MOD

POP Demand Mod

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Introduction

Don't let the name fool you -- while the "Pop Demand Mod" started out as a discussion of how to improve and balance Victoria II's economy, it grew into a full mod focused on making the economy work smoothly but with comprehensive coverage of other areas. It not only adjusts the economy and migration mechanics but also introduces a host of new decisions, events and mechanics suggested by a wide variety of players in this sub-forum – thus providing the mod's unofficial second name: "People's Democratic Mod". It's become something of an unofficial expansion pack, and one that is continually growing as more and more gets added into it. The goal is not to change vanilla Vicky unnecessarily, but to smooth the rough edges that players experience and create a working world economy and a rich historical context for both historically-minded and sandbox players.

How does PDM differ from other major mods?

Some mods, like VRRP, are designed to balance the economy but otherwise keep as close to Victoria II mechanics as possible without introducing new events. Others, like Divergences, opt for an "alternate timeline" approach and present an entirely new what-if world history. PDM opts to change only those mechanics we feel are necessary-- though sometimes in fundamental ways -- as well as including a host of new events. Our goal is not to force the world down a deterministic path so it aligns with actual history, but to set up events so such a path is at least possible and to otherwise ensure we include events which are historically plausible. If the player does nothing and just watches events unfold, things will tend to follow historical paths, but with ample room for divergences. Enabling players to pursue historical goals (or not) in a rich historical context is our guiding principle.

You'll find that PDM is updated frequently. An update comes out roughly weekly - we tweak mechanics, include new events and fixes and put out a new version for players to test and give us feedback on, and then start the process all over again. This does mean that balance can vary quite a bit from one version to the next, but we like to get as much input as possible as we keep working to fine tune and improve the mod. That's just how we roll.

Major PDM Features

Balanced and expanded economy with new and alternative production chains, including 16 new goods and over 20 additional factories
Modified POP behavior and domestic and foreign migration – more focus on available jobs and reforms and not just the presenece of “Democracy”
Entirely re-written promotion system, so that well-off pops promote and poor pops demote
Research point generation modified and balanced to emphasize literacy and clergy but factor in contributions from bureaucrats, capitalists, and clerks
Revised and rebalanced tech tree, with over 100 new inventions -- it allows viable alternative paths of development rather than favoring “super techs” and breaks technology rollouts down into smaller advances (e.g., there’s more than one way to get the minimum liferating you need after 1880)
More important role for National Focus
Completely reworked political system, leading to greater synergy between the Upper House and government
Revised rebels and revolutions, including event-based subsystems and "patriots" that reclaim territory
Revised military units (e.g., distinguishing professional regulars from colonial or mobilized reserve brigades) and military combat system, including terrain combat modifiers
Revised Casus Belli system and infamy costs, promoting sensible AI use of wargoals and making it impractical to swallow large uncivilized countries in a single bite
Great Wars & Infamy Wars, increasing the scope of late game wars
New unification mechanics for many cultural unions such as Germany, Italy, Arabia and Scandinavia to make these realistically achievable
Over 50 new countries exiting at-start or that can form during the game, including many from the New Nations Mod
Hundreds of new events and decisions, including the Taiping Rebellion, the Congress of Berlin, the Oriental Crisis, the British Dominions and the Boer Wars among many others

What version of PDM should I use?

The versions of PDM correspond with the versions of Victoria II-- so PDM with a version number of 3.x.x is for Victoria II patch 1.3. PDM versions marked 4.x.x are for the Victoria II 1.4 beta patch (and the beta patch is required-- using PDM 4.x.x versions with the 1.3 patch will cause a crash on startup).

The last version of PDM for 1.3 was 3.1.1 -- available here. Versions of PDM are usually save game compatible (meaning you can apply a new version and continue to play a save game from a previous version) unless they are specifically noted otherwise.

How do I install and use PDM?

The Victoria 2 mod directory doesn't work for some things, so the only way to use PDM is to extract it to your base Victoria II folder. It will overwrite everything, but don't worry about that-- it's supposed to. It's advisable that you create a copy of your base Victoria II folder first and keep it to one side for later use.

Check the feedback thread for the version you downloaded to compare the checksum with the one your game produces (listed on the title screen). If your version is different, that likely means you either installed incorrectly or have some extra files in your Victoria II folders (not completely deleting files from previous mods before installing is a common mistake). It's always good to make sure your checksum is correct before reporting bugs.

If you are interested in changes from vanilla Victoria II, the Changelog sticky thread provides a breakdown of the changes in each PDM update.

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