tut_3c_12;Administrative Efficiency - Your national administrative efficiency affects how effective your tariffs are and how effective your social reforms are. What decides this efficiency is your technology and the percentage of your population that are bureaucrats. The number of bureaucrats you need for maximum efficiency is increased for each social reform you pass, the more social reforms there are to administer, the more bureaucrats you need. To check out how many bureaucrats you need, hover your mouse over the bureaucrat percentage.;Administrative Efficiency - Your national administrative efficiency affects how effective your tariffs are and how effective your social reforms are. What decides this efficiency is your technology and the percentage of your population that are bureaucrats. The number of bureaucrats you need for maximum efficiency is increased for each social reform you pass, the more social reforms there are to administer, the more bureaucrats you need. To check out how many bureaucrats you need, hover your mouse over the bureaucrat percentage.;;;;;;;;;;;;x
tut_3c_12;Taxation - How much tax you actually get when you pull your tax slider is dependent on the percentage of bureaucrats you have in each state. The more bureaucrats you have in a state the more efficient your tax collection in that state becomes. Beware though, the more tax you take away from your pops, the less money they will have to sustain themselves.;Taxation - How much tax you actually get when you pull your tax slider is dependent on the percentage of bureaucrats you have in each state. The more bureaucrats you have in a state the more efficient your tax collection in that state becomes. Beware though, the more tax you take away from your pops, the less money they will have to sustain themselves.;;;;;;;;;;;;x
tut_3c_13;To best use your bureaucrats you should try to keep that at its optimal percentage. How well you manage this will depend on how you manage your administrative budget, and on how happy your population is with their other job opportunities. Let's move on, click next.;To best use your bureaucrats you should try to keep that at its optimal percentage. How well you manage this will depend on how you manage your administrative budget, and on how happy your population is with their other job opportunities. Let's move on, click next.;;;;;;;;;;;;x
tut_3c_14;Social Spending;Social Spending;;;;;;;;;;;;x
tut_3c_15;Social spending funds your reforms. This money is not paid to any state employees but rather to the beneficiaries of particular reforms. Unemployment Subsidies are paid to unemployed POPs while Pensions are shared equally among all POPs. As you can see Belgium's costs are 0 since we do not have these reforms. Let's leave expenses and move on to Gold. Click next.;Social spending funds your reforms. This money is not paid to any state employees but rather to the beneficiaries of particular reforms. Unemployment Subsidies are paid to unemployed POPs while Pensions are shared equally among all POPs. As you can see Belgium's costs are 0 since we do not have these reforms. Let's leave expenses and move on to Gold. Click next.;;;;;;;;;;;;x
tut_3c_16;Gold;Gold;;;;;;;;;;;;x
tut_3c_17;Precious metals are a special kind of trade goods in the way that they are not sold on the World Market but directly converted to money and given both to their employees and the nation that controls the mine. Note that this is the only way money will enter the Victoria 2 economy, and if global production does not increase this will have an inflationary effect.\nNow let's investigate the loan system deeper, click next to continue;Precious metals are a special kind of trade goods in the way that they are not sold on the World Market but directly converted to money and given both to their employees and the nation that controls the mine. Note that this is the only way money will enter the Victoria 2 economy, and if global production does not increase this will have an inflationary effect.\nNow let's investigate the loan system deeper, click next to continue;;;;;;;;;;;;x
tut_3c_18;Loans;Loans;;;;;;;;;;;;x
tut_3c_19;As we said previously in this tutorial, a nation can always take loans from the world bank. Since we already said that gold is the only way money can enter the economy we should say something about where the money you borrow comes from.;As we said previously in this tutorial, a nation can always take loans from the world bank. Since we already said that gold is the only way money can enter the economy we should say something about where the money you borrow comes from.;;;;;;;;;;;;x
tut_3c_20;As POPs make money they put some of this into the national bank. When a country needs to borrow money these money is taken from the different national banks, first your own and then the others in order of size. If you haven't already taken a loan, do so and press next.;As POPs make money they put some of this into the national bank. When a country needs to borrow money these money is taken from the different national banks, first your own and then the others in order of size. If you haven't already taken a loan, do so and press next.;;;;;;;;;;;;x
tut_3c_21;Loans;Loans;;;;;;;;;;;;x
tut_3c_22;You can see a list of countries under the 'Loans Taken' tab, these countries are the ones you have borrowed money from. As you pay interest or repay loans these money are distributed back to the POPs that lent them, in order of the fleet size of these countries.;You can see a list of countries under the 'Loans Taken' tab, these countries are the ones you have borrowed money from. As you pay interest or repay loans these money are distributed back to the POPs that lent them, in order of the fleet size of these countries.;;;;;;;;;;;;x
tut_3c_23;Should you not be able to pay the interest you owe, you will be considered to be in default. When this happens, the nations you owe money are able to use the power of their navy to force you to make certain economic policies enabling you to pay back. Defaulting is bad business that you should try to avoid. \nClick next to continue.;Should you not be able to pay the interest you owe, you will be considered to be in default. When this happens, the nations you owe money are able to use the power of their navy to force you to make certain economic policies enabling you to pay back. Defaulting is bad business that you should try to avoid. \nClick next to continue.;;;;;;;;;;;;x

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##### Politics - Advanced;;;;;;;;;;;;;;x

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tut_5c_1;Politics;Politics;;;;;;;;;;;;x
tut_5c_2;In this section we will describe a few key concepts in the Victoria 2 politics system. Let's open the Politics Screen.;In this section we will describe a few key concepts in the Victoria 2 politics system. Let's open the Politics Screen.;;;;;;;;;;;;x
tut_5c_3;Plurality;Plurality;;;;;;;;;;;;x
tut_5c_4;First up is Plurality. This is a value reflecting a sort of collective want for reform in your country and the higher it gets the higher the demand for reform. There are also positive effects of having a more progressive population, such as increased research points. The plurality value will increase over time, and the rate will also increase with certain technological advances and inventions. If you hover your mouse over the plurality value you can see Belgium's current rate.\nClick next to continue.;First up is Plurality. This is a value reflecting a sort of collective want for reform in your country and the higher it gets the higher the demand for reform. There are also positive effects of having a more progressive population, such as increased research points. The plurality value will increase over time, and the rate will also increase with certain technological advances and inventions. If you hover your mouse over the plurality value you can see Belgium's current rate.\nClick next to continue.;;;;;;;;;;;;x
tut_5c_5;Revanchism;Revanchism;;;;;;;;;;;;x
tut_5c_6;Revanchism is a value that represents anger in your population over perceived injustices at the hands of foreign nations. If you loose core territory, Revanchism will increase for example, and do so till you reconquer the land or enough time pass for your people to forget. If revanchism gets high enough this will drive your people towards Jingoism and Fascism.;Revanchism is a value that represents anger in your population over perceived injustices at the hands of foreign nations. If you loose core territory, Revanchism will increase for example, and do so till you reconquer the land or enough time pass for your people to forget. If revanchism gets high enough this will drive your people towards Jingoism and Fascism.;;;;;;;;;;;;x
tut_5c_7;The Upper House;The Upper House;;;;;;;;;;;;x
tut_5c_8;The limiting factor in making new reforms in Victoria 2 is the Upper House. Depending on which parties sit in the upper house you may or may not do social and/or political reforms. Different parties have different attitudes to reforms, fascist for example will not support any reforms if the ruling party is not fascist while the conservatives would only consider reform if the militancy in the country was extremely high.;The limiting factor in making new reforms in Victoria 2 is the Upper House. Depending on which parties sit in the upper house you may or may not do social and/or political reforms. Different parties have different attitudes to reforms, fascist for example will not support any reforms if the ruling party is not fascist while the conservatives would only consider reform if the militancy in the country was extremely high.;;;;;;;;;;;;x
tut_5c_9;To the left you can see how the current Upper House of Belgium feels about reform and which ideology are represented.;To the left you can see how the current Upper House of Belgium feels about reform and which ideology are represented.;;;;;;;;;;;;x
tut_5c_10;The composition of the Upper House is decided based on the Upper House political reform. Hover your mouse over the different options to get an idea on how your different parties feel about changing the current rules then click Next.;The composition of the Upper House is decided based on the Upper House political reform. Hover your mouse over the different options to get an idea on how your different parties feel about changing the current rules then click Next.;;;;;;;;;;;;x
tut_5c_11;Paying for Social Reforms;Paying for Social Reforms;;;;;;;;;;;;x
tut_5c_12;We institute social reforms to appease our population and make their lives easier, there is however a cost. Most social reforms will increase your need for bureaucrats, with two exceptions. Unemployment Subsidies and Pensions are paid directly to POPs to cover their basic life needs. Pensions are paid to everyone, covering up to 20% of their life needs, and Unemployment Subsidies are paid to your unemployed POPs. Let's move on, click next.;We institute social reforms to appease our population and make their lives easier, there is however a cost. Most social reforms will increase your need for bureaucrats, with two exceptions. Unemployment Subsidies and Pensions are paid directly to POPs to cover their basic life needs. Pensions are paid to everyone, covering up to 20% of their life needs, and Unemployment Subsidies are paid to your unemployed POPs. Let's move on, click next.;;;;;;;;;;;;x

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##### People - Advanced;;;;;;;;;;;;;;x

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tut_6c_1;People;People;;;;;;;;;;;;x
tut_6c_2;In this segment we will talk a little about population movement, ideologies and issues. Let's first open the the population view.;In this segment we will talk a little about population movement, ideologies and issues. Let's first open the the population view.;;;;;;;;;;;;x
tut_6c_3;Ideologies and Issues;Ideologies and Issues;;;;;;;;;;;;x
tut_6c_4;All your pops support various ideologies and issues, something that will change over time. We can divide the factors that drives this into two categories:;All your pops support various ideologies and issues, something that will change over time. We can divide the factors that drives this into two categories:;;;;;;;;;;;;x
tut_6c_5;Current situation - How well is the Pop doing at the moment. Is the pop unemployed, then it will support Unemployment Subsidies and so on;Current situation - How well is the Pop doing at the moment. Is the pop unemployed, then it will support Unemployment Subsidies and so on;;;;;;;;;;;;x
tut_6c_6;POP type - Different kind of pops will tend towards different directions even in the same situation. Soldiers tend to be pro military, capitalists tend to be liberal and so on.;POP type - Different kind of pops will tend towards different directions even in the same situation. Soldiers tend to be pro military, capitalists tend to be liberal and so on.;;;;;;;;;;;;x
tut_6c_7;These kind of factors will work together and over time increase or decrease the pops support for different issues and if enough pops start swinging a certain way you might have to react, either by giving them their wish, appeasing them some other way or building a loyal military. If you hover your cursor over the pie chart next to each pop you can see how and why their ideologies and issues move.;These kind of factors will work together and over time increase or decrease the pops support for different issues and if enough pops start swinging a certain way you might have to react, either by giving them their wish, appeasing them some other way or building a loyal military. If you hover your cursor over the pie chart next to each pop you can see how and why their ideologies and issues move.;;;;;;;;;;;;x
tut_6c_8;Let's say something about Demotion and Promotion, click the icon of one of your pops in the list.;Let's say something about Demotion and Promotion, click the icon of one of your pops in the list.;;;;;;;;;;;;x
tut_6c_9;Promotion and Demotion;Promotion and Demotion;;;;;;;;;;;;x
tut_6c_10;In Victoria 2 you do not manually change the occupation of your pops, rather some of them will choose a different occupation due to their present situation.;In Victoria 2 you do not manually change the occupation of your pops, rather some of them will choose a different occupation due to their present situation.;;;;;;;;;;;;x
tut_6c_11;Promotion and Demotion - This is how many people choose to become something different. If they are doing really well they will gradually try to find jobs in their own strata or higher, if they are doing poorly they will go to the same strata or lower. If you hover your mouse over these values you can see which factors influence this particular pop.;Promotion and Demotion - This is how many people choose to become something different. If they are doing really well they will gradually try to find jobs in their own strata or higher, if they are doing poorly they will go to the same strata or lower. If you hover your mouse over these values you can see which factors influence this particular pop.;;;;;;;;;;;;x
tut_6c_12;The new profession - Here you can see which professions this pop is contemplating and the scoring for each. Hover your mouse over them to get the details.;The new profession - Here you can see which professions this pop is contemplating and the scoring for each. Hover your mouse over them to get the details.;;;;;;;;;;;;x
tut_6c_13;Gradually' is the motive word for how pops change. As a player, if you are looking to have more of a certain type you need to make this profession more attractive and you need people who are willing to leave their current occupation. The best way to get a hang of it is to check up on some of your pops and see which factors influence them and then try to dampen or reinforce this.;Gradually' is the motive word for how pops change. As a player, if you are looking to have more of a certain type you need to make this profession more attractive and you need people who are willing to leave their current occupation. The best way to get a hang of it is to check up on some of your pops and see which factors influence them and then try to dampen or reinforce this.;;;;;;;;;;;;x
tut_6c_14;Let's move on to migration, click next.;Let's move on to migration, click next.;;;;;;;;;;;;x
tut_6c_15;Migration;Migration;;;;;;;;;;;;x
tut_6c_16;Migration in Victoria 2 work in a similar fashion to promotion: Gradual change based on the current situation of the pop. There are three kinds of migration that have different driving factors:;Migration in Victoria 2 work in a similar fashion to promotion: Gradual change based on the current situation of the pop. There are three kinds of migration that have different driving factors:;;;;;;;;;;;;x
tut_6c_17;Internal Migration - Migration within your country, pops moving to where the jobs are.;Internal Migration - Migration within your country, pops moving to where the jobs are.;;;;;;;;;;;;x
tut_6c_18;External Migration - Migration to other countries, pops moving to nations that for example are more tolerant of their religion.;External Migration - Migration to other countries, pops moving to nations that for example are more tolerant of their religion.;;;;;;;;;;;;x
tut_6c_19;Colonial Migration - Migration to and from colonies. Pops seeking a new start in a new land.;Colonial Migration - Migration to and from colonies. Pops seeking a new start in a new land.;;;;;;;;;;;;x
tut_6c_20;Like Promotion these are gradual changes, and to get an idea why pops are coming and going you should sample some of your pops in this screen.\nLet's move on, click next.;Like Promotion these are gradual changes, and to get an idea why pops are coming and going you should sample some of your pops in this screen.\nLet's move on, click next.;;;;;;;;;;;;x

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##### Trade - Advanced;;;;;;;;;;;;;;x

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tut_7c_1;Trade;Trade;;;;;;;;;;;;x
tut_7c_2;We will briefly mention go through some of the concepts that should be new to old Victoria 1 players and sum up the role of the government in trading. Let's open the Trade Interface.;We will briefly mention go through some of the concepts that should be new to old Victoria 1 players and sum up the role of the government in trading. Let's open the Trade Interface.;;;;;;;;;;;;x
tut_7c_3;Government and Trading;Government and Trading;;;;;;;;;;;;x
tut_7c_4;In Victoria 2 all entities such as factories and artisans trade for themselves, this limits the governments responsibility to these things:;In Victoria 2 all entities such as factories and artisans trade for themselves, this limits the governments responsibility to these things:;;;;;;;;;;;;x
tut_7c_5;Supplying overseas provinces - To effectively use overseas provinces you need to supply them with convoys. Each province that does not have a land connection to your capital will increase the needs of convoys, if you fail to fulfill these needs the production efficiency of factories and RGOs in these provinces will suffer.;Supplying overseas provinces - To effectively use overseas provinces you need to supply them with convoys. Each province that does not have a land connection to your capital will increase the needs of convoys, if you fail to fulfill these needs the production efficiency of factories and RGOs in these provinces will suffer.;;;;;;;;;;;;x
tut_7c_6;Supplying your troops - Your troops need things like canned food and guns. If they do not get enough, their efficiency will suffer.;Supplying your troops - Your troops need things like canned food and guns. If they do not get enough, their efficiency will suffer.;;;;;;;;;;;;x
tut_7c_7;Building things - Building things like armies and factories cost goods. When you build something the needs are first taken from your stockpile, if something is missing this will be added to your government needs. Capitalists building factories will buy their own goods, you only need to supply buildings built manually.;Building things - Building things like armies and factories cost goods. When you build something the needs are first taken from your stockpile, if something is missing this will be added to your government needs. Capitalists building factories will buy their own goods, you only need to supply buildings built manually.;;;;;;;;;;;;x
tut_7c_8;Stockpiles - Governments may stockpile goods for their population to use, the reason for doing this is to maintain supply when you are under blockade. When you check the 'Buy from stockpile' check box, your population may buy the things in your stockpile in addition to buying from the markets, thus evading the increased costs associated with blockade.;Stockpiles - Governments may stockpile goods for their population to use, the reason for doing this is to maintain supply when you are under blockade. When you check the 'Buy from stockpile' check box, your population may buy the things in your stockpile in addition to buying from the markets, thus evading the increased costs associated with blockade.;;;;;;;;;;;;x
tut_7c_9;Let's move on, click next.;Let's move on, click next.;;;;;;;;;;;;x
tut_7c_10;Government Needs and Managing Trades;Government Needs and Managing Trades;;;;;;;;;;;;x
tut_7c_11;As long as your trades are automated, your government orders match your government needs exactly. When you build a new army, the trade orders will be set to cover the increased need for example. Sometimes however we might need save money, in these cases you can click any goods in the government needs column and then uncheck the automation for that goods. After doing so you are free to set whichever trade you like.;As long as your trades are automated, your government orders match your government needs exactly. When you build a new army, the trade orders will be set to cover the increased need for example. Sometimes however we might need save money, in these cases you can click any goods in the government needs column and then uncheck the automation for that goods. After doing so you are free to set whichever trade you like.;;;;;;;;;;;;x
tut_7c_12;Click next to move on.;Click next to move on.;;;;;;;;;;;;x
tut_7c_13;Markets;Markets;;;;;;;;;;;;x
tut_7c_14;Finally we sum up how trading and markets work. All goods that are produced in Victoria 2 are put up for sale on the market.;Finally we sum up how trading and markets work. All goods that are produced in Victoria 2 are put up for sale on the market.;;;;;;;;;;;;x
tut_7c_15;Common Market - The first round of trading that takes place does so on the common market, the market of a country and the members of the same sphere of influence. All buyers in the market first attempts to buy from here.;Common Market - The first round of trading that takes place does so on the common market, the market of a country and the members of the same sphere of influence. All buyers in the market first attempts to buy from here.;;;;;;;;;;;;x
tut_7c_16;Export to the World Market - Anything that is not sold on the common market is exported to the world market. On this market countries and their citizens buy in the order of prestige, thus if a good is rare prestige is very important. What is not sold on the world market is then lost and producers only get paid for what they sold.;Export to the World Market - Anything that is not sold on the common market is exported to the world market. On this market countries and their citizens buy in the order of prestige, thus if a good is rare prestige is very important. What is not sold on the world market is then lost and producers only get paid for what they sold.;;;;;;;;;;;;x
tut_7c_17;In conclusion, two things are very important when trying to ensure a steady supply of goods to your nation and ensuring your people get paid. Have high prestige to get your people ahead of the queue and make sure your common market is well stocked with the things needed to run your economy.;In conclusion, two things are very important when trying to ensure a steady supply of goods to your nation and ensuring your people get paid. Have high prestige to get your people ahead of the queue and make sure your common market is well stocked with the things needed to run your economy.;;;;;;;;;;;;x
tut_7c_18;Click next to continue;Click next to continue;;;;;;;;;;;;x

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##### Diplomacy - Advanced;;;;;;;;;;;;;;x

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tut_8c_1;Diplomacy;Diplomacy;;;;;;;;;;;;x
tut_8c_2;In this section we will say a few things about the specifics of War and Peace and what it means to be a Great Power, for this purpose we have switched over to playing a more powerful country: Prussia. Let's move into the Diplomatic Interface.;In this section we will say a few things about the specifics of War and Peace and what it means to be a Great Power, for this purpose we have switched over to playing a more powerful country: Prussia. Let's move into the Diplomatic Interface.;;;;;;;;;;;;x
tut_8c_3;Great Powers;Great Powers;;;;;;;;;;;;x
tut_8c_4;Notice the eight countries in the upper left corner, these are the Great Powers. You can see that we are one of them.;Notice the eight countries in the upper left corner, these are the Great Powers. You can see that we are one of them.;;;;;;;;;;;;x
tut_8c_5;Being a great power carries several advantages, you can make countries part of your sphere of influence, your minorities are happier and you can build colonies. Losing your status will also greatly upset your people.;Being a great power carries several advantages, you can make countries part of your sphere of influence, your minorities are happier and you can build colonies. Losing your status will also greatly upset your people.;;;;;;;;;;;;x
tut_8c_6;Besides Great Powers there are also other distinctions. The Second Rank Powers are able to build colonies. The uncivilized nations are not able to industrialize without first taking the decision to Westernize.;Besides Great Powers there are also other distinctions. The Second Rank Powers are able to build colonies. The uncivilized nations are not able to industrialize without first taking the decision to Westernize.;;;;;;;;;;;;x
tut_8c_7;So how do you become a Great Power? Click next to find out.;So how do you become a Great Power? Click next to find out.;;;;;;;;;;;;x
tut_8c_8;Great Powers - Gaining and losing;Great Powers - Gaining and losing;;;;;;;;;;;;x
tut_8c_9;What decides if you become a Great Power is your score, the combined value of your prestige, military and industrial might. As you can see our scores put us in a good position to keep our place in the sun.;What decides if you become a Great Power is your score, the combined value of your prestige, military and industrial might. As you can see our scores put us in a good position to keep our place in the sun.;;;;;;;;;;;;x
REMOVE_tut_8c_10;However, should you drop down in position it's not too late, as you will get a warning in time to try to fix the problem. One way to avert this disaster is of course War, either War to increase your prestige or lower someone else's. Let talk a bit about wars, find France and click Declare War.;However, should you drop down in position it's not too late, as you will get a warning in time to try to fix the problem. One way to avert this disaster is of course War, either War to increase your prestige or lower someone else's. Let talk a bit about wars, find France and click Declare War.;;;;;;;;;;;;x
tut_8c_11;Wars and War goals.;Wars and War goals.;;;;;;;;;;;;x
REMOVE_tut_8c_12;In Victoria 2 you must set a war goal for your any war you start, you can see all the war goals you can set on the right side of the war declaration pop-up. Be aware that these war goals are the only thing you can demand in peace. Let's start the war. Click OK then switch to the show wars tab.;In Victoria 2 you must set a war goal for your any war you start, you can see all the war goals you can set on the right side of the war declaration pop-up. Be aware that these war goals are the only thing you can demand in peace. Let's start the war. Click OK then switch to the show wars tab.;;;;;;;;;;;;x
tut_8c_13;Adding New War goals;Adding New War goals;;;;;;;;;;;;x
tut_8c_14;You are not stuck with the war goals you set from the start, however. If your people are jingoistic and you have a high war score (i.e. the war is going well) you can add more goals on this screen. Be aware, though, that if you add war goals you cannot complete your population will be angry and your militancy will increase. Let's click back to the Show Great Powers Tab.;You are not stuck with the war goals you set from the start, however. If your people are jingoistic and you have a high war score (i.e. the war is going well) you can add more goals on this screen. Be aware, though, that if you add war goals you cannot complete your population will be angry and your militancy will increase. Let's click back to the Show Great Powers Tab.;;;;;;;;;;;;x
tut_8c_15;Spheres of Influence;Spheres of Influence;;;;;;;;;;;;x
tut_8c_16;Spheres of influence represents a country being under the influence of a greater nation. Among the practical effects of this is that they are included in your common market, making spheres of influence an effective way of ensuring your economy is well supplied. Another important effect is when trying to unify a nation, you will need to have all the core provinces of that nation in your sphere. So how do you get countries into your sphere? Click next to find out.;Spheres of influence represents a country being under the influence of a greater nation. Among the practical effects of this is that they are included in your common market, making spheres of influence an effective way of ensuring your economy is well supplied. Another important effect is when trying to unify a nation, you will need to have all the core provinces of that nation in your sphere. So how do you get countries into your sphere? Click next to find out.;;;;;;;;;;;;x
tut_8c_17;Jousting for Position;Jousting for Position;;;;;;;;;;;;x
tut_8c_18;There are two important tools for gaining spheres of influence, influence and current opinion.;There are two important tools for gaining spheres of influence, influence and current opinion.;;;;;;;;;;;;x
tut_8c_19;Influence is gained over time and distributed to countries you have prioritized by increasing this bar. We want to unify Germany, but Hanover is sitting on some of their cores. Find Hanover in the country list and increase the priority to max by clicking the corresponding priority button.;Influence is gained over time and distributed to countries you have prioritized by increasing this bar. We want to unify Germany, but Hanover is sitting on some of their cores. Find Hanover in the country list and increase the priority to max by clicking the corresponding priority button.;;;;;;;;;;;;x
tut_8c_20;Current Opinion;Current Opinion;;;;;;;;;;;;x
tut_8c_21;As you can see the opinion Hanover has of us is 'Neutral'. We need to get this up to friendly if we are going to get them into our Sphere. You can see that there is a Diplomatic Option called Increase Opinion, if you hover your mouse above it however you can see that we lack the influence. As we set a high priority on Hanover however, all we have to do is wait.;As you can see the opinion Hanover has of us is 'Neutral'. We need to get this up to friendly if we are going to get them into our Sphere. You can see that there is a Diplomatic Option called Increase Opinion, if you hover your mouse above it however you can see that we lack the influence. As we set a high priority on Hanover however, all we have to do is wait.;;;;;;;;;;;;x
tut_8c_22;If other nations start trying to influence Hannover we are not powerless to stop this. You notice actions like the Expel Advisor, for example, that will let us hurt other nation's position. We cannot unlock this action however, until we manage to increase their opinion about us above neutral. No worries though, so far we are alone in this contest.;If other nations start trying to influence Hannover we are not powerless to stop this. You notice actions like the Expel Advisor, for example, that will let us hurt other nation's position. We cannot unlock this action however, until we manage to increase their opinion about us above neutral. No worries though, so far we are alone in this contest.;;;;;;;;;;;;x
tut_8c_23;As the game progresses the battle over influence will intensify, and we might even have to use force to take a country outside other's sphere of influence. Let's move on, click next.;As the game progresses the battle over influence will intensify, and we might even have to use force to take a country outside other's sphere of influence. Let's move on, click next.;;;;;;;;;;;;x

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##### Technology - Advanced;;;;;;;;;;;;;;x

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tut_4c_1;Technology;Technology;;;;;;;;;;;;x
tut_4c_2;In the section we will go through the tech schools and technology Categories in more detail. Let's open the technology screen.;In the section we will go through the tech schools and technology Categories in more detail. Let's open the technology screen.;;;;;;;;;;;;x
tut_4c_3;Technology Schools;Technology Schools;;;;;;;;;;;;x
tut_4c_4;In the top bar you see several technology schools, this represent the direction our technological establishment wants to take our nation in. As you can see Prussia is dominated by the Military-Industrial Complex which gives us a bonus for military tech but researching culture tech. You can change the tech school via decision, this requires you to change the direction of your nation first though. As long as military spending remains high, many of your brightest will seek a military career. Let's say a few words about Industry tech, click the Industry Tab in the technology screen.;In the top bar you see several technology schools, this represent the direction our technological establishment wants to take our nation in. As you can see Prussia is dominated by the Military-Industrial Complex which gives us a bonus for military tech but researching culture tech. You can change the tech school via decision, this requires you to change the direction of your nation first though. As long as military spending remains high, many of your brightest will seek a military career. Let's say a few words about Industry tech, click the Industry Tab in the technology screen.;;;;;;;;;;;;x
tut_4c_5;Industry Technology;Industry Technology;;;;;;;;;;;;x
tut_4c_6;Industrial technology takes us further on the path to industrialization, things like rail roads, mines and factories. Note that many of the technologies are broad based, improving the output of all factories or decreasing the input needs of all factories. Let's move on to cultural technology, click the Culture tab.;Industrial technology takes us further on the path to industrialization, things like rail roads, mines and factories. Note that many of the technologies are broad based, improving the output of all factories or decreasing the input needs of all factories. Let's move on to cultural technology, click the Culture tab.;;;;;;;;;;;;x
tut_4c_7;Cultural technology;Cultural technology;;;;;;;;;;;;x
tut_4c_8;Cultural technology represents the advancement of culture and philosophy in our nation. National Focus and education falls under this category. But also many things that give you prestige, both bonuses that acts as multipliers on future prestige gains and one off gains. With the cultural technologies, being ahead of one's time is especially important, as the first to discover, for example, Sociology gets a big prestige boost. Being runner up is not worthless however. For every nation that gets a certain invention of this type the shared prestige bonus decrease a little. Let's move on to Commerce.;Cultural technology represents the advancement of culture and philosophy in our nation. National Focus and education falls under this category. But also many things that give you prestige, both bonuses that acts as multipliers on future prestige gains and one off gains. With the cultural technologies, being ahead of one's time is especially important, as the first to discover, for example, Sociology gets a big prestige boost. Being runner up is not worthless however. For every nation that gets a certain invention of this type the shared prestige bonus decrease a little. Let's move on to Commerce.;;;;;;;;;;;;x
tut_4c_9;Commerce Technology;Commerce Technology;;;;;;;;;;;;x
tut_4c_10;Commerce Technology is the branch of technology that covers subjects like, for example, banks, economic theory and monetary standardization. If you need to improve your taxation and administration, this is the place to look, but there are also some improvements to industry to be found here. \n Let's click the Navy Tab.;Commerce Technology is the branch of technology that covers subjects like, for example, banks, economic theory and monetary standardization. If you need to improve your taxation and administration, this is the place to look, but there are also some improvements to industry to be found here. \n Let's click the Navy Tab.;;;;;;;;;;;;x
tut_4c_11;Navy Technology;Navy Technology;;;;;;;;;;;;x
tut_4c_12;This one is fairly straight forward. Making your ships bigger, faster and heavier hitting, but also giving your navies longer range thus helping you colonize further away.;This one is fairly straight forward. Making your ships bigger, faster and heavier hitting, but also giving your navies longer range thus helping you colonize further away.;;;;;;;;;;;;x
tut_4c_13;Army Technology;Army Technology;;;;;;;;;;;;x
tut_4c_14;Most advances in the field of armies are generalized for all your troops, things like supply consumption, attack power and organization. At the bottom of the list you can find some new units as well, namely tanks and planes.\nClick next to continue.;Most advances in the field of armies are generalized for all your troops, things like supply consumption, attack power and organization. At the bottom of the list you can find some new units as well, namely tanks and planes.\nClick next to continue.;;;;;;;;;;;;x

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##### Introduction ;;;;;;;;;;;;;;x

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tut_0a_1;Welcome to Victoria 2;Welcome to Victoria 2;;;;;;;;;;;;x
tut_0a_2;This is an introduction to Victoria 2, a Grand Strategy Game mainly set in the 19th Century. This was the era when the modern world was born, old empires died and new ones rose to power, new technologies revolutionized the way people and nations lived, new ideologies ripped nations apart or forged them stronger then ever before and all this was powered by the massive Industrial Revolution.\nSo where do you come into all this? Click next to find out.;This is an introduction to Victoria 2, a Grand Strategy Game mainly set in the 19th Century. This was the era when the modern world was born, old empires died and new ones rose to power, new technologies revolutionized the way people and nations lived, new ideologies ripped nations apart or forged them stronger then ever before and all this was powered by the massive Industrial Revolution.\nSo where do you come into all this? Click next to find out.;;;;;;;;;;;;x
tut_0a_3;Your Nation;Your Nation;;;;;;;;;;;;x
tut_0a_4;In Victoria 2 you will take command of a country that you will guide through these turbulent times. In this tutorial we have chosen Belgium, a good nation to start with due to its rather limited size but significant potential, significant since it had already started industrializing when we come into the game.;In Victoria 2 you will take command of a country that you will guide through these turbulent times. In this tutorial we have chosen Belgium, a good nation to start with due to its rather limited size but significant potential, significant since it had already started industrializing when we come into the game.;;;;;;;;;;;;x
tut_0a_4b;In the upper left corner you can see the flag of the nation you have chosen as well as its ranking in the world, climbing up in this ranking is an important goal in the game...\nClick next to continue.;In the upper left corner you can see the flag of the nation you have chosen as well as its ranking in the world, climbing up in this ranking is an important goal in the game...\nClick next to continue.;;;;;;;;;;;;x
tut_0a_5;Guiding Your Nation;Guiding Your Nation;;;;;;;;;;;;x
tut_0a_6;In Victoria 2 you have a number of tools to influence your nation's destiny. In Victoria 2 many of these are very indirect, you change laws and taxes and over time there will be consequences to your actions. To interact with your nation you have 8 screens that are opened by clicking buttons in the Top Bar, in the Top Bar you can also gain important, at a glance information, about he state of your nation.\nThe 8 screens are:;In Victoria 2 you have a number of tools to influence your nation's destiny. In Victoria 2 many of these are very indirect, you change laws and taxes and over time there will be consequences to your actions. To interact with your nation you have 8 screens that are opened by clicking buttons in the Top Bar, in the Top Bar you can also gain important, at a glance information, about he state of your nation.\nThe 8 screens are:;;;;;;;;;;;;x
tut_0a_7;Production - Here you will find things about industries and the production of goods, the engine of your industrializing economy.;Production - Here you will find things about industries and the production of goods, the engine of your industrializing economy.;;;;;;;;;;;;x
tut_0a_8;Budget - Money makes the world go around and so it does in Victoria 2. In the Budget Screen you control taxes and expenses.;Budget - Money makes the world go around and so it does in Victoria 2. In the Budget Screen you control taxes and expenses.;;;;;;;;;;;;x
tut_0a_10;Technology - Here you control research of new technologies, each technology you research will help you with some aspect of your struggle for domination.;Technology - Here you control research of new technologies, each technology you research will help you with some aspect of your struggle for domination.;;;;;;;;;;;;x
tut_0a_11;Politics - One of the cornerstones of Victoria 2. Through the political system you guide your nation by setting reforms and supporting political parties. Just beware that your policies might upset various interest groups in your society.;Politics - One of the cornerstones of Victoria 2. Through the political system you guide your nation by setting reforms and supporting political parties. Just beware that your policies might upset various interest groups in your society.;;;;;;;;;;;;x
tut_0a_12;Population - Your population, the people that live in your country, is a major concern in Victoria 2. Many of your decisions will be made with your population in mind, and most will have consequences for your population, maybe today or maybe in several years.;Population - Your population, the people that live in your country, is a major concern in Victoria 2. Many of your decisions will be made with your population in mind, and most will have consequences for your population, maybe today or maybe in several years.;;;;;;;;;;;;x
tut_0a_13;Trade - The goods that are produced by the industrial (and pre-industrial) society must be exchanged for money, this is done via the Trade Screen. Trade in Victoria 2 will go on without your interference but you need to buy goods to supply your government and also monitor the market for possible effects of your country.;Trade - The goods that are produced by the industrial (and pre-industrial) society must be exchanged for money, this is done via the Trade Screen. Trade in Victoria 2 will go on without your interference but you need to buy goods to supply your government and also monitor the market for possible effects of your country.;;;;;;;;;;;;x
tut_0a_14;Diplomacy - Another pillar of Victoria 2 is diplomacy. The making of alliances jousting for control over lesser nation is an essential part gaining the upper hand in the world.;Diplomacy - Another pillar of Victoria 2 is diplomacy. The making of alliances jousting for control over lesser nation is an essential part gaining the upper hand in the world.;;;;;;;;;;;;x
tut_0a_15;Military - Finally, the Art of War. The world of politics and diplomacy can only take you so far before you must let the cannons speak.;Military - Finally, the Art of War. The world of politics and diplomacy can only take you so far before you must let the cannons speak.;;;;;;;;;;;;x
tut_0a_16;The Map;The Map;;;;;;;;;;;;x
tut_0a_17;Most of the action takes place on the World Map, here you can see countries, buildings and troops. You can a scroll the map by moving your mouse to the edge of the world, and you can zoom by using the mouse wheel. Try this for a bit then click next.;Most of the action takes place on the World Map, here you can see countries, buildings and troops. You can a scroll the map by moving your mouse to the edge of the world, and you can zoom by using the mouse wheel. Try this for a bit then click next.;;;;;;;;;;;;x
tut_0a_18;The Map;The Map;;;;;;;;;;;;x
tut_0a_19;Most of the action takes place on the World Map, here you can see countries, buildings and troops. You can a scroll the map by moving your mouse to the edge of the world, and you can zoom by using the mouse wheel. Try this for a bit then click next.;Most of the action takes place on the World Map, here you can see countries, buildings and troops. You can a scroll the map by moving your mouse to the edge of the world, and you can zoom by using the mouse wheel. Try this for a bit then click next.;;;;;;;;;;;;x
tut_0a_20;Lost?;Lost?;;;;;;;;;;;;x
tut_0a_21;You can navigate easier in the world by using the mini-map, just click anywhere on it to jump to where you are going. There is also a Find Province or Country function available that helps you find where you want to go, use this now to get back to Belgium.;You can navigate easier in the world by using the mini-map, just click anywhere on it to jump to where you are going. There is also a Find Province or Country function available that helps you find where you want to go, use this now to get back to Belgium.;;;;;;;;;;;;x
tut_0a_22;Map modes;Map modes;;;;;;;;;;;;x
tut_0a_23;To help you understand the world we live in there are a number of map modes that change the appearance of the map. We are currently in the Terrain Map Mode, we can swap to Political Map Mode to better see which provinces are controlled by which nations. Do this.;To help you understand the world we live in there are a number of map modes that change the appearance of the map. We are currently in the Terrain Map Mode, we can swap to Political Map Mode to better see which provinces are controlled by which nations. Do this.;;;;;;;;;;;;x
tut_0a_24;The Passage of Time;The Passage of Time;;;;;;;;;;;;x
tut_0a_25;The game is currently paused. When the game is paused you can issue orders and interact with all aspects of the game, when you are done issuing orders you can unpause the game and things will start to happen.;The game is currently paused. When the game is paused you can issue orders and interact with all aspects of the game, when you are done issuing orders you can unpause the game and things will start to happen.;;;;;;;;;;;;x
tut_0a_26;You can see that the current date is January 1st, 1836. Next to the date you see a pause symbol and a plus and minus sign. By clicking the pause symbol you can start time passing and by using the + and - sign you can increase or decrease how fast time moves. Its also important to know that you can pause and unpause by clicking Space. Try unpausing the game now.;You can see that the current date is January 1st, 1836. Next to the date you see a pause symbol and a plus and minus sign. By clicking the pause symbol you can start time passing and by using the + and - sign you can increase or decrease how fast time moves. Its also important to know that you can pause and unpause by clicking Space. Try unpausing the game now.;;;;;;;;;;;;x
tut_0a_27;Things going on.;Things going on.;;;;;;;;;;;;x
tut_0a_28;There are going to be a lot of things going on in the world. Some things influence you and some do not. There are different ways to find out what goes on:;There are going to be a lot of things going on in the world. Some things influence you and some do not. There are different ways to find out what goes on:;;;;;;;;;;;;x
tut_0a_29;Popups - These are large intrusive messages in the center of the screen, this should be important stuff.;Popups - These are large intrusive messages in the center of the screen, this should be important stuff.;;;;;;;;;;;;x
tut_0a_30;Message Icons - Here can messages be displayed that might be important to you but does not always require your immediate attention.;Message Icons - Here can messages be displayed that might be important to you but does not always require your immediate attention.;;;;;;;;;;;;x
tut_0a_31;Message Log - Here you can read things that are less important, but still interesting.;Message Log - Here you can read things that are less important, but still interesting.;;;;;;;;;;;;x
tut_0a_32;Diplomatic Icons - These are important. Here are all the diplomatic suggestions you get from other nations. To find out more and take action, you left click, if you just want to dismiss them out of hand, right-click on them.;Diplomatic Icons - These are important. Here are all the diplomatic suggestions you get from other nations. To find out more and take actionm you left clickm if you just want to dismiss them out of handm right-click on them.;;;;;;;;;;;;x
tut_0a_33;Except for the diplomatic icons, you can change how different messages behave. Maybe you think that a ruler change in another nation deserves a popup. You can do this by just rick-clicking on them or changing their behavior under the settings menu.;Except for the diplomatic icons, you can change how different messages behave. Maybe you think that a ruler change in another nation deserves a popup. You can do this by just rick-clicking on them or changing their behavior under the settings menu.;;;;;;;;;;;;x
tut_0a_34;It appears the Netherlands has declared war on us, we must deal with this. Click next to continue.;It appears the Netherlands has declared war on us, we must deal with this. Click next to continue.;;;;;;;;;;;;x
TUTORIAL_EXIT;Return to tutorial menu;Return to tutorial menu;;;;;;;;;;;;x
TUTORIAL_NEXT_CHAPTER;Skip to next chapter: $NAME$;Skip to next chapter: $NAME$;;;;;;;;;;;;x
TUTORIAL_NEXT_CHAPTER_LAST;On last chapter;On last chapter;;;;;;;;;;;;x
TUTORIAL_NEXT_STAGE_INTERMEDIARY;Skip forward to the ァYintermediaryァW part of this chapter;Skip forward to the ァYintermediaryァW part of this chapter;;;;;;;;;;;;x
TUTORIAL_NEXT_STAGE_ADVANCED;Skip forward to the ァYadvancedァW part of this chapter;Skip forward to the ァYadvancedァW part of this chapter;;;;;;;;;;;;x
TUTORIAL_NEXT_STAGE_LAST;Already on the advanced stage of the chapter;Already on the advanced stage of the chapter;;;;;;;;;;;;x
TUTORIAL_PROGRESS;Page $CURRENT$ of $TOTAL$;Page $CURRENT$ of $TOTAL$;;;;;;;;;;;;x


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