issues in the pop view, that did not match the numbers from political view. F.ex. 16.89% of population wanted a reform X (in political view), but 17.12% wanted this reform due to pop view.
- admin. efficiency now calculated properly without using tax modifiers. also added new define for base admin efficiency
- fixed peace problem where many separate countries held parts of a target country but were not at war with eachother. Now the coutnry that controls capital or majority of provinces will be able to if the defender has no provinces left under control.
- sieges now show who is trying to occupy in the province view and actually update the flags
- added tooltip for occupier information to province view
- wargoals now have a new trigger can_use that works like old valid trigger. valid trigger now is run during daily udpates to filter bad states. it will white peace wars that are no longer valid.
- Fixed national focus selection, so it's possible to select new focus without having to remove it first.
- A few bugs relating to broken peaceoffers after loading savegames is now fixed.
- Fixed CRT error in corrupted savegame.
- Fixed general GUI bug. If there was 2 or more windows on top of each other, hovering mouse over the button in one window also highlighted buttons in window beneath.
- Fixed initial assignment of the workforce around the factories. It was unfair in some cases, when one factory gets tousands of craftsmen, but there was none pops left, for another factory. I did a post process that spreads them about equally.
- tooltips now reflect the fact that capitalists can invest in projects outside their province
- production view now shows actual correct number of investors for projects
- fixed a memory leak
- map mod support should now work properly with caches etc
- leader pictures now moddable
- event pictures moddable
- tech pictures moddable
- Labourers and Farmers are now more keen on becoming b'crats again if there is crime fighting.
- colonial progress now carries over when forming new countries
25th of August
※バグ修正に関するものが多かったので、一部削除。
27th of June
- Pop files can now be loaded properly in mod-dir without destroying references to them elsewhere.
POPファイルは、標準のファイルを破壊することなくMODファイルから読み込めるようになった。
- Admit Hegemony now only takes countries in the targets sphere, and nobody else spheres.
Admit Hegemonyは、対象国の勢力圏を取り除くことになった。他の勢力圏を取る事なく。
- Provincesize should no longer increase by resigning and reloading.
セーブロードでプロヴィンスサイズが巨大化することがなくなった。
- Sphere members now will see their entire sphere in the "sphere" filter in diplomacy view.
戦力圏のメンバーの国は、他の国々を「勢力圏」という括りで外交画面から確認できるようになった。
- The game now supports multiple bookmarks.
ゲームは複数のブックマークをサポートするようになった(?)
- Liquor distilleries and artisans now produce a little bit more liquor.
リキュールの工場と職人は、更に少し多くのリキュールを生み出すようになった。
- Pops will not moved to colonies if they can get alot of luxury goods.
POPは多くの贅沢品を得ることができれば、植民地に移民することがなくなった。
- Prohibition can only be enacted once now.
禁酒令は一度しか効果を持たなくなった。
- Manowar now has a higher supply need of artillery.
マノウォーは、より多くの大砲を必要とするようになった。
- Cavalry move and select sound effects is now used.
騎兵の移動音、選択音の効果が用いられるようになった。
- Bhutan, Ladakh, Mongolia & Tibet are now Gelugpa.
ブータン、ラダク、モンゴル、チベットはゲルク派(宗教)になった。
- Lots of provinces are now prorpley tagged as colonial.
いくつものプロヴィンスが、植民地ステートとして分類されるようになった。
- Jan Mayen is now a norwegian core.
Jan Mayenステートは、ノルウェーのコアになった。
- Springtime of Nations modifier now have a proper icon.
「諸国民の春」(1848年革命)モディファーは、独自アイコンで表示されるようになった。
- Mecklenburgs second socialist party now have the correct start date.
メクレンブルクの第二の社会主義政党は、正しい活動開始日に設定された。
- Sunda Strait works correctly now.
スンダ海峡は、正しく効果を持つようになった。
- Fixed quite a few minor errors in datafiles.
いくつかのマイナーなデータファイルのミスを修正した。
- Added prussian_constitutionalism as valid government type for crown_empress_of_india
crown_empress_of_india(インド帝国?)の政体の種類にプロシア型立憲主義を追加した。
- Egypt not allowed to initiate egyptological_excavations itself
エジプトはegyptological_excavationsを自国自身に適用できなくなった。
- Fixed Congo badboy threshold on annex_the_congo
コンゴ併合の汚名が修正された。
- Excluded Schleswig provinces from South German Federation formation requirements
南ドイツ関税同盟の要求プロヴィンスから、Schleswigが取り除かれた。
- Added prussian_constitutionalism as valid government type for establish_la_guardia_civil
establish_la_guardia_civil(ってどこ?)の政体の種類にプロシア型立憲主義を追加した。
- Removed check for carlism prevails flag (which is never set) from establish_la_guardia_civil
「check for carlism prevails flag」(使われることがない)の確認を消去した。
- Israel's capital is now Jerusalem.
イスラエルの首都はエルサレムになった。
- Iquique and Arica are now cores of Chile.
IquiqueとAricaはチリの中核州になった。
- Fixed a few problems in event files which created unintended things.
いくつかの意図しないイベントファイルの問題を修正した。
適当に意訳 by 適当に意訳する人
20th of May
- Farmers, Labourers and Craftsmen is far less likely to become soldiers in colonies.
植民地において、農民、鉱山労働者、工員は、非常に兵士になりにくくなった。
- Congo, Hawaii & Ionian Islands can no longer be annexed by decision if they are played by a human player.
コンゴ、ハワイ、イオニア諸島は、人間のプレイヤーにプレイされている場合は、ディシジョンによって併合されなくなった。
- Pops will no longer demote to types with even worse unemployment than them in a province.
POPは、自分の職業より失業率の悪い下位のPOPへと転職することはなくなった。
- Small Arms, Lumber & Liqour factories are now slightly more productive.
小火器、木材、蒸留酒の工場は、より多くの製品を生み出すようになった。
- Added a local_ruling_party_support modifier.
地域与党を支持するmodifierを追加した。
- Spoilsystem now only affects the actual province and not the entire country.
スポイルシステムは、ある一つのプロヴィンスに対してのみ働き、国全体には働かなくなった。
- Badboy now affects consciousness properly.
BBRは、政治意識に正しく効果を及ぼすようになった。
- Being liberated gets about 75% of workers immediately back into production in an RGO.
解放されると(って何から?占領?奴隷?総動員?)、75%の労働者はRGOにすぐに戻るようになった。
- Industrial score is now based on profitability and people working in it.
工業点は、利益率と働いている労働者の数を元に産出されるようになった。
- Rebalanced artisan profitability on production.
職人による生産の利益を再調整した。
(PCゲーム@2ch掲示板/「Victoria/ヴィクトリア太陽の沈まない帝国 59世」#719より)