#;;;;;;;;;;;;;;x
UNIT_BUILD_TIME_IW;$VAL$ 日;$VAL$ days.;;;;;;;;;;;;x
SUPPLY_OWNER;所有者:;Owner:;;;;;;;;;;;;x
SUPPLY_ALLIED;同盟中:;Allied:;;;;;;;;;;;;x
SUPPLY_ACCESS;通行許可:;Military Access:;;;;;;;;;;;;x
SUPPLY_CONTROLLER;支配下:;Controlled:;;;;;;;;;;;;x
SUPPLY_CONTROLLER_ALLIANCE;同盟国の支配下:;Controlled by an ally:;;;;;;;;;;;;x
SUPPLY_SIEGE;包囲中:;Is besieging:;;;;;;;;;;;;x
SUPPLY_CORE;Core:;Core:;;;;;;;;;;;;x
fascist_uh;Fascists support the extension of social reform, and the removal of political reform, but will oppose any reform as long as the ruling party is not Fascist.;Fascists support the extension of social reform, and the removal of political reform, but will oppose any reform as long as the ruling party is not Fascist.;;;;;;;;;;;;x
reactionary_uh;Reactionaries always attempt to roll back both political and social reforms.;Reactionaries always attempt to roll back both political and social reforms.;;;;;;;;;;;;x
conservative_uh;Conservatives prefer the status-quo, but may back reforms under conditions of high militancy.;Conservatives prefer the status-quo, but may back reforms under conditions of high militancy.;;;;;;;;;;;;x
socialist_uh;Socialists want to see the enactment of further social reforms, but may back political reforms under conditions of high militancy.;Socialists want to see the enactment of further social reforms, but may back political reforms under conditions of high militancy.;;;;;;;;;;;;x
communist_uh;Communists want to enact social reforms, but want to see political reforms rolled back.;Communists want to enact social reforms, but want to see political reforms rolled back.;;;;;;;;;;;;x
liberal_uh;Liberals want to enact further political reforms, but will also support social reform under conditions of high militancy.;Liberals want to enact further political reforms, but will also support social reform under conditions of high militancy.;;;;;;;;;;;;x
anarcho_liberal_uh;Anarcho-Liberals want to see social reforms rolled back, and will never support further reforms of any kind.;Anarcho-Liberals want to see social reforms rolled back, and will never support further reforms of any kind.;;;;;;;;;;;;x
RP_ACCUMULATED;We have accumulated ァY$VAL$ァW research points that are currently unused.;We have accumulated ァY$VAL$ァW research points that are currently unused.;;;;;;;;;;;;x
WEGAINCB_SETUP;When we gain a Casus Belli;When we gain a Casus Belli;;;;;;;;;;;;x
WEGAINCB_HEADER;$MONARCHTITLE$;$MONARCHTITLE$;;;;;;;;;;;;x
WEGAINCB_1;Casus Belli;Casus Belli;;;;;;;;;;;;x
WEGAINCB_2;We have gained the;We have gained the;;;;;;;;;;;;x
WEGAINCB_3;$CASUS$' Casus Belli;$CASUS$' Casus Belli;;;;;;;;;;;;x
WEGAINCB_4;against;against;;;;;;;;;;;;x
WEGAINCB_5;$ENEMY$;$ENEMY$;;;;;;;;;;;;x
WEGAINCB_6;$DESC$;$DESC$;;;;;;;;;;;;x
WEGAINCB_LOG;We gained the '$CASUS$' Casus Belli against $ENEMY$.;We gained the '$CASUS$' Casus Belli against $ENEMY$.;;;;;;;;;;;;x
WEGAINCB_BTN1;OK;OK;;;;;;;;;;;;x
WEGAINCB_BTN2;OK;OK;;;;;;;;;;;;x
WEGAINCB_BTN3;Goto;Goto;;;;;;;;;;;;x
WEGAINCB_MAP;*;*;;;;;;;;;;;;x
NORMAL_WAR_FREE_NAME;$ORDER$$FIRST$ War of $COUNTRY_ADJ$ Freedom;$ORDER$$FIRST$ War of $COUNTRY_ADJ$ Freedom;;;;;;;;;;;;x
AGRESSION_WAR_FREE_NAME;$ORDER$$FIRST$ War of Propping up $COUNTRY$;$ORDER$$FIRST$ War of Propping up $COUNTRY$;;;;;;;;;;;;x
NORMAL_WAR_COLONIAL_NAME;$ORDER$$FIRST$ Colonial Conquest of $STATE$;$ORDER$$FIRST$ Colonial Conquest of $STATE$;;;;;;;;;;;;x
AGRESSION_WAR_COLONIAL_NAME;$ORDER$$FIRST$ Colonial War for $STATE$;$ORDER$$FIRST$ Colonial War for $STATE$;;;;;;;;;;;;x
NORMAL_WAR_TAKE_NAME;$ORDER$$FIRST$ Conquest of $STATE$;$ORDER$$FIRST$ Conquest of $STATE$;;;;;;;;;;;;x
AGRESSION_WAR_TAKE_NAME;$ORDER$$FIRST$ War of $STATE$;$ORDER$$FIRST$ War of $STATE$;;;;;;;;;;;;x
NORMAL_WAR_TAKE_CORE_NAME;$ORDER$$FIRST$ Liberation of $STATE$;$ORDER$$FIRST$ Liberation of $STATE$;;;;;;;;;;;;x
AGRESSION_WAR_TAKE_CORE_NAME;$ORDER$$FIRST$ Aggression for $STATE$;$ORDER$$FIRST$ Aggression for $STATE$;;;;;;;;;;;;x
NORMAL_WAR_TAKE_SPHERE_NAME;$ORDER$$COUNTRY$ War;$ORDER$$COUNTRY$ War;;;;;;;;;;;;x
AGRESSION_WAR_TAKE_SPHERE_NAME;$ORDER$$FIRST$-$SECOND$ War over $COUNTRY$;$ORDER$$FIRST$-$SECOND$ War over $COUNTRY$;;;;;;;;;;;;x
NORMAL_WAR_ADD_SPHERE_NAME;$ORDER$War of $SECOND$ Submission;$ORDER$War of $SECOND$ Submission;;;;;;;;;;;;x
AGRESSION_WAR_ADD_SPHERE_NAME;$ORDER$War of $SECOND$ Subjugation;$ORDER$War of $SECOND$ Subjugation;;;;;;;;;;;;x
NORMAL_CIVIL_WAR_NAME;$ORDER$$FIRST$ Civil War;$ORDER$$FIRST$ Civil War;;;;;;;;;;;;x
AGRESSION_CIVIL_WAR_NAME;$ORDER$$FIRST$ Civil War;$ORDER$$FIRST$ Civil War;;;;;;;;;;;;x
NORMAL_WAR_CONQUEST_NAME;$ORDER$Conquest of $SECOND$ War;$ORDER$Conquest of $SECOND$ War;;;;;;;;;;;;x
AGRESSION_WAR_CONQUEST_NAME;$ORDER$War of $FIRST$ Aggression against $SECOND_COUNTRY$;$ORDER$War of $FIRST$ Aggression against $SECOND_COUNTRY$;;;;;;;;;;;;x
ADJ_FORT_EXTRA_ATTR;And ァR+$VAL$%ァW from hostile adjacent forts.;And ァR+$VAL$%ァW from hostile adjacent forts.;;;;;;;;;;;;x
IS_NOT_ACCEPTED_CULTURE_POP;does not belong to an accepted culture.\n;does not belong to an accepted culture.\n;;;;;;;;;;;;x
IS_ACCEPTED_CULTURE_POP;belong to an accepted culture.\n;belong to an accepted culture.\n;;;;;;;;;;;;x
IS_NOT_PRIMARY_CULTURE_POP;Is not ァY$NAME$ァW\n;Is not ァY$NAME$ァW\n;;;;;;;;;;;;x
IS_PRIMARY_CULTURE_POP;Is ァY$NAME$ァW\n;Is ァY$NAME$ァW\n;;;;;;;;;;;;x
NEW_CORE_EFFECT_TAG2;$TAG$ will gain ァY$NEW$ァW as core.\n;$TAG$ will gain ァY$NEW$ァW as core.\n;;;;;;;;;;;;x
digin;Dig-In;Dig-In;;;;;;;;;;;;x
terrain;Terrain;Terrain;;;;;;;;;;;;x
crossing;Crossing;Crossing;;;;;;;;;;;;x
total_occupation;Occupied Home Provinces;Occupied Home Provinces;;;;;;;;;;;;x
total_blockaded;Blockaded Home Ports;Blockaded Home Ports;;;;;;;;;;;;x
PW_SLAVE_STATE;Slave State;Slave State;;;;;;;;;;;;x
CURR_REL_TT;Our current relations.;Our current relations.;;;;;;;;;;;;x
great_power;Great Power;Great Power;;;;;;;;;;;;x
second_power;Secondary Power;Secondary Power;;;;;;;;;;;;x
civ_nation;Civilized Nation;Civilized Nation;;;;;;;;;;;;x
unciv_nation;Uncivilized Nation;Uncivilized Nation;;;;;;;;;;;;x
REB_TYPE_SIZE;ァYRebel SupportァW;ァYRebel SupportァW;;;;;;;;;;;;x
REB_TYPE_POWER;ァYRebel PowerァW;ァYRebel PowerァW;;;;;;;;;;;;x
PRODUCTION_MUST_PORT_ONLY;Only produced in ports.\n;Only produced in ports.\n;;;;;;;;;;;;x
POPULATION_CHANGED_BY;Population changed by;Population changed by;;;;;;;;;;;;x
COMBAT_LEADER_MOD;Leader;Leader;;;;;;;;;;;;x
POLITICS_CANNOT_SET_RULING_PARTY_IN_ELECTION;It is not possible to switch ruling parties in the middle of an election.;It is not possible to switch ruling parties in the middle of an election.;;;;;;;;;;;;x
IS_NOT_OVERSEAS;Is NOT overseas;Is NOT overseas;;;;;;;;;;;;x
IS_OVERSEAS;Is overseas;Is overseas;;;;;;;;;;;;x
SHIP_SUB_NAME;$NUM$$ORDER$ $HOME$ $TYPE$;$NUM$$ORDER$ $HOME$ $TYPE$;;;;;;;;;;;;x
FOLLOWING_HAVE_CLAIMS;The following countries have claims here.;The following countries have claims here.;;;;;;;;;;;;x
COUNTRY_IS_NOT_CULTURE;Primary Culture is NOT;Primary Culture is NOT;;;;;;;;;;;;x
COUNTRY_IS_CULTURE;Primary Culture is;Primary Culture is;;;;;;;;;;;;x
NO_ASSIM_NOW;No Current Assimilation;No Current Assimilation;;;;;;;;;;;;x
MODIFIER_LOCAL_REPAIR;Ship Repair Speed;Ship Repair Speed;;;;;;;;;;;;x
BADBOY_DRO_1;Monthly Infamy Change:\n;Monthly Infamy Change:\n;;;;;;;;;;;;x
REGIMENT_SIZE;Current Size: ァY$SIZE$ァW\n;Current Size: ァY$SIZE$ァW\n;;;;;;;;;;;;x
CURRENT_MORALE;Organisation: ァY$SIZE$ァW of $MAX$.\n;Organisation: ァY$SIZE$ァW of $MAX$.\n;;;;;;;;;;;;x
SUPPLY_COST;Supply Costs;Supply Costs;;;;;;;;;;;;x
ALL_CORE_PROVINCE_THAT;For all core provinces ;For all core provinces ;;;;;;;;;;;;x
BREAKCOUNTRY_SETUP;When a rebel faction enforces its demands in our nation;When a rebel faction enforces its demands in our nation;;;;;;;;;;;;x
BREAKCOUNTRY_HEADER;Report from $CAPITAL$;Report from $CAPITAL$;;;;;;;;;;;;x
BREAKCOUNTRY_1;$FACTION$ Win!;$FACTION$ Win!;;;;;;;;;;;;x
BREAKCOUNTRY_2;$MONARCHTITLE$, the $FACTION$ have enforced their demands!;$MONARCHTITLE$, the $FACTION$ have enforced their demands!;;;;;;;;;;;;x
BREAKCOUNTRY_3;We have no choice but to accept.;We have no choice but to accept.;;;;;;;;;;;;x
BREAKCOUNTRY_4;$EFFECTS$;$EFFECTS$;;;;;;;;;;;;x
BREAKCOUNTRY_5;*;*;;;;;;;;;;;;x
BREAKCOUNTRY_6;*;*;;;;;;;;;;;;x
BREAKCOUNTRY_LOG;$FACTION$ enforce their demands!;$FACTION$ enforce their demands!;;;;;;;;;;;;x
BREAKCOUNTRY_BTN1;Horror!;Horror!;;;;;;;;;;;;x
BREAKCOUNTRY_BTN2;Horror!;Horror!;;;;;;;;;;;;x
BREAKCOUNTRY_BTN3;Goto;Goto;;;;;;;;;;;;x
BREAKCOUNTRY_MAP;*;*;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_SETUP;When a rebel faction enforces its demands in another nation;When a rebel faction enforces its demands in another nation;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_HEADER;Ambassador from;Ambassador from;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_1;$OTHER$;$OTHER$;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_2;$FACTION$ have enforced their demands in;$FACTION$ have enforced their demands in;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_3;$OTHER$;$OTHER$;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_4;$EFFECTS$;$EFFECTS$;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_5;*;*;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_6;*;*;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_LOG;$FACTION$ enforce their demands in $OTHER$!;$FACTION$ enforce their demands in $OTHER$!;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_BTN1;OK;OK;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_BTN2;OK;OK;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_BTN3;Goto;Goto;;;;;;;;;;;;x
BREAKCOUNTRYOTHER_MAP;*;*;;;;;;;;;;;;x
INVENTION_SETUP;When you have gained an invention.;When you have gained an invention.;;;;;;;;;;;;
INVENTION_HEADER;Reports on;Reports on;;;;;;;;;;;;x
INVENTION_1;Major Discovery;Major Discovery;;;;;;;;;;;;
INVENTION_2;Scientists in our country have discovered;Scientists in our country have discovered;;;;;;;;;;;;x
INVENTION_3;$INVENTION$;$INVENTION$;;;;;;;;;;;;
INVENTION_4;$DESC$;$DESC$;;;;;;;;;;;;
INVENTION_5;EFFECT:;EFFECT:;;;;;;;;;;;;
INVENTION_6;$EFFECT$;$EFFECT$;;;;;;;;;;;;
INVENTION_LOG;We have discovered how $INVENTION$ works.;We have discovered how $INVENTION$ works.;;;;;;;;;;;;
INVENTION_BTN1;OK;OK;;;;;;;;;;;;
INVENTION_BTN2;OK;OK;;;;;;;;;;;;
INVENTION_BTN3;Details;Details;;;;;;;;;;;;
INVENTION_MAP;*;*;;;;;;;;;;;;
revanchism;Revanchism;Revanchism;;;;;;;;;;;;x
plurality;Plurality;Plurality;;;;;;;;;;;;x
TOPBAR_LEADERSHIP_GAIN_TOOLTIP;We gain ァY$CURR$ァW leadership from our officers each month.;We gain ァY$CURR$ァW leadership from our officers each month.;;;;;;;;;;;;x
UW_AASIGN;Autoassign Leaders;Autoassign Leaders;;;;;;;;;;;;x
ATTR_SAFE_RANGE;A Fleet in range of supply ships, and near a coast will not take any attrition.;A Fleet in range of supply ships, and near a coast will not take any attrition.;;;;;;;;;;;;x
TECHNOLOGYVIEW_HAVE_NOT_YEAR;It is not possible to start researching this before ァY$YEAR$ァW.;It is not possible to start researching this before ァY$YEAR$ァW.;;;;;;;;;;;;x
ENCOURAGEMENT_FOR;Encouragement for ;Encouragement for ;;;;;;;;;;;;x
IS_NOT_PRIMARY_CULTURE;ァY$NAME$ァW is NOT primary culture.\n;ァY$NAME$ァW is NOT primary culture.\n;;;;;;;;;;;;x
IS_PRIMARY_CULTURE;ァY$NAME$ァW is primary culture.\n;ァY$NAME$ァW is primary culture.\n;;;;;;;;;;;;x
IS_NOT_ACCEPTED_CULTURE2;ァY$NAME$ァW is NOT an accepted culture.\n;ァY$NAME$ァW is NOT an accepted culture.\n;;;;;;;;;;;;x
IS_ACCEPTED_CULTURE2;ァY$NAME$ァW is an accepted culture.\n;ァY$NAME$ァW is an accepted culture.\n;;;;;;;;;;;;x
ALL_COUNTRIES_EFF;All countries;All countries;;;;;;;;;;;;x
ALL_COUNTRIES_THAT_EFF;All countries that;All countries that;;;;;;;;;;;;x
GETTING_ONLY_NEEDS;Getting only $NEED$: ァY$VAL$%ァW;Getting only $NEED$: ァY$VAL$%ァW;;;;;;;;;;;;x
tutorial_chapter_introduction;End of Introduction.;End of Introduction.;;;;;;;;;;;;x
tutorial_end_of_chapter;End of Tutorial Chapter;End of Tutorial Chapter;;;;;;;;;;;;x
ISSUE_MOVE_EFFECT;ァY$PERCENTAGE$%ァW of pops move from ァYFROMァW to ァYTOァW;ァY$PERCENTAGE$%ァW of pops move from ァYFROMァW to ァYTOァW;;;;;;;;;;;;x
ADD_WARGOAL_EFFECT;When we add this war goal, we will gain:;When we add this war goal, we will gain:;;;;;;;;;;;;x
ADD_WARGOAL_SUCCESS;If we achive this war goal, we will gain:;If we achive this war goal, we will gain:;;;;;;;;;;;;x
ADD_WARGOAL_FAILURE;If we fail to achive this war goal, we will gain:;If we fail to achive this war goal, we will gain:;;;;;;;;;;;;x
WARDIALOG_TRUCE;Truce: ;Truce: ;;;;;;;;;;;;x
WARDIALOG_NOCB;No casus belli: ;No casus belli: ;;;;;;;;;;;;x
DIPLOMACY_INFAMY2;Infamy: $VALUE$;Infamy: $VALUE$;;;;;;;;;;;;x
DIPLOMACY_PRESTIGE2;Prestige: $VALUE$;Prestige: $VALUE$;;;;;;;;;;;;x
DIPLOMACY_MILITANCY2;Militancy: $VALUE$;Militancy: $VALUE$;;;;;;;;;;;;x
REMOVE_DIPLOMACY_WARDIALOG_ALLIES;ァY$COUNTRY$ァW has the following allies:;ァY$COUNTRY$ァW has the following allies:;;;;;;;;;;;;x
REMOVE_DIPLOMACY_WARDIALOG_NUM_ALLIES;ァY$COUNTRY$ァW has ァY$NUM$ァW allies;ァY$COUNTRY$ァW has ァY$NUM$ァW allies;;;;;;;;;;;;x
DIPLOMACY_WAR_HASTRUCE;ァRWe have a truce with ァY$COUNTRY$ァR until ァY$DATE$ァR. Declaring war on them cause a significant hit to our international prestige;ァRWe have a truce with ァY$COUNTRY$ァR until ァY$DATE$ァR. Declaring war on them cause a significant hit to our international prestige;;;;;;;;;;;;x
REMOVE_DIPLOMACY_DAILYINFLULENCE_GAIN;We gain ァY$NUM$ァW influence in ァY$COUNTRY$ァW each day;We gain ァY$NUM$ァW influence in ァY$COUNTRY$ァW each day;;;;;;;;;;;;x
tutorial_chapter_budget_victoria;End of the Intermediary Budget Tutorial;End of the Intermediary Budget Tutorial;;;;;;;;;;;;x
NO_RELEASEABLE_NATIONS;We have no nations that we can grant sovereignty;We have no nations that we can grant sovereignty;;;;;;;;;;;;x
DIPLOMACY_CALL_ALLIES_NOT_LEADER;We are not a leader of this war and cannot call our allies into it;We are not a leader of this war and cannot call our allies into it;;;;;;;;;;;;x
LEDGER_NEXT;次へ;Next;;;;;;;;;;;;x
LEDGER_PREV;前へ;Previous;;;;;;;;;;;;x
MEC_544;Schleswig-Holstein;Schleswig-Holstein;;;;;;;;;;;;x
COUNTRYALERT_CanIncreaseOpinion;We can ァYIncrease OpinionァW of our nation or add nations to our ァYSphere of InfluenceァW:;We can ァYIncrease OpinionァW of our nation or add nations to our ァYSphere of InfluenceァW:;;;;;;;;;;;;x
COUNTRYALERT_NO_CanIncreaseOpinion;We cannot increase the opinion of our nation or add nations to our ァYSphere of InfluenceァW;We cannot increase the opinion of our nation or add nations to our ァYSphere of InfluenceァW;;;;;;;;;;;;x
COLONY_SUCCESS_LOG;We successfully colonized $TARGET$.;We successfully colonized $TARGET$.;;;;;;;;;;;;x
COLONY_FAIL_LOG;$OTHER$ managed to to colonize $TARGET$ before us.;$OTHER$ managed to to colonize $TARGET$ before us.;;;;;;;;;;;;x
american_cultures;American Cultures;American Cultures;;;;;;;;;;;;x
CANT_USE_LAST_WAR_GOALS;Selecting this war goal would end the war and can only be done in a peace deal with the war leader;Selecting this war goal would end the war and can only be done in a peace deal with the war leader;;;;;;;;;;;;x
tut_6a_13;To improve Belgium's industrial production we need more industrial workers, click the craftsmen icon to set this focus.;To improve Belgium's industrial production we need more industrial workers, click the craftsmen icon to set this focus.;;;;;;;;;;;;x
DEN_251;Iceland & Greenland;Iceland & Greenland;;;;;;;;;;;;x
CANCELALLIANCE_THEY_ACCEPT_BTN2;OK;OK;;;;;;;;;;;;x
CANCELALLIANCE_THEY_ACCEPT_BTN3;Go to;Go to;;;;;;;;;;;;x
tut_1b_19;For now we are manually going to assign our General, go ahead and select your division in Spa.;For now we are manually going to assign our General, go ahead and select your division in Spa.;;;;;;;;;;;;x
TOPBAR_DEC_SPEED;Decrease Speed;Decrease Speed;;;;;;;;;;;;x
fort;Fort;Fort;;;;;;;;;;;;x
fort_short;Fort;Fort;;;;;;;;;;;;x
TOPBAR_DEC_SPEED;Decrease Speed;Decrease Speed;;;;;;;;;;;;x
IS_GREAT_NATION;Is Great Power;Is Great Power;;;;;;;;;;;;x
NO_DEMOTION;There will be no demotions this month.;There will be no demotions this month.;;;;;;;;;;;;x
NO_PROMOTION;There will be no promotions this month.;There will be no promotions this month.;;;;;;;;;;;;x
INCREASEOPINION_THEY_ACCEPT_MAP;Opinion increased;Opinion increased;;;;;;;;;;;;x
INCREASEOPINION_WE_ACCEPT_MAP;Opinion increased;Opinion increased;;;;;;;;;;;;x
DECREASEOPINION_THEY_ACCEPT_MAP;Opinion decreased;Opinion decreased;;;;;;;;;;;;x
DECREASEOPINION_WE_ACCEPT_MAP;Opinion decreased;Opinion decreased;;;;;;;;;;;;x
ADDTOSPHERE_THEY_ACCEPT_MAP;Added to Sphere;Added to Sphere;;;;;;;;;;;;x
ADDTOSPHERE_WE_ACCEPT_MAP;Added to Sphere;Added to Sphere;;;;;;;;;;;;x
REMOVEFROMSPHERE_THEY_ACCEPT_MAP;Removed from sphere;Removed from sphere;;;;;;;;;;;;x
REMOVEFROMSPHERE_WE_ACCEPT_MAP;Removed from sphere;Removed from sphere;;;;;;;;;;;;x
INCREASERELATION_THEY_ACCEPT_MAP;Relation increased;Relation increased;;;;;;;;;;;;x
INCREASERELATION_WE_ACCEPT_MAP;Relation increased;Relation increased;;;;;;;;;;;;x
DECREASERELATION_THEY_ACCEPT_MAP;Relation decreased;Relation decreased;;;;;;;;;;;;x
DECREASERELATION_WE_ACCEPT_MAP;Relation decreased;Relation decreased;;;;;;;;;;;;x
WETARGET_DISCREDIT_MAP;Discredited!;Discredited!;;;;;;;;;;;;x
WETARGET_EXPELADVISORS_MAP;Advisors expelled!;Advisors expelled!;;;;;;;;;;;;x
WETARGET_BANEMBASSY_MAP;Embassy banned!;Embassy banned!;;;;;;;;;;;;x
WETARGET_DECREASEOPINION_MAP;Opinion decreased!;Opinion decreased!;;;;;;;;;;;;x
WETARGET_REMOVEFROMSPHERE_MAP;Removed from sphere!;Removed from sphere!;;;;;;;;;;;;x
womens_suffrage_movement;Womens Sufferage Movement;Womens Sufferage Movement;;;;;;;;;;;;x
WAR_GOOD_RELATION;Good relations(ァY$REL$ァW) and average consciousness(ァY$CON$ァW): ;Good relations(ァY$REL$ァW) and average consciousness(ァY$CON$ァW): ;;;;;;;;;;;;x
make_slave;Create Slave State;Create Slave State;;;;;;;;;;;;x
make_free;Create Free State;Create Free State;;;;;;;;;;;;x
POP_OTHER_CULT;Other;Other;;;;;;;;;;;;x
BLOCKADED_PEACE;Blockaded;Blockaded;;;;;;;;;;;;x
PRODUCTION_DESTROY_FACTORY_BECAUSE_TOOLTIP;We are allowed to destroy this factory because:\n;We are allowed to destroy this factory because:\n;;;;;;;;;;;;x
PRODUCTION_NOT_DESTROY_FACTORY_BECAUSE_TOOLTIP;We are allowed to destroy this factory because:\n;We are allowed to destroy this factory because:\n;;;;;;;;;;;;x
RULE_DESTROY_FACTORY;Destroy Factories;Destroy Factories;;;;;;;;;;;;x
INCREASE_RELATION_MAX;We cannot get better relations with ;We cannot get better relations with ;;;;;;;;;;;;x
DECREASE_RELATION_MAX;We cannot get worse relations with ;We cannot get worse relations with ;;;;;;;;;;;;x
BANKRUPTCY_SETUP;When we have a bankruptcy;When we have a bankruptcy;;;;;;;;;;;;x
BANKRUPTCY_HEADER;$MESSENGER$;$MESSENGER$;;;;;;;;;;;;x
BANKRUPTCY_1;Bankruptcy!;Bankruptcy!;;;;;;;;;;;;x
BANKRUPTCY_2;We have been forced to declare bankrupcy.;We have been forced to declare bankrupcy.;;;;;;;;;;;;x
BANKRUPTCY_3;All our loans have been cleared,;All our loans have been cleared,;;;;;;;;;;;;x
BANKRUPTCY_4;but this has caused great concern among our population;but this has caused great concern among our population;;;;;;;;;;;;x
BANKRUPTCY_5;and we have lost much prestige in the eyes of the world.;and we have lost much prestige in the eyes of the world.;;;;;;;;;;;;x
BANKRUPTCY_6;In the future banks will be more hesitant to loan us money.;In the future banks will be more hesitant to loan us money.;;;;;;;;;;;;x
BANKRUPTCY_LOG;We went bankrupt.;We went bankrupt.;;;;;;;;;;;;x
BANKRUPTCY_BTN1;This is not good;This is not good;;;;;;;;;;;;x
THEY_BANKRUPTCY_SETUP;another country has a bankruptcy;another country has a bankruptcy;;;;;;;;;;;;x
THEY_BANKRUPTCY_HEADER;$MESSENGER$;$MESSENGER$;;;;;;;;;;;;x
THEY_BANKRUPTCY_1;Bankruptcy!;Bankruptcy!;;;;;;;;;;;;x
THEY_BANKRUPTCY_2;$COUNTRY$;$COUNTRY$;;;;;;;;;;;;x
THEY_BANKRUPTCY_3;have been forced to declare bankrupcy.;have been forced to declare bankrupcy.;;;;;;;;;;;;x
THEY_BANKRUPTCY_4;*;*;;;;;;;;;;;;x
THEY_BANKRUPTCY_5;*;*;;;;;;;;;;;;x
THEY_BANKRUPTCY_6;*;*;;;;;;;;;;;;x
THEY_BANKRUPTCY_LOG;$COUNTRY$ went bankrupt.;$COUNTRY$ went bankrupt.;;;;;;;;;;;;x
THEY_BANKRUPTCY_BTN1;Ok;Ok;;;;;;;;;;;;x
LIT_CHANGE;Monthly Change;Monthly Change;;;;;;;;;;;;x
precious_metal_desc;Precious Metals are not sold as normal goods but directly converted to money.;Precious Metals are not sold as normal goods but directly converted to money.;;;;;;;;;;;;x
DIPLOMACY_CANNOT_SET_PRIO_BANNED;We cannot influence this nation since our embassy is banned;We cannot influence this nation since our embassy is banned;;;;;;;;;;;;x
PROV1723;Balboa;Balboa;;;;;;;;;;;;x
PROV353;Osel;Osel;;;;;;;;;;;;x
MILITARY_MOBILIZE;Mobilize our Armed Forces;Mobilize our Armed Forces;;;;;;;;;;;;x
MILITARY_MOBILIZE_DESC;Apart from our standing army, our country can also, in the event of war, draw upon additional resources in the form of conscript levies. By ordering mobilization, our conscript armies will begin amassing at major population centers, and begin preparations for full out war. While mobilization may be essential to overcoming a sizable enemy invasion, we must always be wary of its impact on the national economy.;Apart from our standing army, our country can also, in the event of war, draw upon additional resources in the form of conscript levies. By ordering mobilization, our conscript armies will begin amassing at major population centers, and begin preparations for full out war. While mobilization may be essential to overcoming a sizable enemy invasion, we must always be wary of its impact on the national economy.;;;;;;;;;;;;x
MILITARY_DEMOBILIZE;Demobilize our Armed Forces;Demobilize our Armed Forces;;;;;;;;;;;;x
MILITARY_DEMOBILIZE_DESC;By giving the order to stand down, our conscript armies will leave the field of battle and return to their homes. While any country ravaged by the tribulations of war certainly longs for a return to normalcy, we would do well to first ensure that the war is won, before sheathing our sword.;By giving the order to stand down, our conscript armies will leave the field of battle and return to their homes. While any country ravaged by the tribulations of war certainly longs for a return to normalcy, we would do well to first ensure that the war is won, before sheathing our sword.;;;;;;;;;;;;x
BE_TECH;Technologies:;Technologies:;;;;;;;;;;;;x
BE_INVENT;Inventions:;Inventions:;;;;;;;;;;;;x
TOPBAR_DIPLOPOINTS_GAIN;We gain ァY$VALUE$ァW diplomatic points each month;We gain ァY$VALUE$ァW diplomatic points each month;;;;;;;;;;;;x
TOPBAR_DIPLOPOINTS_BASEGAIN;Base gain: ァY$VALUE$ァW diplomatic points;Base gain: ァY$VALUE$ァW diplomatic points;;;;;;;;;;;;x
MOBILISE;Mobilize;Mobilize;;;;;;;;;;;;x
DEMOBILISE;Demobilize;Demobilize;;;;;;;;;;;;x
BE_INVENT;Inventions:;Inventions:;;;;;;;;;;;;x
THE_WORLD_IN;The World in $YEAR$;The World in $YEAR$;;;;;;;;;;;;x
TECHNOLOGY_ACTIVATION_YEAR;Activation year:;Activation year:;;;;;;;;;;;;x
TECHNOLOGY_RESEARCH_POINTS;Research points:;Research points:;;;;;;;;;;;;x
tut_8c_12;In Victoria 2 you must set a War Goal for any war you start. You can only select the War goals you can see on the right side of the War Declaration Pop-up. Be aware that these War goals are the only thing you can demand in peace. \n Click the Show Wars view to check out wargoals.;In Victoria 2 you must set a War Goal for any war you start. You can only select the War goals you can see on the right side of the War Declaration Pop-up. Be aware that these War goals are the only thing you can demand in peace. \n Click the Show Wars view to check out wargoals.;;;;;;;;;;;;x
tut_6b_14;Now click next to contiune.;Now click next to contiune.;;;;;;;;;;;;x
tut_8a_7;To try to ally with The United Kingdom we need to take a diplomatic action. Diplomatic actions can be anything from requesting an alliance to declaring war. To perform a diplomatic action we need to have diplomatic points, which are accumulated monthly. Looking in the top bar under diplomacy we can see that we have a few points, more than the 1 point that the Form Alliance action costs. Go ahead and press the Form Alliance action and then press the 'Accept' button to suggest an alliance with the UK.;To try to ally with The United Kingdom we need to take a diplomatic action. Diplomatic actions can be anything from requesting an alliance to declaring war. To perform a diplomatic action we need to have diplomatic points, which are accumulated monthly. Looking in the top bar under diplomacy we can see that we have a few points, more than the 1 point that the Form Alliance action costs. Go ahead and press the Form Alliance action and then press the 'Accept' button to suggest an alliance with the UK.;;;;;;;;;;;;x
TEMP_NEXT;Next;Next;;;;;;;;;;;;x
BUDGET_EXPORTS;National Stockpile Sales: ァY$VAL$ァW;National Stockpile Sales: ァY$VAL$ァW;;;;;;;;;;;;x
BUDGET_IMPORTS;National Stockpile Purchases: ァY$VAL$ァW;National Stockpile Purchases: ァY$VAL$ァW;;;;;;;;;;;;x
bad_debter;Bad debter;Bad debter;;;;;;;;;;;;x
bad_debter_desc;Due to your countrys history of flaky economy banks will demand a higher interest on your loans;Due to your countrys history of flaky economy banks will demand a higher interest on your loans;;;;;;;;;;;;x
MUST_NEGOTIATE_WITH_WAR_LEADER;We must negotiate with the enemy ァYWar leaderァW if we are not leading our war;We must negotiate with the enemy ァYWar leaderァW if we are not leading our war;;;;;;;;;;;;x
BAD_ADJ;Baden;Baden;;;;;;;;;;;;x
WAR_LEADER;ァYWar leaderァW;ァYWar leaderァW;;;;;;;;;;;;x
MUST_NEGOTIATE_WITH_WAR_LEADER_NO_LEFTOVER_WARGOALS;We must negotiate with the enemy ァYWar leaderァW since making peace with ァY$COUNTRY$ァW would end the war;We must negotiate with the enemy ァYWar leaderァW since making peace with ァY$COUNTRY$ァW would end the war;;;;;;;;;;;;x<
WARGOAL_DEMAND;ァY$COUNTRY$ァW demands this from ァY$ENEMY$ァW;ァY$COUNTRY$ァW demands this from ァY$ENEMY$ァW;;;;;;;;;;;;x
POP_DETAILS_PROMOTIONS;Promotions:;Promotions:;;;;;;;;;;;;x
POP_DETAILS_DEMOTIONS;Demotions:;Demotions:;;;;;;;;;;;;x
NO_WAR_SPHERE_LEADER;Cannot go to war against sphere leader.;Cannot go to war against sphere leader.;;;;;;;;;;;;x
EVTNAME15310;The Flying University;The Flying University;;;;;;;;;;;;x
GO_TO_DIPLOMACY;Go to Diplomacy;Go to Diplomacy;;;;;;;;;;;;x
PROVINCE_CONTROL_DAYS_LATER_THAN;Province control not changed in the last ァY$DAYS$ァW days.\n;Province control not changed in the last ァY$DAYS$ァW days.\n;;;;;;;;;;;;x
PROVINCE_CONTROL_DAYS;Province control changed in the last ァY$DAYS$ァW days.\n;Province control changed in the last ァY$DAYS$ァW days.\n;;;;;;;;;;;;x
ENFORCE_DEMANDS_TRIGGER;These rebels will win if the following is true:;These rebels will win if the following is true:;;;;;;;;;;;;x
tut_1a_40;After you see the movement arrow, unpause the game to get going.;After you see the movement arrow, unpause the game to get going.;;;;;;;;;;;;x
EVTNAME15060;First Farmer's Bank;First Farmer's Bank;;;;;;;;;;;;x
POLITICS_REFORMS;Reforms;Reforms;;;;;;;;;;;;x
POLITICS_RELEASE_NATIONS;Release Nations;Release Nations;;;;;;;;;;;;x
MILITARY_LEADER_NAME_TOOLTIP;ァY$NAME$ァW is in command of ァY$ARMY$ァW in ァY$LOCATION$ァW;ァY$NAME$ァW is in command of ァY$ARMY$ァW in ァY$LOCATION$ァW;;;;;;;;;;;;x
hms_government;HM's Government;HM's Government;;;;;;;;;;;;x
EVTNAME19310;The Mandate of Heaven;The Mandate of Heaven;;;;;;;;;;;;x
EVTDESC19310;The 'Mandate of Heaven' is a concept in Chinese philosophy, similar to the western concept of the divine right of Kings, which has historically been used to both justify and motivate monarchical power. With our recent ascension to Great Power status our subjects have again become convinced that our government enjoys the The Mandate of Heaven.;The 'Mandate of Heaven' is a concept in Chinese philosophy, similar to the western concept of the divine right of Kings, which has historically been used to both justify and motivate monarchical power. With our recent ascension to Great Power status our subjects have again become convinced that our government enjoys the The Mandate of Heaven.;;;;;;;;;;;;x
EVTOPTA19310;Excellent!;Excellent!;;;;;;;;;;;;x
EVTNAME19320;The Empire of the Sun;The Empire of the Sun;;;;;;;;;;;;x
EVTDESC19320;Japan, land of the rising sun. For many years, since the black ships of the gaijin first appeared on our shores, our nation has been sailing in the wake of powers greater than and beyond our own. With our recent ascension to Great Power status the tides of fortune have turned. From now on let the winds repulse and break any foreign wave that dares wash over the sacred shores of the Great Power of Japan!;Japan, land of the rising sun. For many years, since the black ships of the gaijin first appeared on our shores, our nation has been sailing in the wake of powers greater than and beyond our own. With our recent ascension to Great Power status the tides of fortune have turned. From now on let the winds repulse and break any foreign wave that dares wash over the sacred shores of the Great Power of Japan!;;;;;;;;;;;;x
EVTOPTA19320;Banzai!;Banzai!;;;;;;;;;;;;x
form_union_nation_title;Form $CULTURE_GROUP_UNION$;Form $CULTURE_GROUP_UNION$;;;;;;;;;;;;x
form_union_nation_desc;Our dominant position among our cultural brethren puts us in a position to form $CULTURE_GROUP_UNION$.;Our dominant position among our cultural brethren puts us in a position to form $CULTURE_GROUP_UNION$.;;;;;;;;;;;;x
BE_SECOND_RANK;Secondary Power;Secondary Power;;;;;;;;;;;;x
COUNTRYALERT_HasUnemployedWorkers;The following states have unemployed factory workers:;The following states have unemployed factory workers:;;;;;;;;;;;;x
TOPBAR_POPULATION;Our adult male population is $CURR$. Our adult male population has changed by approx. $CHANGE$ each month.;Our adult male population is $CURR$. Our adult male population has changed by approx. $CHANGE$ each month.;;;;;;;;;;;;x
TOPBAR_POPULATION_VISUAL;Our total population is $CURR$.;Our total population is $CURR$.;;;;;;;;;;;;x
BUILD_COLONIAL;Non-colonial state;Non-colonial state;;;;;;;;;;;;x
EVTNAME60080;The Road to Serfdom;The Road to Serfdom;;;;;;;;;;;;x
EVTDESC60080;Lately an eerie feeling has crept over you that $COUNTRY$ is growing silent. Where before the free exchange of opinion and ideas could be heard, from street corners and bus stops to bars and universities, now only the sounds of silence gives echo. The conclusion that is becoming ever more evident, is that the tradition of $COUNTRY_ADJ$ democracy has been subverted. In $COUNTRY$, at least, the government for, of and by the people, has perished from the earth.;Lately an eerie feeling has crept over you that $COUNTRY$ is growing silent. Where before the free exchange of opinion and ideas could be heard, from street corners and bus stops to bars and universities, now only the sounds of silence gives echo. The conclusion that is becoming ever more evident, is that the tradition of $COUNTRY_ADJ$ democracy has been subverted. In $COUNTRY$, at least, the government for, of and by the people, has perished from the earth.;;;;;;;;;;;;x
EVTOPTA60080;Muahahaha!;Muahahaha!;;;;;;;;;;;;x
EVTNAME14210_sub;All They're Saying is 'Give Peace a Chance!';All They're Saying is 'Give Peace a Chance!';;;;;;;;;;;;x
EVTNAME14040;Love & War;Love & War;;;;;;;;;;;;x
REL_SPHERE_OF_INFLUENCE;In Sphere;In Sphere;;;;;;;;;;;;x
status_quo_short;Status Quo;Status Quo;;;;;;;;;;;;x
TOTAL_AMOUNT_OF_SHIPS;Total amount of ships: $COUNT$;Total amount of ships: $COUNT$;;;;;;;;;;;;x
LESS_AMOUNT_OF_SHIPS;Less amount of ships than: $COUNT$;Less amount of ships than: $COUNT$;;;;;;;;;;;;x
tut_3a_21b;Try to take a loan by pressing the take loan button, pulling the slider till you have an amount you like and press OK.;Try to take a loan by pressing the take loan button, pulling the slider till you have an amount you like and press OK.;;;;;;;;;;;;x
REVANCHISM_EXPLANATION;Revanchism, from the French word for 'revenge', is the yearning for the return of land lost to the nation. In love, war, and peace alike, our people will be willing to make greater sacrifices for the return of our sacred soil.;Revanchism, from the French word for 'revenge', is the yearning for the return of land lost to the nation. In love, war, and peace alike, our people will be willing to make greater sacrifices for the return of our sacred soil.;;;;;;;;;;;;x
EVTNAME14120_sub;Religious policy debated in local election;Religious policy debated in local election;;;;;;;;;;;;x
BUDGET_DIPL_DESC;Expenses or revenues incurred though diplomacy, war subsidies or peace deals.;Expenses or revenues incurred though diplomacy, war subsidies or peace deals.;;;;;;;;;;;;x
tut_8c_10;However, should you drop down in position it's not too late, as you will get a warning in time and can then try to fix the problem. One way to avert this disaster is, of course, war. Either a war to increase your own prestige, or to lower someone else's. Let's talk a bit about wars. Find France and declare war. Do this by clicking declare war, selecting a war goal and clicking 'Ok'.;However, should you drop down in position it's not too late, as you will get a warning in time and can then try to fix the problem. One way to avert this disaster is, of course, war. Either a war to increase your own prestige, or to lower someone else's. Let's talk a bit about wars. Find France and declare war. Do this by clicking declare war, selecting a war goal and clicking 'Ok'.;;;;;;;;;;;;x
BE_GREAT_POWER;Great Power;Great Power;;;;;;;;;;;;x
DIPLOMACY_GREATNATION_STATUS;Great Power;Great Power;;;;;;;;;;;;x
WE_NO_LONGER_GREAT_POWER_2;and lost its position as a Great Power to;and lost its position as a Great Power to;;;;;;;;;;;;x
THEY_NO_LONGER_GREAT_POWER_3;and lost its position as a Great Power to;and lost its position as a Great Power to;;;;;;;;;;;;x
WE_BECAME_GREAT_POWER_2;and are now considered a Great Power!;and are now considered a Great Power!;;;;;;;;;;;;x
SERVER_LOST_DESC;The server was lost. You can save the game or choose continue and close this window. To continue the game you must quit and rehost.;The server was lost. You can save the game or choose continue and close this window. To continue the game you must quit and rehost.;;;;;;;;;;;;x
MODIFIER_GLOBAL_POP_MILITANCY_MODIFIER;Pop Militancy;Pop Militancy;;;;;;;;;;;;x
MODIFIER_GLOBAL_POP_CONSCIOUSNESS_MODIFIER;Pop Consciousness;Pop Consciousness;;;;;;;;;;;;x
global_liberal_agitation;Liberal Agitation;Liberal Agitation;;;;;;;;;;;;x
desc_global_liberal_agitation;Firebrands are arguing the cause of liberalism and revolution.;Firebrands are arguing the cause of liberalism and revolution.;;;;;;;;;;;;x
EDU_DESC;The educational budget is used to pay the clergy and to produce research points.;The educational budget is used to pay the clergy and to produce research points.;;;;;;;;;;;;x
ADM_DESC;Spending on administration allows your bureaucrats to run and maintain a healthy bureaucracy, increasing your tax efficiency.;Spending on administration allows your bureaucrats to run and maintain a healthy bureaucracy, increasing your tax efficiency.;;;;;;;;;;;;x
COMBATEND_INITIAL;Initial;Initial;;;;;;;;;;;;x
COMBATEND_CASUALTIES;Casualties;Casualties;;;;;;;;;;;;x
COMBATEND_SURVIVORS;Survivors;Survivors;;;;;;;;;;;;x
cavours_diplomacy_title;Cavour's Diplomacy;Cavour's Diplomacy;;;;;;;;;;;;x
cavours_diplomacy_desc;Camillo Paolo Filippo Giulio Benso, Count of Cavour, Prime Minister of The Kingdom of Sardinia, was a leading figure in the movement for Italian Unification, and his personal efforts at diplomacy are often credited with securing the support of Napoleon III's France against Austria in the Second Italian War of Independence.;Camillo Paolo Filippo Giulio Benso, Count of Cavour, Prime Minister of The Kingdom of Sardinia, was a leading figure in the movement for Italian Unification, and his personal efforts at diplomacy are often credited with securing the support of Napoleon III's France against Austria in the Second Italian War of Independence.;;;;;;;;;;;;x
EVTNAME36898;Coronation of Queen Victoria;Coronation of Queen Victoria;;;;;;;;;;;;x
EVTDESC36898;On the 28th of June, 1838, princess Alexandrina Victoria of House Hanover ascended to the throne of The United Kingdom of Great Britain and Ireland as 'Queen Victoria'. Her reign, which would last even a few years into the 20th century, would later be remembered as the absolute zenith of the British Empire, upon which the sun never set. The last British Monarch of the House of Hanover, her ascension also marked the end of the personal union between Britain and Hanover. Today a jubilant crowd in London has escorted the young Queen Victoria to her residence in the newly built Buckingham Palace.;On the 28th of June, 1838, princess Alexandrina Victoria of House Hanover ascended to the throne of The United Kingdom of Great Britain and Ireland as 'Queen Victoria'. Her reign, which would last even a few years into the 20th century, would later be remembered as the absolute zenith of the British Empire, upon which the sun never set. The last British Monarch of the House of Hanover, her ascension also marked the end of the personal union between Britain and Hanover. Today a jubilant crowd in London has escorted the young Queen Victoria to her residence in the newly built Buckingham Palace.;;;;;;;;;;;;x
EVTOPTA36898;Victoria Regina!;Victoria Regina!;;;;;;;;;;;;x
RELEASE_VASSAL_EFFECT;Release ァY$TARGET$ァW\n;Release ァY$TARGET$ァW\n;;;;;;;;;;;;x
EVTDESC15310;As she makes her way through the city, doding shadows as if they were $COUNTRY_ADJ$ soldiers, the illuminated clock-tower of the church seems to glare at her like a mean, infected yellow eye. She's already late, but class is still in session.\n\nAn underground university has formed in $PROVINCENAME$, providing higher education despite the ban on minority languages in academia.;As she makes her way through the city, doding shadows as if they were $COUNTRY_ADJ$ soldiers, the illuminated clock-tower of the church seems to glare at her like a mean, infected yellow eye. She's already late, but class is still in session.\n\nAn underground university has formed in $PROVINCENAME$, providing higher education despite the ban on minority languages in academia.;;;;;;;;;;;;x
EVTNAME11100;The $FROMCOUNTRY_ADJ$ Parliament;The $FROMCOUNTRY_ADJ$ Parliament;;;;;;;;;;;;x
EVTDESC11100;A rising tide of liberal nationalism within greater $CULTURE_GROUP_UNION$ has toppled the government in $FROMCOUNTRY$. A parliament of liberal revolutionaries has been convened, with representatives from all of $CULTURE_GROUP_UNION$, which has decreed that the time is right for the nation to unite under one banner. The parliament has offered the crown of this united $CULTURE_GROUP_UNION$ to us. We could accept the offer, but doing so would cause international alarm, and require us to compensate the revolutionaries politically.;A rising tide of liberal nationalism within greater $CULTURE_GROUP_UNION$ has toppled the government in $FROMCOUNTRY$. A parliament of liberal revolutionaries has been convened, with representatives from all of $CULTURE_GROUP_UNION$, which has decreed that the time is right for the nation to unite under one banner. The parliament has offered the crown of this united $CULTURE_GROUP_UNION$ to us. We could accept the offer, but doing so would cause international alarm, and require us to compensate the revolutionaries politically.;;;;;;;;;;;;x
EVTOPTA11100;Hurrah!;Hurrah!;;;;;;;;;;;;x
EVTOPTB11100;I will not accept a crown from the gutter.;I will not accept a crown from the gutter.;;;;;;;;;;;;x
IS_IN_A_SPHERE;Is in a Sphere of Influence;Is in a Sphere of Influence;;;;;;;;;;;;x
EVTNAME16070;Fire-Eaters;Fire-Eaters;;;;;;;;;;;;x
EVTDESC16070;It has put at rest, forever, all the agitating questions relating to our peculiar institution.'\n\nHis words are soft-spoken, but carry an inner flame of righteous anger directed at anyone and anything he deems as threatening the institution of slavery. 'Fire-Eaters', radical pro-slavery agitators, have appeared in $PROVINCENAME$;It has put at rest, forever, all the agitating questions relating to our peculiar institution.'\n\nHis words are soft-spoken, but carry an inner flame of righteous anger directed at anyone and anything he deems as threatening the institution of slavery. 'Fire-Eaters', radical pro-slavery agitators, have appeared in $PROVINCENAME$;;;;;;;;;;;;x
EVTOPTA16070;All men were created equal...;All men were created equal...;;;;;;;;;;;;x
EVTOPTB16070;Never were truer words spoken!;Never were truer words spoken!;;;;;;;;;;;;x
PROVINCEVIEW_SUPPLY_LIMIT;Supply Limit:;Supply Limit:;;;;;;;;;;;;x
PRODUCTION_COST_REOPEN;Reopening Cost: ァY$VAL$ァW;Reopening Cost: ァY$VAL$ァW;;;;;;;;;;;;x
EVTNAME11102;Three Hurrahs For $CULTURE_GROUP_UNION$!;Three Hurrahs For $CULTURE_GROUP_UNION$!;;;;;;;;;;;;x
EVTDESC11102;All around $COUNTRY$, jubilant crowds, waving the flag of $CULTURE_GROUP_UNION$, take to the streets in celebration, as the government in $CAPITAL$ has proclaimed the unification of all of $CULTURE_GROUP_UNION$ under the $COUNTRY_ADJ$ flag.\n\n'For far too long have we let the machination and conspiracy of foreign powers set the course of our nation's life. Today, and forever -- here, in our ancient homeland -- we form the bonds of a more perfect union. Three Hurrahs for $CULTURE_GROUP_UNION$!'\n\n;All around $COUNTRY$, jubilant crowds, waving the flag of $CULTURE_GROUP_UNION$, take to the streets in celebration, as the government in $CAPITAL$ has proclaimed the unification of all of $CULTURE_GROUP_UNION$ under the $COUNTRY_ADJ$ flag.\n\n'For far too long have we let the machination and conspiracy of foreign powers set the course of our nation's life. Today, and forever -- here, in our ancient homeland -- we form the bonds of a more perfect union. Three Hurrahs for $CULTURE_GROUP_UNION$!'\n\n;;;;;;;;;;;;x
EVTOPTA11102;Hurrah!;Hurrah!;;;;;;;;;;;;x
NAVALATTACKTHEM_HEADER;Chief of Navy reports;Chief of Navy reports;;;;;;;;;;;;x
NAVALATTACKUS_HEADER;Chief of Navy reports;Chief of Navy reports;;;;;;;;;;;;x
SIEGEUS_SETUP;When the enemy begins to occupy our province;When the enemy begins to occupy our province;;;;;;;;;;;;x
SIEGEUS_HEADER;$MESSENGER$;$MESSENGER$;;;;;;;;;;;;x
SIEGEUS_1;Our Province is beginning to be occupied;Our Province is beginning to be occupied;;;;;;;;;;;;x
SIEGEUS_2;$MONARCHTITLE$,;$MONARCHTITLE$,;;;;;;;;;;;;x
SIEGEUS_3;$PROV$;$PROV$;;;;;;;;;;;;x
SIEGEUS_4;is beginning to be occupied. Fear not! The forces of;is beginning to be occupied. Fear not! The forces of;;;;;;;;;;;;x
SIEGEUS_5;$ATTACKER$;$ATTACKER$;;;;;;;;;;;;x
SIEGEUS_6;will soon be driven off by the might of our armies.;will soon be driven off by the might of our armies.;;;;;;;;;;;;x
SIEGEUS_LOG;$PROV$ is beginning to be occupied.;$PROV$ is beginning to be occupied.;;;;;;;;;;;;x
SIEGEUS_BTN1;OK;OK;;;;;;;;;;;;x
SIEGEUS_BTN2;OK;OK;;;;;;;;;;;;x
SIEGEUS_BTN3;Goto;Goto;;;;;;;;;;;;x
SIEGEUS_MAP;*;*;;;;;;;;;;;;x
SIEGETHEM_SETUP;When we begin to occupy one of our enemy's provinces;When we begin to occupy one of our enemy's provinces;;;;;;;;;;;;x
SIEGETHEM_HEADER;$MESSENGER$;$MESSENGER$;;;;;;;;;;;;x
SIEGETHEM_1;Their province is beginning to be occupied;Their province is beginning to be occupied;;;;;;;;;;;;x
SIEGETHEM_2;$MONARCHTITLE$, we have started to occupy;$MONARCHTITLE$, we have started to occupy;;;;;;;;;;;;x
SIEGETHEM_3;$PROV$.;$PROV$.;;;;;;;;;;;;x
SIEGETHEM_4;It won't take long before our forces have wrenched it out of the clutches of;It won't take long before our forces have wrenched it out of the clutches of;;;;;;;;;;;;x
SIEGETHEM_5;$DEFENDER$.;$DEFENDER$.;;;;;;;;;;;;x
SIEGETHEM_6;They will look forward to our enlightened government.;They will look forward to our enlightened government.;;;;;;;;;;;;x
SIEGETHEM_LOG;We have begun to occupy $PROV$.;We have begun to occupy $PROV$.;;;;;;;;;;;;x
SIEGETHEM_BTN1;OK;OK;;;;;;;;;;;;x
SIEGETHEM_BTN2;OK;OK;;;;;;;;;;;;x
SIEGETHEM_BTN3;Goto;Goto;;;;;;;;;;;;x
SIEGETHEM_MAP;*;*;;;;;;;;;;;;x
chief_of_army;Chief of Army;Chief of Army;;;;;;;;;;;;x
chief_of_navy;Chief of Navy;Chief of Navy;;;;;;;;;;;;x
chief_of_staff;Chief of Staff;Chief of Staff;;;;;;;;;;;;x
SPHERE_LEADER;Sphere Leader;Sphere Leader;;;;;;;;;;;;x
CONFIRM_INTERVENTION;Intervention!;Intervention!;;;;;;;;;;;;x
CONFIRM_INTERVENTION_DESC;Do you want to intervene in the $WAR$?;Do you want to intervene in the $WAR$?;;;;;;;;;;;;x
CHAT_NONE_TIP;Clear chat filter;Clear chat filter;;;;;;;;;;;;x
CHAT_ALLIES_TIP;Only chat with allies;Only chat with allies;;;;;;;;;;;;x
CHAT_ENEMIES_TIP;Only chat with enemies;Only chat with enemies;;;;;;;;;;;;x
CHAT_ALL_TIP;Chat with every one.;Chat with every one.;;;;;;;;;;;;x
CHAT_FILTER;Click to change if the user gets messages or not;Click to change if the user gets messages or not;;;;;;;;;;;;x
UV_NO_MORALE;Cannot move due to poor organisation. Current organisation is ァY$ORG$ァW out of ァY$NEED$ァW needed.;Cannot move due to poor organisation. Current organisation is ァY$ORG$ァW out of ァY$NEED$ァW needed.;;;;;;;;;;;;x
UV_NO_STRENGHT;Cannot move due to poor strenght. Current strenght is ァY$STR$ァW out of ァY$NEED$ァW needed.;Cannot move due to poor strenght. Current strenght is ァY$STR$ァW out of ァY$NEED$ァW needed.;;;;;;;;;;;;x
tut_7a_6b;Below is a check box called Automate.\nAutomate will automatically set your trade order to buy what your armies need.;Below is a check box called Automate.\nAutomate will automatically set your trade order to buy what your armies need.;;;;;;;;;;;;x
tut_1a_4;The Dutch are massing on our borders, we must repel them. The first thing we need to do is select an army to do it. \n To select an army; click the army in Brussels;The Dutch are massing on our borders, we must repel them. The first thing we need to do is select an army to do it. \n To select an army; click the army in Brussels;;;;;;;;;;;;x
CONT_AI;Replace w. AI;Replace w. AI;;;;;;;;;;;;x
CONT_CONTINUE;Continue (no AI);Continue (no AI);;;;;;;;;;;;x
ASKMILITARYACCESS_THEY_ACCEPT_6;We can move our troops freely across their territory while this treaty is in effect.;We can move our troops freely across their territory while this treaty is in effect.;;;;;;;;;;;;x
ASKMILITARYACCESS_THEY_DECLINE_6;How they fail to see the benefits of having our troops on the streets of their capital is one of life's little mysteries.;How they fail to see the benefits of having our troops on the streets of their capital is one of life's little mysteries.;;;;;;;;;;;;x
DISBAND_UNIT_DRO;Disbanding a brigade will remove it from the game, and thus reduce the amount of supplies your nation has to spend on maintenance.;Disbanding a brigade will remove it from the game, and thus reduce the amount of supplies your nation has to spend on maintenance.;;;;;;;;;;;;x
residency_desc;Only people of your nation's primary culture are allowed the vote.;Only people of your nation's primary culture are allowed the vote.;;;;;;;;;;;;x
limited_citizenship_desc;Only people of your nation's primary and accepted cultures are allowed the vote.;Only people of your nation's primary and accepted cultures are allowed the vote.;;;;;;;;;;;;x
small_arms_production_desc;With the inventions of breech loaded rifles, mechanized rifle drilling, semi-automatics, and other technical improvements in weapons design, the industrial output of small arms was vastly increased during the 19th century.;With the inventions of breech loaded rifles, mechanized rifle drilling, semi-automatics, and other technical improvements in weapons design, the industrial output of small arms was vastly increased during the 19th century.;;;;;;;;;;;;x
ammunition_production_desc;The design and production of basic munitions saw much improvement over the course of the 19th century. Advances in weapons design -- from muzzle to breech loads to semi-automatics and machine guns -- naturally meant that the design and production of ammunition also had to follow suit.;The design and production of basic munitions saw much improvement over the course of the 19th century. Advances in weapons design -- from muzzle to breech loads to semi-automatics and machine guns -- naturally meant that the design and production of ammunition also had to follow suit.;;;;;;;;;;;;x
explosives_production_desc;The Victorian era witnessed tremendous advances in man's capacity for blowing things up. An era that had started with little more advanced than simple black powder would, at the end of it, have seen the advent of both plastic explosives and nitroglycerin.;The Victorian era witnessed tremendous advances in man's capacity for blowing things up. An era that had started with little more advanced than simple black powder would, at the end of it, have seen the advent of both plastic explosives and nitroglycerin.;;;;;;;;;;;;x
artillery_production_desc;The Industrial Revolution of the 19th century affected practically all areas of human endeavour, and the production of artillery was no exception. What had previously been a lengthy process of cast molding bronze cannons would -- in the hands of luminaries of the industry, such as Alfred Krupp or Hiram Maxim -- become an industrialized and exact sience.;The Industrial Revolution of the 19th century affected practically all areas of human endeavour, and the production of artillery was no exception. What had previously been a lengthy process of cast molding bronze cannons would -- in the hands of luminaries of the industry, such as Alfred Krupp or Hiram Maxim -- become an industrialized and exact sience.;;;;;;;;;;;;x
PO_PD_70;You have won a devastating victory, and can expect the fulfillment of several war goals in a peace settlement.;You have won a devastating victory, and can expect the fulfillment of several war goals in a peace settlement.;;;;;;;;;;;;x
PO_PD_40;You have won a total victory, and should demand the fulfillment of at least one major war goal in a peace settlement.;You have won a total victory, and should demand the fulfillment of at least one major war goal in a peace settlement.;;;;;;;;;;;;x
PO_PD_10;You have won a victory. The enemy would most likely accept a white peace, or the fulfillment of at least a limited war goal in a peace settlement.;You have won a victory. The enemy would most likely accept a white peace, or the fulfillment of at least a limited war goal in a peace settlement.;;;;;;;;;;;;x
PO_PD_NEG_25;The enemy has won, and we should consider offering the fulfillment of at least a limited war goal of theirs in exchange for peace.;The enemy has won, and we should consider offering the fulfillment of at least a limited war goal of theirs in exchange for peace.;;;;;;;;;;;;x
PO_PD_NEG_60;The enemy has won a total victory, and we should consider offering them the fulfillment of at least one of their major war goals.;The enemy has won a total victory, and we should consider offering them the fulfillment of at least one of their major war goals.;;;;;;;;;;;;x
PO_PD_NEG_99;The enemy has won a devastating victory, and we can expect them to demand the fulfillment of several war goals in the peace negotiations.;The enemy has won a devastating victory, and we can expect them to demand the fulfillment of several war goals in the peace negotiations.;;;;;;;;;;;;x
TOPBAR_AT_WAR_WITH;At war with ァY$COUNTRY$ァW;At war with ァY$COUNTRY$ァW;;;;;;;;;;;;x
REMOVE_tut_2b_15;How factories are built depends on political system. In a Laissez Fair for example all your factories are built by your capitalist population, in the current Belgian system however both the players and the capitalists can build a factory. Building more factories are a goods way to boost our economy, Go ahead and click the Build Factory button for Belgian Wallonie.;How factories are built depends on political system. In a Laissez Fair for example all your factories are built by your capitalist population, in the current Belgian system however both the players and the capitalists can build a factory. Building more factories are a goods way to boost our economy, Go ahead and click the Build Factory button for Belgian Wallonie.;;;;;;;;;;;;x
tut_7a_8a;Notice the icon with the text BUY under it, and the slider next to it. This means that if you pull the slider to a certain stockpile value, the game will attempt to buy the the trade goods until you have that amount.;Notice the icon with the text BUY under it, and the slider next to it. This means that if you pull the slider to a certain stockpile value, the game will attempt to buy the the trade goods until you have that amount.;;;;;;;;;;;;x
REMOVE_tut_7b_8;The government (the player or the AI) can buy and sell on the market in two ways, either by setting trade orders or by automatic trades generated through other actions in the game. The arrow next to the price indicates whether prices are rising (green), remaining steady (yellow) or falling (red). Click the Icon for Clipper Convoys to see an automatic Trade.;The government (the player or the AI) can buy and sell on the market in two ways, either by setting trade orders or by automatic trades generated through other actions in the game. The arrow next to the price indicates whether prices are rising (green), remaining steady (yellow) or falling (red). Click the Icon for Clipper Convoys to see an automatic Trade.;;;;;;;;;;;;x
EVTOPTA17000;There will be no suffrage at this junction;There will be no suffrage at this junction;;;;;;;;;;;;x
EVTOPTB17000;If only there were popular support for this idea...;If only there were popular support for this idea...;;;;;;;;;;;;x
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