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# Changes for 1.3 below.
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- AI Improvements†
- Tweaked the AI logic for techs and Gas.
技術開発と毒ガス兵器に関するAIの思考を調整
- AI will now recruit as many generals as possible.
AIは出来る限り多くの司令官を雇用するようになった
- AI is now better at assigning leaders.
AIは司令官の任命をより上手に行う
- AI should now research naval techs correctly.
AIは正しく海軍技術を研究するようになった
- National focus AI will now remove focus from colonization attempts that are far behind an opponents colonization attempt of the same region.
AIは同じ場所で植民を行っている相手に大きく差をつけられたらNFを解除するようになる
- All AI countries will no longer pick the same option on events that all countries get simulatiously.
全ての国に同時に起きるイベントに関して、AIが皆同じ選択をしていたのを修正
- Added more AI chance factors to techs, mainly to encourage late game factory unlockers.
AIにゲーム後半の工場を解禁する技術を研究させるため、研究の選択をよりランダムにした
- Further fixes to capitalist AI
資本家AIの更なる修正
- AI will now turn off subsidies more intelligently
AIはより知的に補助金をオフにする
- AI chance added to lots of Army/Navy techs.
AIはより多くの陸軍/海軍技術を開発するようになる
- Upped AI chance on researching new ship types some more.
AIはより積極的に新しい船種の研究を行う
- AI is more likely to increase military spending if low amount of soldiers.
AIは兵士の数が少ない場合、軍事費をより増加させやすくなる
- AI will no longer attempt to colonize regions where someone elses colonization is way ahead.
AIはもう他の誰かが植民を行っている場所に植民を試みない
- AI can now delete factories.
AIは工場を削除できる
- Fixed some Naval AI issues
いくつかの海軍AIの問題の修正
- Improved Naval AI strait blocking and guarding
海峡ブロックと警備の海軍AI改良
- Optimized an AI pathfinding check (ShouldGoByLand)
AI経路探索の最適化(陸地を行くはずだだ)
- fixed: Does the AI know how to remove factories?
修正済:AIは工場を取り除く方法を知ってるの?
- fixed problem with the ai trying to upgrade buildings that aren't there
AIがそこにない建物をアップグレードしようとする問題の修正
- fixed Capitalist AI build logic: Single Closed Factory in State under L-F Government
レッセ・フェールで閉鎖された工場が1つだけ残って新設も閉鎖もされない問題に関して資本家AIの建設思考修正
- Fixed a bug which caused the AI to always disband at least one regiment at each reload.
リロード時にAIがつねに最低ひとつの連隊を解体するバグを修正
- The AI learned to not build engineers instead of infantry.
AIは歩兵の変わりに工兵を編成しないことを学んだ
- Army AI: Fixed an odds bug where the AI would grossly underestimate enemy strength
陸軍AI:AIが敵を過小評価する(有利な/可能性がある?)バグの修正
- Army AI: Improved odds calculation to look at more factors
陸軍AI:AIが勝率を見積もるとき、より多くの要素を見るように改良した
Gamebalance Changes†
Pops†
- Clergy promotion now check clergy levels, not officer levels.
聖職者への変換は、将校の割合ではなくは聖職者の割合をチェックするようになった
- A few immigration-attracting effects now also increase assimilation rate.
いくつかの移民政策が同化率に影響するようになった
- Reduced default assimilation rate by 25%.
デフォルトの同化率を25%に押さえた
- Citizenship policies now increase assimilation rates.
(政策の)市民権は同化率を上昇させるようになった
- Continents can now affect provinces, which currently just sets assimilation rate depending on continent.
大陸は、プロヴィンスに影響を及ぼす。同化率は大陸に依存するようになった(?)
- Having political and social reforms enacted increase the angryness of political party being appointed.
政治改革、社会制度は、改革に反対する政党の怒りを増幅させる
- Low literacy POPs are now far less likely to promote
識字率の低いPOPは昇進しづらくなった
- Soldiers are now less likely to become craftsmen if you spend money on them.
兵士は、兵士に予算を割いている限り、工員になりにくくなった
- Farmers and Labourers at <20% literacy is now less likely to become craftsmen.
識字率が20%以下の農民と鉱山労働者は、工員になりにくくなった
- Increased Mil reduction after rising to 3 (from 1).
闘争心の上昇は、1から3に押さえられた(?)
- Mil from reform desire doubled
改革への要求から来る闘争心は、2倍になった
- Literacy is now capped to 100%
識字率の上限は100%になった
- Fixed a bug in promotion factors that nerfed promotion to bureaucrats when admin spending was above 0.
昇進に関するバグが修正された。行政への出費が0以下の場合、官僚への昇進が行われなくなった(?)
- Literate pops are more likely to promote to bureaucrats in states with under 1% bureaucrats.
識字率の高いPOPは、ステートの官僚の割合が1%を切る場合に、官僚への昇進をよりしやすくなった
- Removed lux goods modifier for generic promotion chance as lux needs are higher now.
中産階級から贅沢品の要求をなくした。上流階級の要求は、より高くなる(?)
- Fixed clerk to bureaucrat promotion.
事務員から官僚への昇進を修正した
- Soldiers may now also promote to craftsmen.
兵士は工員にも昇進するようになった
- Craftsmen now want the wage reforms more.
工員は賃金改革をより求めるようになった
- Told soldiers not to promote to craftsmen in colonies.
植民地では兵士は工員へと昇進しないようになった
- Clergy less likely to promote to officers when education spending is 100% and Military is under 80
聖職者は、教育支出が100%かつ、闘争心が80%以下の状態で、より事務員になりにくくなった
- Pop's desire for voting rights to their strata doubled.
自身の階級に参政権を与えよ、というPOPの要求が倍になった。
- less bureaucrat promotions when spending = 0
行政への出費が0の場合、より官僚に昇進しづらくなった
- pops thinking of becoming aristocrats check state scope to see if there's too many rather than the nation
貴族になろうと考えているPOPは、ステートにいる貴族が国全体と比べて多すぎないかステートの余地をたしかめるようになった。
- Pops will not assimilate in overseas colonies.
POPは海外植民地では同化しなくなった
- Lowly populated areas will not completely depopulate from migration.
人口の少ないエリアは、完全に移住から嫌われるようになった
- Pops should no longer emigrate to occupied provinces
POPは占領されている土地に移住しなくなった
- Pops in occupied provinces should not promote or demote.
占領されている土地のPOPは昇進、降格もしない
- Hit healthcare with the nerfbat.
健康政策は(???)
- Made craftsmen a little more likely to promote to clerks.
工員を作ることは、少し事務員への昇進をしやすくさせる
- Pops learned to move around more.
POPはより動き回るようになった
Military†
- Arty brigades have defence now, techs increasing their attack will also raise def.
旅団は防御力を持つようになった。攻撃力を増す技術は防御力も増やす。
- Mobilisation calculation is now using merged smaller pops to not punish smaller countries so much. ie, Prussia vs France.
(たとえばプロイセンvsフランスに巻き込まれる)小国を不利にしないために、予備役のユニット数の算出は、小さなPOPをまとめるようにした。
- Supply costs now affect military score.
供給コスト(維持費)は軍事点に影響を与えるようになった
- Upkeep cost for brigades increased
旅団の維持費は上昇した
- Army techs increase upkeep cost more.
軍事技術はより維持費を押し上げるようになった
- Troops no longer affect colonial progress.
兵は殖民のペースに影響しなくなった
- Tweaked colonial progress to not go backwards.
殖民のペースが後退しないように調整した
- MoW arty need upped to be in line with others
Man-o-Warは他のものと同じくらい必要なように引き上げられた(?)
- Units will nolonger leave combat if they cancel movement.
ユニットは、移動をキャンセルしたときに戦闘を離脱しなくなった
Diplomacy†
- Same continent-cores and the capitals are now weighed more in warscore calculations.
同じ大陸にある中核と首都は、戦勝点の計算でより重きを置くようになった
- Peacecosts for taking province will not grow because of enemy is losingn territory to rebels at the same time.
プロヴィンスを取るのに必要なコストは、その時に敵国が反乱軍に占領されている領土によって、増加されることがなくなった
- A country being forced to be released will get a truce with the country releasing it.
国の開放を要求されている国は、その国を開放するという和平条件を得られるようになった
- Rewrote mechanics so that bankrupcies, 'gunboating' and defaults are 'on the same page':
破産の仕組みを次のように変更した。なお砲艦外交と債務不履行は同じ意味である。
- A country that cant pay their intresst goes bankrupt, this will put them in default to all creditors for two years
利子を払えない国は破産に向かう。これはすべての債権者に対して向こう2年間の期限で債券放棄させる状態にする
- All creditors gets a cb/wargoal to force them to repay their debts, if they win the country will no longer be in default to them
すべての債権者は、彼らの負債を支払わせるCB/Wargoalを得る。もし彼らが勝てば、彼らに対するデフォルトは、行われなくなる
- After two years, all loans held by the bankrupt country, that it still is defaulting on, will be cleared
2年が経つと、破産した国がまだ返済していないすべての借金は帳消しになる
- Good peace offers that are declined now incur a penalty to the decliner, also added text to the peace offer message that reflects this.
良い和平提案が断られた場合、断った相手にペナルティが与えられるようになった。テキストにはその評価が追加されるようになった
- Admit Hegemony now gets all relevant countries into your sphere!.
Admit Hegemony(屈辱?)を受けると、勢力下にあるすべての国が影響を受けるようになった
- You can now properly influence countries added to your sphere even if you have a truce.
休戦協定中であっても、影響下の国を勢力圏に追加することができるようになった
- No longer possible to humilitate a country which has recently lost a war (within last 5 years.)
5年以内に敗戦した国に対して、屈辱を与えることができなくなった
- Being forced to disarm now reduces your badboy quicker.
武装解除は、BBRを急速に下げるようになった
- You can always influence someone in your sphere, even if at truce with them.
自国の勢力圏の国に対して、彼らと休戦協定中であっても、影響力を与えられる
- Countries should now allways get a cb on debt default
借金をデフォルトする国に対して、各国は常にCBを得るようになった。
- Only the selected wargoals are now executed
選択したWargoalだけが、実行されるようになった
- Only countries that exists will be added to spheres when a hegemony war is won.
hegemony warで勝利した際に存在する国々のみが、勢力圏に加えられるようになった
Economy†
- Increased output of underproduced RGO goods
RGOで供給が足りない商品の生産量を増やした
- RGO workers will now be fired if they are oversupplying.
RGOの労働者は商品が供給過剰になるとクビになるようになった
- Prices can now rise if there is a demand for them, but nothing actually produced yet.
物価は需要があると上がるようになったが、実際の生産量は変わらない
- Rebalanced factory outputs to make late game factories actually profitable.
ゲーム終盤の工場が正しく利益を上げられるように、工場の生産量を調整した
- Complete revision of Pop needs.
POPの要求を完全に改定した
- Reduced POP demand for certain manufactured goods
いくつかの工業製品に対するPOPの需要を減らした
- Lowered electric gear factory's cement cost to be in line with others
電子部品工場のセメントの需要を下げ、他の工場と横並びにした
- National focus for factory production will now be much strongerly considered by capitalists and they may ignore non-profitability.
工場生産へのNFは、資本家に強く意識されるようになり、彼らは利益を度外視するようになった
- Intrest is now payed before anything else
利息は何よりも早く払われるようになった
- If you have no money and get no loans, expenses no longer gets payed
もし資金がなく、これ以上借金できない場合は、支出が払われなくなった
- Loans are now payed of in fleet orders (the private inverstors have a really big one
)
借金は優先して払われるようになった。(個人投資家はそのなかでも最も大きなものだ)
- Reduced demand of certain goods to bring supply and demand into better balance.
需要と供給のバランスをより良くするため、いくつかの商品に対する需要を減らした
- Fabric, the manufactured good that powered the Industrial revolution, is now more economic to make.
産業革命が生み出した工業製品である繊維は、より経済的に作られる
- Prices can now fluctuate between 20% and 500% of base price.
価格は基本となる値段の20%~500%の間で変動するようになった
- Cement factories no longer need cement to work properly
セメント工場はそれ自体の稼働のためにセメントを必要としなくなった
- Tweaked supply and demand for certain goods
いくつかの商品について、需要と供給をより細かく調整した
- Further tweaked luxury demands
贅沢品への要求を、より大きく調整した
Rebels†
- Middle-class pops now provide some infantry when they rise.
中流階級のPOPが反乱すると、正規兵の強さの反乱軍がうまれる
- Rebels are now a bit more dangerous, as they have leaders, and will reinforce and are resilient.
反乱軍はリーダーを持ち、補充され、回復するようになり、いくらか危険になった
- Socialists now back political reforms at half the want of liberals.
社会主義者は、自由主義者の(割合?)の半分だけ、政治改革を後退させる考えを持つ
- Liberals now back social reforms at half the want of socialists.
自由主義者は、社会主義者の(割合?)の半分だけ、社会改革を後退させる考えを持つ
- Military issues are no longer so extremely important for people.
好戦・非戦といった軍事への意見は、国民にとってそんなに大事な問題ではなくなった
- Chanced Anarcho Liberal trigger to be political reform want rather than social. No social reform want before Socialists are active.
無政府自由主義者は、社会改革ではなく政治改革を望むトリガーの機会がある(?)。社会主義者が現れる前に社会改革を望む人はいなくなった
- Anarcho liberal rebels will no longer form in bourgeois dictatorships.
無政府自由主義者の反乱では、ブルジョア独裁はうまれなくなった
- Reduced chance for primary culture pops to join nationalist rebels.
主要文化POPが民族主義者の反乱に加わる可能性を減らした
- Expanded trigger to activate commies to make it more likely.
共産主義者が現れる可能性が高まるようにトリガーを拡張した
- Farmers and labourers are a bit more likely to go socialist in equality nations with socialist ruling parties.
「平等」の国家で社会主義政党が与党のとき、百姓と労働者が社会主義者になりやすくした
- Farmers and labourers are keener on pensions when not getting their lux needs filled.
百姓と労働者が十分に贅沢品を得られていないとき、彼らは年金を熱望する
- Small increase of probability of national rebels rising compared to others in the later game.
ゲーム終盤では、民族主義者の反乱がほかの反乱に比べて若干起こりやすくなるようにした
- Pops less likely to join Anarcho-liberal rebels if not of culture group or accepted
その国の文化やaccepted民族でないPOPは、無政府自由主義者の反乱にあまり加わわらないようにした
- More modifiers to make Pops go Socialist when they desire social reform
POPが社会改革を望むとき、そのPOPが社会主義者になる係数を上昇させた
- Rebel rising popups now has a max size
反乱軍が蜂起したときのポップアップウィンドウは最大サイズで表示される
- Terrorist cells are now only activated when the terrorism tech is discovered.
テロリスト集団は、テロリズムの技術が発見された後でのみ発生する
- Spoil system is now properly active from the start.
猟官制度は、ゲームの開始時から有効になった
Technology†
- Advantgarde Intelligentsia were found to be actually quite useful, we have returned the Intelligentsia back to it is more traditional role of being seen to be a burden to honest hard working people.
- Increased researchpoints from plurality and literacy.
多様性と識字率から与えられる研究点を増やした
- Newly created countries will now have their technologies properly initialised.
新しくできた国は、適切に初期化された技術をもつようになった
- Released countries no longer go immediately bankrupt.
解放された国がただちに破産に追い込まれるようなことはなくなった
Interface Improvements†
- Newly created leaders are now added to the top of the list.
- Supply consumption on unitview now takes current level from country into account.
- Map will no longer scroll if you are moving cursor while editing the name of a unit. (Or any other editbox)
- Fixed needs dissapearing from the pop details screen for very small pops.
- Political screen will now show the same reform allow percent in all toolstips regarding the same thing.
- Bank loans tabs nolonger toggle, but rather switch to the tab that was clicked.
- Fixed bug where poptype tooltips would show the wrong luxury fullfillment.
- Fixed a technology tooltip.
- Declare war tooltips will now state that you are in the same SoI as your target rather than that they are in your SoI if this is infact the case.
- fixed Stockpile slider: percentage tooltip should be visible over buttons
- added shortcut tooltips
- National focus sprites will now always be placed in a province owned by the focus owner. ( Unless colonization focus )
- Chance of allies joining in a war when call allies checkbox is ticked added.
- War effects can now be setup to call in allies or not.
- Unitview will now color the pop icon red if the pop is unable to reinforce or yellow if it can reinforce only at a slower rate.
- Pop icons on subunits being reorganized will now be colored the same way as the pop icons in the unit view.
- Units that are under construction will no longer flicker in the millitary screen
- Build screens will now remember what tab it was on.
- Military screen is now less laggy with large armies.
- New policical parties and removal of old parties will now trigger messages.
- War intervene screen now shows the correct reason.
- Days of insolvency for factories is now visible on the production screen.
- Unitflags will now change when government is changed.
- Parties now have a more informative tool tip.
- Fixed Message log incorrectly reports province defection
- Auto-create/assign leaders creates admirals for 1-ship fleet
- You can now disable auto assign for leaders you don't like
- Now Better scrolling in popview
User Modding†
- Terrain trigger now works properly in migration checks.
- Civilized trigger now works for pop & province scope.
- The 'corruption' trigger now works properly and is a range from 0-1 telling how large percentage of your country that is covered by crime buildings.
- Fixed the "is_secondary_power" trigger.
- Added a new modifier called 'global_assimilation_rate' which is for an entire country.
- Added a trigger for 'has_recently_lost_war = yes/no'.
- Infrastructure command now changes railroad level, not sets it.
- Added a trigger called 'strata = poor/middle/rich' for pop scope.
- The 'money = x' trigger now works.
Database Changes†
- Added a decision where secondary powers with poor relations with their master can leave a SoI.
- Leave SoI decision now uses secondary power trigger. Also moved it to Allow section so it is visible to any nation in a SoI.
- Lowered MTTH on socialist and communist enabling events and made triggers a bit easier
- Tweaked a few triggers for events to not happen when they shouldn't.
- von molke's reforms also availible to NGF/GER
- fixed ORs in Jacobin rebels
- fixed tech check in expressionism inventions
- DAN/HAB changed to DEN/AUS in country colors
- name changes in cultures file from community fixpack
- prussian_constitutionalism uses monarch flag
- Israel can no longer form Germany
- The Peking Convention can no longer be enacted while Russia is at war with China
- Gifted Administrator trait now improves ORG rather than reducing it
- corrected flag name in ACW events
- corrected relation effects to use WHO rather than WITH in some ACW events/decisions
- fixed abolish_prohibition trigger
- fixed event 31507 trigger, should be for AUS rather than LOM + flag check
- event 31508 polish Committee of Independence also fires for GER/RUS
- Ship Explodes event adds correct CB
- fixed WITH/WHO in civ and gunboats too
- Disloyal Regiment event checks correct pop type
- removed needless owner scope in the Bitter rain event
- added civ check to Heia Safari! event/effect and changed WITH to WHO
- Colony Improves event only happens in colonies now
- correct poptype checked in event 36202
- correct poptype checked in event 36203
- removed check for global flag GermanizeSchlewsigDENes in event 36206 as it is not set by anything
- correct poptype checked in event 36923
- events 36940 and 36941 check correct tag (NZL)
- event 33003 checks BAV, not BAY
- event 33004 affects relations with DEN, not DAN
- Abu Dhabi checked only once in oil event
- IdeologyEnabling events now only have one picture defined.
- The Great Escape event only checks civ status once
- Friend's Almshouse event checks pop, not state
- Signing the Geneva convention requires under 25 BB, not 250.
- Dental Care Bill event modifier corrected
- The Familiar Institution and Withdrawing Privileges of the Unemployed events empty modifiers removed
- Unraveling Reform event changes correct reform
- Union Busting event only checks civ status once
- $COUNTRY$ Has Abolished Slavery event only checks civ status once
- An Age of Liberalism event flag corrected
- Springtime of Nations modifier corrected
- End of The Liberal Revolution Part 2, trigger needed an OR and now it has one.
- Potato Famine Debated, needless owner scope removed
- Insurrection event, OR added
- Revolt event checks correct flag
- Cholera Epedemic event, needless owners checks removed.
- Local Poet event modifier fixed
- Local Clergy preaches disobedience event modifier fixed
- National Martyr event, extra AND removed
- Pan-Nationalist event, empty modifier removed
- Onaction events, unneeded country and owner scopes removed
- Red John event makes pops 30% more in favour, not 300%
- Workhouse Strike events makes pops more 15% demanding rather than 150%
- fixed Upper House Dissatisfaction event effect
- fixed Free Trade & Repeal Society, Free Trade & Morals, Freemarketeering Criticized, and Newspaper Publishes Blasphemy events effects
- The Alaska Purchase now sells ALL Russian land in NA to USA and removes Russian cores there
- The Alaska Purchase event1 now has text on option B
- The Alaska Purchase decision now requires you have enough money
- Blackshirts event fixed scaled mil effect
- Suffragette Movements event, fixed UH effect
- Added owner scope to gov type check on event 36603
- Temperance League, Beer hall, Religious Temperance, Licensing Act, Temperance & Labour events check for muslim religions
- unneeded owner scope removed form beer hall opens event
- Viticultural Association event checks for country flag now, not province
- many unneeded owner scopes in workplaceevents.txt removed
- Blood & Iron Mine event won't fires for same place ehile modifier is active
- Fashion Fails event - removed empty modifiers
- anti_egalitarianism invention now correctly enables citizen guard crime
- changed ENG_2014 to 2016
- removed 3 factories from the UK and turned the craftsmen back to farmers.
- Added a revised alot of parties.
- USA proletarian_dictatorship called American People's Republic again
- Upped money from first choice in the First farmer's bank event to make it slightly tempting.
- Added starting USA colonise NFs in Washington and Oregon.
- Alaska purchase now gives ALL Russian NA to USA, not just USA's cores in case RUS takes some Canada.
- Boy shot event costs more to investigate/
- Increased attraction to fascist rebels a bit.
- Can go KUK if government = prussian_constitutionalism too!
- Added a boost to fertilizer production on the artificial_fertilizers invention and electricity tech.
- 13200 checks for truce with SoI owner.
- 13200 gives add to SoI CB/wargoal.
- Made allow/remove liquor_prohibition less spammy.
- Corrected triggers in Temperance League events
- Removed odd modifier from reactionary rebels.
- It now costs a lot more to join the Internatonal Olympic Committee.
- Changed Foreign Smugglers and Point of Trade events to give a country modifier
- Event 31505 now points to correct localisation.
- Added BUR to UK's SoI.
- Reduced brigade cost and tech cost increase a little.
- Added Linebreak to fixe liferating in Leghorn.
- Activated unused FRA parties.
- ISR won't ask GER to annex them anymore.
- Lowered mil score needed for meiji.
- Lowered Lit requirement and MttH for Enable Fascists events.
- Fixed MTTH in event 45100
- precious_metal_mine is now a mine
- Event 21030 MTTH fixed
- 1935 nobel prize events checks right flag
- Fixed the fort in Edirne.
- Venezuela now has the core on Mahdia, not Venice.
- Modena now in Austria痴 sphere at game start
- Changed event 19000 to not trigger followup for GPs with over 90 influence to avoid double SoIs.
- Change a Fabric factory in Boston to Canned food and made the UK's Clipper factory level2 to smooth out early game economy.
- Gave the USA 2 techs and some more bureaucrats so they can afford their navy.
- Penal colonies won't fire again if you have the modifier from it.
- Laagers attacked shouldn't fire multiple times for the same nation.
- Events where you DoW also have a choice to call your allies as it is not automatic anymore.
- FRA can't decision-annex a player MAD.
- Ideologies can only be invented by civilised nations.
- BOL and PEU start allied
- Removed the culture penalty on industrial tech school
- Removed ai_will_do from webster_ashburton_treaty and added a BB trigger
- Anarcho-liberal, fascist and reactionary rebels like no_trade_unions now
- Nations can only apply for US statehood once
- Added a VEN core on Mahdia.
- Fixed a bunch of modifiers that used literacy incorrectly
- Renamed the Benin region to Dahomey.
- BEL starts with XP railroad
- Breslau's arty factory is now open and some more craftsmen have been added.
- PRU starts with mechanical production
- Fixed when poor pops want Gerrymandering
- Added an event for TEX which grants some supplies
- Added small BEL railway
- Fixed a modifer in harassment voting issuse choice for poor pops.
- Gave pandemic_influenza global effects as it is a country modifier.
- Turkish reactionary and conservative parties now take a more conservative view on who is actually a Turk
- Border incident requires you to be civilized.
- Added a decision for Russia to move its capital to Moscow
- fixed some inverted modifier in many pop issues.
- fixed some triggers and reduced MttH in civ and gunboat events
- Drunken sailor event now fires the correct reaction events
- tweaked soldier/craftsmen promotion logic
- the temperance_league modifier now affects global mil
- Restricted a few gunboat events to only happen for countries they were meant to be for.
- fixed a broken strait around Gibraltar.
Performance and Stability†
- Quite alot of optimisation done, mostly focused on late game performance.
- Reported crashbugs tracked down and fixed.
- Fixed lockup with big rebellions.
- Fixed a common reason for OOS.
- Fixed crash in pop detail tooltip
Generic Bugfixes†
- Fixed bug in land combatant where subunits were not removed from retreats when their unit was deleted.
- Population growth modifier will now function as intended.
- fixed Losing GP status incorrectly
- fixed Mass building of the same factory
- fixed Negative population w/ endgame save
- Some mod dir problems fixed.
- fixed Russia and UK on again, off again
- Its now possible to cross the dateline without it taking over a year.
- fixed Intervene Tool Tip confusing
- fixed discrepancy in call alliance chances
- Fixed previous owner calculations
- Fixed a bug with the order of wargoal execution on peace. This was causing some wargoals to fail when they should not.
- Fixed units stuck as builditems in the millitary view.
- Fixed ship avatars dissapearing when a ship in a unit dies.
- Closed a hole in the world market code that caused money to be lost
- Fixed bug where loading would reset the unique name index.
- Fixed a bug where the fort bonus would be given to both sides in a combat.
- Fixed a problem that caused money not be saved in save games
- Casus belli's will nolonger loose their enddate on save/load.
- Added missing "=" to several prov files
- Removed pop needs effects from many province modifiers as it's a country level effect
- Fixed a major bug that truncated savegames at some times.
- New messages should now appear properly.
- Fixed being occupied is great for industry
- Fixed Uniforms not updating fully
- Improved Gathering the following materials before construction can start info
- Fixed a few missing ports.
- Fixed a lockup with scripted occupation.
- Fixed a few spelling mistakes.