Changes_for_v1.3b
をテンプレートにして作成
[
トップ
] [
新規
|
一覧
|
検索
|
最終更新
|
ヘルプ
]
開始行:
#########################################################...
# Changes for 1.3 below.
#########################################################...
*- AI Improvements [#y3e7e8b9]
- Tweaked the AI logic for techs and Gas.
技術開発と毒ガス兵器に関するAIの思考を調整
- AI will now recruit as many generals as possible.
AIは出来る限り多くの司令官を雇用するようになった
- AI is now better at assigning leaders.
AIは司令官の任命をより上手に行う
- AI should now research naval techs correctly.
AIは正しく海軍技術を研究するようになった
- National focus AI will now remove focus from colonizati...
AIは同じ場所で植民を行っている相手に大きく差をつけられ...
- All AI countries will no longer pick the same option on...
全ての国に同時に起きるイベントに関して、AIが皆同じ選択...
- Added more AI chance factors to techs, mainly to encour...
AIにゲーム後半の工場を解禁する技術を研究させるため、研...
- Further fixes to capitalist AI
資本家AIの更なる修正
- AI will now turn off subsidies more intelligently
AIはより知的に補助金をオフにする
- AI chance added to lots of Army/Navy techs.
AIはより多くの陸軍/海軍技術を開発するようになる
- Upped AI chance on researching new ship types some more.
AIはより積極的に新しい船種の研究を行う
- AI is more likely to increase military spending if low ...
AIは兵士の数が少ない場合、軍事費をより増加させやすくなる
- AI will no longer attempt to colonize regions where som...
AIはもう他の誰かが植民を行っている場所に植民を試みない
- AI can now delete factories.
AIは工場を削除できる
- Fixed some Naval AI issues
いくつかの海軍AIの問題の修正
- Improved Naval AI strait blocking and guarding
海峡ブロックと警備の海軍AI改良
- Optimized an AI pathfinding check (ShouldGoByLand)
AI経路探索の最適化(陸地を行くはずだだ)
- fixed: Does the AI know how to remove factories?
修正済:AIは工場を取り除く方法を知ってるの?
- fixed problem with the ai trying to upgrade buildings t...
AIがそこにない建物をアップグレードしようとする問題の修正
- fixed Capitalist AI build logic: Single Closed Factory ...
レッセ・フェールで閉鎖された工場が1つだけ残って新設も...
- Fixed a bug which caused the AI to always disband at le...
リロード時にAIがつねに最低ひとつの連隊を解体するバグを修正
- The AI learned to not build engineers instead of infant...
AIは歩兵の変わりに工兵を編成しないことを学んだ
- Army AI: Fixed an odds bug where the AI would grossly u...
陸軍AI:AIが敵の強さを過小評価するバグの修正
- Army AI: Improved odds calculation to look at more fact...
陸軍AI:AIが勝率を見積もるとき、より多くの要素を見るよ...
* Gamebalance Changes [#hb06af43]
** Pops [#kafed5f6]
- Clergy promotion now check clergy levels, not officer l...
聖職者への変換は、将校の割合ではなくは聖職者の割合をチ...
- A few immigration-attracting effects now also increase ...
いくつかの移民政策が同化率に影響するようになった
- Reduced default assimilation rate by 25%.
デフォルトの同化率を25%に押さえた
- Citizenship policies now increase assimilation rates.
(政策の)市民権は同化率を上昇させるようになった
- Continents can now affect provinces, which currently ju...
大陸の概念がプロヴィンスに影響を与えるようになった。と...
- Having political and social reforms enacted increase th...
政治改革、社会制度は、改革に反対する政党の怒りを増幅さ...
- Low literacy POPs are now far less likely to promote
識字率の低いPOPは昇進しづらくなった
- Soldiers are now less likely to become craftsmen if you...
兵士は、兵士に予算を割いている限り、工員になりにくくな...
- Farmers and Labourers at <20% literacy is now less like...
識字率が20%以下の農民と鉱山労働者は、工員になりにくく...
- Increased Mil reduction after rising to 3 (from 1).
闘争心が3まで上昇した後、闘争心の減少幅が増大するように...
- Mil from reform desire doubled
改革への要求から来る闘争心は、2倍になった
- Literacy is now capped to 100%
識字率の上限は100%になった
- Fixed a bug in promotion factors that nerfed promotion ...
昇進率に関するバグが修正された(行政費が0以上の場合、官...
- Literate pops are more likely to promote to bureaucrats...
識字率の高いPOPは、ステートの官僚の割合が1%を切る場合...
- Removed lux goods modifier for generic promotion chance...
全体的な昇進確率の変化に贅沢品は影響がなくなった。一方...
- Fixed clerk to bureaucrat promotion.
事務員から官僚への昇進を修正した
- Soldiers may now also promote to craftsmen.
兵士は工員にも昇進するようになった
- Craftsmen now want the wage reforms more.
工員は賃金改革をより求めるようになった
- Told soldiers not to promote to craftsmen in colonies.
植民地では兵士は工員へと昇進しないようになった
- Clergy less likely to promote to officers when educatio...
聖職者は、教育支出が100%かつ、闘争心が80%以下の状態で...
- Pop's desire for voting rights to their strata doubled.
自身の階級に参政権を与えよ、というPOPの要求が倍になった。
- less bureaucrat promotions when spending = 0
行政への出費が0の場合、より官僚に昇進しづらくなった
- pops thinking of becoming aristocrats check state scope...
貴族になろうと考えているPOPは、ステートにいる貴族が国全...
- Pops will not assimilate in overseas colonies.
POPは海外植民地では同化しなくなった
- Lowly populated areas will not completely depopulate fr...
人口の少ないエリアは、完全に移住から嫌われるようになった
- Pops should no longer emigrate to occupied provinces
POPは占領されている土地に移住しなくなった
- Pops in occupied provinces should not promote or demote.
占領されている土地のPOPは昇進、降格もしない
- Hit healthcare with the nerfbat.
社会制度の健康施策の効果をより軽減した
- Made craftsmen a little more likely to promote to clerks.
工員を作ることは、少し事務員への昇進をしやすくさせる
- Pops learned to move around more.
POPはより動き回るようになった
** Military [#ja7bfa6b]
- Arty brigades have defence now, techs increasing their ...
旅団は防御力を持つようになった。攻撃力を増す技術は防御...
- Mobilisation calculation is now using merged smaller po...
(たとえばプロイセンvsフランスに巻き込まれる)小国を不...
- Supply costs now affect military score.
供給コスト(維持費)は軍事点に影響を与えるようになった
- Upkeep cost for brigades increased
旅団の維持費は上昇した
- Army techs increase upkeep cost more.
軍事技術はより維持費を押し上げるようになった
- Troops no longer affect colonial progress.
兵は殖民のペースに影響しなくなった
- Tweaked colonial progress to not go backwards.
殖民のペースが後退しないように調整した
- MoW arty need upped to be in line with others
Man-o-Warを生産する際に必要な資源を他のユニットと同じく...
- Units will nolonger leave combat if they cancel movement.
ユニットは、移動をキャンセルしたときに戦闘を離脱しなく...
* Diplomacy [#d55efffd]
- Same continent-cores and the capitals are now weighed m...
同じ大陸にある中核と首都は、戦勝点の計算でより重きを置...
- Peacecosts for taking province will not grow because of...
プロヴィンスを取るのに必要なコストは、その時に敵国が反...
- A country being forced to be released will get a truce ...
国の開放を要求されている国は、その国を開放するという和...
- Rewrote mechanics so that bankrupcies, 'gunboating' an...
破産の仕組みを次のように変更した。なお砲艦外交と債務不...
-- A country that cant pay their intresst goes bankrupt, ...
利子を払えない国は破産に向かう。これはすべての債権者に...
-- All creditors gets a cb/wargoal to force them to repay...
すべての債権者は、彼らの負債を支払わせるCB/Wargoalを得...
-- After two years, all loans held by the bankrupt countr...
2年が経つと、破産した国がまだ返済していないすべての借金...
- Good peace offers that are declined now incur a penalty...
良い和平提案が断られた場合、断った相手にペナルティが与...
- Admit Hegemony now gets all relevant countries into you...
CBの"Assert Hegemony"は勢力下にあるすべての国に影響を与...
- You can now properly influence countries added to your ...
休戦協定中であっても、影響下の国を勢力圏に追加すること...
- No longer possible to humilitate a country which has re...
5年以内に敗戦した国に対して、屈辱を与えることができなく...
- Being forced to disarm now reduces your badboy quicker.
武装解除は、BBRを急速に下げるようになった
- You can always influence someone in your sphere, even i...
自国の勢力圏の国に対して、彼らと休戦協定中であっても、...
- Countries should now allways get a cb on debt default
借金をデフォルトする国に対して、各国は常にCBを得るよう...
- Only the selected wargoals are now executed
選択したWargoalだけが、実行されるようになった
- Only countries that exists will be added to spheres whe...
CBの"Assert Hegemony"で勝利した際に存在する国々のみが、...
** Economy [#jc0fd173]
- Increased output of underproduced RGO goods
RGOで供給が足りない商品の生産量を増やした
- RGO workers will now be fired if they are oversupplying.
RGOの労働者は商品が供給過剰になるとクビになるようになった
- Prices can now rise if there is a demand for them, but ...
物価は需要があると上がるようになったが、実際の生産量は...
- Rebalanced factory outputs to make late game factories ...
ゲーム終盤の工場が正しく利益を上げられるように、工場の...
- Complete revision of Pop needs.
POPの要求を完全に改定した
- Reduced POP demand for certain manufactured goods
いくつかの工業製品に対するPOPの需要を減らした
- Lowered electric gear factory's cement cost to be in li...
電子部品工場のセメントの需要を下げ、他の工場と横並びに...
- National focus for factory production will now be much ...
工場生産へのNFは、資本家に強く意識されるようになり、彼...
- Intrest is now payed before anything else
利息は何よりも早く払われるようになった
- If you have no money and get no loans, expenses no long...
もし資金がなく、これ以上借金できない場合は、支出が払わ...
- Loans are now payed of in fleet orders (the private inv...
借金は優先して払われるようになった。(個人投資家はその...
- Reduced demand of certain goods to bring supply and dem...
需要と供給のバランスをより良くするため、いくつかの商品...
- Fabric, the manufactured good that powered the Industri...
産業革命が生み出した工業製品である繊維は、より経済的に...
- Prices can now fluctuate between 20% and 500% of base p...
価格は基本となる値段の20%~500%の間で変動するようにな...
- Cement factories no longer need cement to work properly
セメント工場はそれ自体の稼働のためにセメントを必要とし...
- Tweaked supply and demand for certain goods
いくつかの商品について、需要と供給をより細かく調整した
- Further tweaked luxury demands
贅沢品への要求を、より大きく調整した
** Rebels [#ab993dc1]
- Middle-class pops now provide some infantry when they r...
中流階級のPOPが反乱すると、正規兵の強さの反乱軍がうまれる
- Rebels are now a bit more dangerous, as they have leade...
反乱軍はリーダーを持ち、補充され、回復するようになり、...
- Socialists now back political reforms at half the want ...
社会主義者は、自由主義者の半分だけ、政治改革を要求する
- Liberals now back social reforms at half the want of so...
自由主義者は、社会主義者の半分だけ、社会改革を要求する
- Military issues are no longer so extremely important fo...
好戦・非戦といった軍事への意見は、国民にとってそんなに...
- Chanced Anarcho Liberal trigger to be political reform ...
無政府自由主義者が登場する確率は、社会改革ではなく政治...
- Anarcho liberal rebels will no longer form in bourgeois...
無政府自由主義者の反乱では、ブルジョア独裁はうまれなく...
- Reduced chance for primary culture pops to join nationa...
主要文化POPが民族主義者の反乱に加わる可能性を減らした
- Expanded trigger to activate commies to make it more li...
共産主義者が現れる可能性が高まるようにトリガーを拡張した
- Farmers and labourers are a bit more likely to go socia...
「平等」の国家で社会主義政党が与党のとき、百姓と労働者...
- Farmers and labourers are keener on pensions when not g...
百姓と労働者が十分に贅沢品を得られていないとき、彼らは...
- Small increase of probability of national rebels rising...
ゲーム終盤では、民族主義者の反乱がほかの反乱に比べて若...
- Pops less likely to join Anarcho-liberal rebels if not ...
その国の文化やaccepted民族でないPOPは、無政府自由主義者...
- More modifiers to make Pops go Socialist when they desi...
POPが社会改革を望むとき、そのPOPが社会主義者になる係数...
- Rebel rising popups now has a max size
反乱軍のユニットサイズは蜂起可能な最大のサイズになった
- Terrorist cells are now only activated when the terrori...
テロリスト集団は、テロリズムの技術が発見された後でのみ...
- Spoil system is now properly active from the start.
猟官制度は、ゲームの開始時から有効になった
** Technology [#e1cc41b3]
- Advantgarde Intelligentsia were found to be actually qu...
- Increased researchpoints from plurality and literacy.
多様性と識字率から与えられる研究点を増やした
- Newly created countries will now have their technologie...
新しくできた国は、適切に初期化された技術をもつようにな...
- Released countries no longer go immediately bankrupt.
解放された国がただちに破産に追い込まれるようなことはな...
* Interface Improvements [#fa13618a]
- Newly created leaders are now added to the top of the l...
新しく作成された指揮官はリストのトップに表示される
- Supply consumption on unitview now takes current level ...
- Map will no longer scroll if you are moving cursor whil...
カーソル表示中はマップがスクロールしなくなった(ユニッ...
- Fixed needs dissapearing from the pop details screen fo...
- Political screen will now show the same reform allow pe...
- Bank loans tabs nolonger toggle, but rather switch to t...
- Fixed bug where poptype tooltips would show the wrong l...
- Fixed a technology tooltip.
- Declare war tooltips will now state that you are in the...
- fixed Stockpile slider: percentage tooltip should be vi...
- added shortcut tooltips
- National focus sprites will now always be placed in a p...
- Chance of allies joining in a war when call allies chec...
- War effects can now be setup to call in allies or not.
- Unitview will now color the pop icon red if the pop is ...
- Pop icons on subunits being reorganized will now be col...
- Units that are under construction will no longer flicke...
- Build screens will now remember what tab it was on.
- Military screen is now less laggy with large armies.
- New policical parties and removal of old parties will n...
- War intervene screen now shows the correct reason.
- Days of insolvency for factories is now visible on the ...
- Unitflags will now change when government is changed.
- Parties now have a more informative tool tip.
- Fixed Message log incorrectly reports province defection
- Auto-create/assign leaders creates admirals for 1-ship ...
- You can now disable auto assign for leaders you don't l...
- Now Better scrolling in popview
* User Modding [#ydf3ae71]
- Terrain trigger now works properly in migration checks.
- Civilized trigger now works for pop & province scope.
- The 'corruption' trigger now works properly and is a ra...
- Fixed the "is_secondary_power" trigger.
- Added a new modifier called 'global_assimilation_rate' ...
- Added a trigger for 'has_recently_lost_war = yes/no'.
- Infrastructure command now changes railroad level, not ...
- Added a trigger called 'strata = poor/middle/rich' for ...
- The 'money = x' trigger now works.
* Database Changes [#tec217c2]
- Added a decision where secondary powers with poor relat...
- Leave SoI decision now uses secondary power trigger. Al...
- Lowered MTTH on socialist and communist enabling events...
- Tweaked a few triggers for events to not happen when th...
- von molke's reforms also availible to NGF/GER
- fixed ORs in Jacobin rebels
- fixed tech check in expressionism inventions
- DAN/HAB changed to DEN/AUS in country colors
- name changes in cultures file from community fixpack
- prussian_constitutionalism uses monarch flag
- Israel can no longer form Germany
- The Peking Convention can no longer be enacted while Ru...
- Gifted Administrator trait now improves ORG rather than...
- corrected flag name in ACW events
- corrected relation effects to use WHO rather than WITH ...
- fixed abolish_prohibition trigger
- fixed event 31507 trigger, should be for AUS rather tha...
- event 31508 polish Committee of Independence also fires...
- Ship Explodes event adds correct CB
- fixed WITH/WHO in civ and gunboats too
- Disloyal Regiment event checks correct pop type
- removed needless owner scope in the Bitter rain event
- added civ check to Heia Safari! event/effect and change...
- Colony Improves event only happens in colonies now
- correct poptype checked in event 36202
- correct poptype checked in event 36203
- removed check for global flag GermanizeSchlewsigDENes i...
- correct poptype checked in event 36923
- events 36940 and 36941 check correct tag (NZL)
- event 33003 checks BAV, not BAY
- event 33004 affects relations with DEN, not DAN
- Abu Dhabi checked only once in oil event
- IdeologyEnabling events now only have one picture defin...
- The Great Escape event only checks civ status once
- Friend's Almshouse event checks pop, not state
- Signing the Geneva convention requires under 25 BB, not...
- Dental Care Bill event modifier corrected
- The Familiar Institution and Withdrawing Privileges of ...
- Unraveling Reform event changes correct reform
- Union Busting event only checks civ status once
- $COUNTRY$ Has Abolished Slavery event only checks civ s...
- An Age of Liberalism event flag corrected
- Springtime of Nations modifier corrected
- End of The Liberal Revolution Part 2, trigger needed an...
- Potato Famine Debated, needless owner scope removed
- Insurrection event, OR added
- Revolt event checks correct flag
- Cholera Epedemic event, needless owners checks removed.
- Local Poet event modifier fixed
- Local Clergy preaches disobedience event modifier fixed
- National Martyr event, extra AND removed
- Pan-Nationalist event, empty modifier removed
- Onaction events, unneeded country and owner scopes remo...
- Red John event makes pops 30% more in favour, not 300%
- Workhouse Strike events makes pops more 15% demanding r...
- fixed Upper House Dissatisfaction event effect
- fixed Free Trade & Repeal Society, Free Trade & Morals,...
- The Alaska Purchase now sells ALL Russian land in NA to...
- The Alaska Purchase event1 now has text on option B
- The Alaska Purchase decision now requires you have enou...
- Blackshirts event fixed scaled mil effect
- Suffragette Movements event, fixed UH effect
- Added owner scope to gov type check on event 36603
- Temperance League, Beer hall, Religious Temperance, Lic...
- unneeded owner scope removed form beer hall opens event
- Viticultural Association event checks for country flag ...
- many unneeded owner scopes in workplaceevents.txt removed
- Blood & Iron Mine event won't fires for same place ehil...
- Fashion Fails event - removed empty modifiers
- anti_egalitarianism invention now correctly enables cit...
- changed ENG_2014 to 2016
- removed 3 factories from the UK and turned the craftsme...
- Added a revised alot of parties.
- USA proletarian_dictatorship called American People's R...
- Upped money from first choice in the First farmer's ban...
- Added starting USA colonise NFs in Washington and Oregon.
- Alaska purchase now gives ALL Russian NA to USA, not ju...
- Boy shot event costs more to investigate/
- Increased attraction to fascist rebels a bit.
- Can go KUK if government = prussian_constitutionalism t...
- Added a boost to fertilizer production on the artificia...
- 13200 checks for truce with SoI owner.
- 13200 gives add to SoI CB/wargoal.
- Made allow/remove liquor_prohibition less spammy.
- Corrected triggers in Temperance League events
- Removed odd modifier from reactionary rebels. ...
- It now costs a lot more to join the Internatonal Olympi...
- Changed Foreign Smugglers and Point of Trade events to ...
- Event 31505 now points to correct localisation.
- Added BUR to UK's SoI.
- Reduced brigade cost and tech cost increase a little. ...
- Added Linebreak to fixe liferating in Leghorn.
- Activated unused FRA parties.
- ISR won't ask GER to annex them anymore.
- Lowered mil score needed for meiji.
- Lowered Lit requirement and MttH for Enable Fascists ev...
- Fixed MTTH in event 45100
- precious_metal_mine is now a mine
- Event 21030 MTTH fixed
- 1935 nobel prize events checks right flag
- Fixed the fort in Edirne.
- Venezuela now has the core on Mahdia, not Venice.
- Modena now in Austria痴 sphere at game start
- Changed event 19000 to not trigger followup for GPs wit...
- Change a Fabric factory in Boston to Canned food and ma...
- Gave the USA 2 techs and some more bureaucrats so they ...
- Penal colonies won't fire again if you have the modifie...
- Laagers attacked shouldn't fire multiple times for the ...
- Events where you DoW also have a choice to call your al...
- FRA can't decision-annex a player MAD.
- Ideologies can only be invented by civilised nations.
- BOL and PEU start allied
- Removed the culture penalty on industrial tech school
- Removed ai_will_do from webster_ashburton_treaty and ad...
- Anarcho-liberal, fascist and reactionary rebels like no...
- Nations can only apply for US statehood once
- Added a VEN core on Mahdia.
- Fixed a bunch of modifiers that used literacy incorrectly
- Renamed the Benin region to Dahomey.
- BEL starts with XP railroad
- Breslau's arty factory is now open and some more crafts...
- PRU starts with mechanical production
- Fixed when poor pops want Gerrymandering
- Added an event for TEX which grants some supplies
- Added small BEL railway
- Fixed a modifer in harassment voting issuse choice for ...
- Gave pandemic_influenza global effects as it is a count...
- Turkish reactionary and conservative parties now take a...
- Border incident requires you to be civilized.
- Added a decision for Russia to move its capital to Moscow
- fixed some inverted modifier in many pop issues.
- fixed some triggers and reduced MttH in civ and gunboat...
- Drunken sailor event now fires the correct reaction eve...
- tweaked soldier/craftsmen promotion logic
- the temperance_league modifier now affects global mil
- Restricted a few gunboat events to only happen for coun...
- fixed a broken strait around Gibraltar.
* Performance and Stability [#z33409e1]
- Quite alot of optimisation done, mostly focused on late...
主にゲーム後半のパフォーマンスをかなり最適化
- Reported crashbugs tracked down and fixed.
クラッシュバグの報告を修正
- Fixed lockup with big rebellions.
- Fixed a common reason for OOS.
- Fixed crash in pop detail tooltip
* Generic Bugfixes [#d23e44a8]
- Fixed bug in land combatant where subunits were not rem...
- Population growth modifier will now function as intended.
- fixed Losing GP status incorrectly
- fixed Mass building of the same factory
- fixed Negative population w/ endgame save
- Some mod dir problems fixed.
- fixed Russia and UK on again, off again
- Its now possible to cross the dateline without it takin...
- fixed Intervene Tool Tip confusing
- fixed discrepancy in call alliance chances
- Fixed previous owner calculations
- Fixed a bug with the order of wargoal execution on peac...
- Fixed units stuck as builditems in the millitary view.
- Fixed ship avatars dissapearing when a ship in a unit d...
- Closed a hole in the world market code that caused mone...
- Fixed bug where loading would reset the unique name ind...
- Fixed a bug where the fort bonus would be given to both...
- Fixed a problem that caused money not be saved in save ...
- Casus belli's will nolonger loose their enddate on save...
- Added missing "=" to several prov files
- Removed pop needs effects from many province modifiers ...
- Fixed a major bug that truncated savegames at some times.
- New messages should now appear properly.
- Fixed being occupied is great for industry
- Fixed Uniforms not updating fully
- Improved Gathering the following materials before const...
- Fixed a few missing ports.
- Fixed a lockup with scripted occupation.
- Fixed a few spelling mistakes.
終了行:
#########################################################...
# Changes for 1.3 below.
#########################################################...
*- AI Improvements [#y3e7e8b9]
- Tweaked the AI logic for techs and Gas.
技術開発と毒ガス兵器に関するAIの思考を調整
- AI will now recruit as many generals as possible.
AIは出来る限り多くの司令官を雇用するようになった
- AI is now better at assigning leaders.
AIは司令官の任命をより上手に行う
- AI should now research naval techs correctly.
AIは正しく海軍技術を研究するようになった
- National focus AI will now remove focus from colonizati...
AIは同じ場所で植民を行っている相手に大きく差をつけられ...
- All AI countries will no longer pick the same option on...
全ての国に同時に起きるイベントに関して、AIが皆同じ選択...
- Added more AI chance factors to techs, mainly to encour...
AIにゲーム後半の工場を解禁する技術を研究させるため、研...
- Further fixes to capitalist AI
資本家AIの更なる修正
- AI will now turn off subsidies more intelligently
AIはより知的に補助金をオフにする
- AI chance added to lots of Army/Navy techs.
AIはより多くの陸軍/海軍技術を開発するようになる
- Upped AI chance on researching new ship types some more.
AIはより積極的に新しい船種の研究を行う
- AI is more likely to increase military spending if low ...
AIは兵士の数が少ない場合、軍事費をより増加させやすくなる
- AI will no longer attempt to colonize regions where som...
AIはもう他の誰かが植民を行っている場所に植民を試みない
- AI can now delete factories.
AIは工場を削除できる
- Fixed some Naval AI issues
いくつかの海軍AIの問題の修正
- Improved Naval AI strait blocking and guarding
海峡ブロックと警備の海軍AI改良
- Optimized an AI pathfinding check (ShouldGoByLand)
AI経路探索の最適化(陸地を行くはずだだ)
- fixed: Does the AI know how to remove factories?
修正済:AIは工場を取り除く方法を知ってるの?
- fixed problem with the ai trying to upgrade buildings t...
AIがそこにない建物をアップグレードしようとする問題の修正
- fixed Capitalist AI build logic: Single Closed Factory ...
レッセ・フェールで閉鎖された工場が1つだけ残って新設も...
- Fixed a bug which caused the AI to always disband at le...
リロード時にAIがつねに最低ひとつの連隊を解体するバグを修正
- The AI learned to not build engineers instead of infant...
AIは歩兵の変わりに工兵を編成しないことを学んだ
- Army AI: Fixed an odds bug where the AI would grossly u...
陸軍AI:AIが敵の強さを過小評価するバグの修正
- Army AI: Improved odds calculation to look at more fact...
陸軍AI:AIが勝率を見積もるとき、より多くの要素を見るよ...
* Gamebalance Changes [#hb06af43]
** Pops [#kafed5f6]
- Clergy promotion now check clergy levels, not officer l...
聖職者への変換は、将校の割合ではなくは聖職者の割合をチ...
- A few immigration-attracting effects now also increase ...
いくつかの移民政策が同化率に影響するようになった
- Reduced default assimilation rate by 25%.
デフォルトの同化率を25%に押さえた
- Citizenship policies now increase assimilation rates.
(政策の)市民権は同化率を上昇させるようになった
- Continents can now affect provinces, which currently ju...
大陸の概念がプロヴィンスに影響を与えるようになった。と...
- Having political and social reforms enacted increase th...
政治改革、社会制度は、改革に反対する政党の怒りを増幅さ...
- Low literacy POPs are now far less likely to promote
識字率の低いPOPは昇進しづらくなった
- Soldiers are now less likely to become craftsmen if you...
兵士は、兵士に予算を割いている限り、工員になりにくくな...
- Farmers and Labourers at <20% literacy is now less like...
識字率が20%以下の農民と鉱山労働者は、工員になりにくく...
- Increased Mil reduction after rising to 3 (from 1).
闘争心が3まで上昇した後、闘争心の減少幅が増大するように...
- Mil from reform desire doubled
改革への要求から来る闘争心は、2倍になった
- Literacy is now capped to 100%
識字率の上限は100%になった
- Fixed a bug in promotion factors that nerfed promotion ...
昇進率に関するバグが修正された(行政費が0以上の場合、官...
- Literate pops are more likely to promote to bureaucrats...
識字率の高いPOPは、ステートの官僚の割合が1%を切る場合...
- Removed lux goods modifier for generic promotion chance...
全体的な昇進確率の変化に贅沢品は影響がなくなった。一方...
- Fixed clerk to bureaucrat promotion.
事務員から官僚への昇進を修正した
- Soldiers may now also promote to craftsmen.
兵士は工員にも昇進するようになった
- Craftsmen now want the wage reforms more.
工員は賃金改革をより求めるようになった
- Told soldiers not to promote to craftsmen in colonies.
植民地では兵士は工員へと昇進しないようになった
- Clergy less likely to promote to officers when educatio...
聖職者は、教育支出が100%かつ、闘争心が80%以下の状態で...
- Pop's desire for voting rights to their strata doubled.
自身の階級に参政権を与えよ、というPOPの要求が倍になった。
- less bureaucrat promotions when spending = 0
行政への出費が0の場合、より官僚に昇進しづらくなった
- pops thinking of becoming aristocrats check state scope...
貴族になろうと考えているPOPは、ステートにいる貴族が国全...
- Pops will not assimilate in overseas colonies.
POPは海外植民地では同化しなくなった
- Lowly populated areas will not completely depopulate fr...
人口の少ないエリアは、完全に移住から嫌われるようになった
- Pops should no longer emigrate to occupied provinces
POPは占領されている土地に移住しなくなった
- Pops in occupied provinces should not promote or demote.
占領されている土地のPOPは昇進、降格もしない
- Hit healthcare with the nerfbat.
社会制度の健康施策の効果をより軽減した
- Made craftsmen a little more likely to promote to clerks.
工員を作ることは、少し事務員への昇進をしやすくさせる
- Pops learned to move around more.
POPはより動き回るようになった
** Military [#ja7bfa6b]
- Arty brigades have defence now, techs increasing their ...
旅団は防御力を持つようになった。攻撃力を増す技術は防御...
- Mobilisation calculation is now using merged smaller po...
(たとえばプロイセンvsフランスに巻き込まれる)小国を不...
- Supply costs now affect military score.
供給コスト(維持費)は軍事点に影響を与えるようになった
- Upkeep cost for brigades increased
旅団の維持費は上昇した
- Army techs increase upkeep cost more.
軍事技術はより維持費を押し上げるようになった
- Troops no longer affect colonial progress.
兵は殖民のペースに影響しなくなった
- Tweaked colonial progress to not go backwards.
殖民のペースが後退しないように調整した
- MoW arty need upped to be in line with others
Man-o-Warを生産する際に必要な資源を他のユニットと同じく...
- Units will nolonger leave combat if they cancel movement.
ユニットは、移動をキャンセルしたときに戦闘を離脱しなく...
* Diplomacy [#d55efffd]
- Same continent-cores and the capitals are now weighed m...
同じ大陸にある中核と首都は、戦勝点の計算でより重きを置...
- Peacecosts for taking province will not grow because of...
プロヴィンスを取るのに必要なコストは、その時に敵国が反...
- A country being forced to be released will get a truce ...
国の開放を要求されている国は、その国を開放するという和...
- Rewrote mechanics so that bankrupcies, 'gunboating' an...
破産の仕組みを次のように変更した。なお砲艦外交と債務不...
-- A country that cant pay their intresst goes bankrupt, ...
利子を払えない国は破産に向かう。これはすべての債権者に...
-- All creditors gets a cb/wargoal to force them to repay...
すべての債権者は、彼らの負債を支払わせるCB/Wargoalを得...
-- After two years, all loans held by the bankrupt countr...
2年が経つと、破産した国がまだ返済していないすべての借金...
- Good peace offers that are declined now incur a penalty...
良い和平提案が断られた場合、断った相手にペナルティが与...
- Admit Hegemony now gets all relevant countries into you...
CBの"Assert Hegemony"は勢力下にあるすべての国に影響を与...
- You can now properly influence countries added to your ...
休戦協定中であっても、影響下の国を勢力圏に追加すること...
- No longer possible to humilitate a country which has re...
5年以内に敗戦した国に対して、屈辱を与えることができなく...
- Being forced to disarm now reduces your badboy quicker.
武装解除は、BBRを急速に下げるようになった
- You can always influence someone in your sphere, even i...
自国の勢力圏の国に対して、彼らと休戦協定中であっても、...
- Countries should now allways get a cb on debt default
借金をデフォルトする国に対して、各国は常にCBを得るよう...
- Only the selected wargoals are now executed
選択したWargoalだけが、実行されるようになった
- Only countries that exists will be added to spheres whe...
CBの"Assert Hegemony"で勝利した際に存在する国々のみが、...
** Economy [#jc0fd173]
- Increased output of underproduced RGO goods
RGOで供給が足りない商品の生産量を増やした
- RGO workers will now be fired if they are oversupplying.
RGOの労働者は商品が供給過剰になるとクビになるようになった
- Prices can now rise if there is a demand for them, but ...
物価は需要があると上がるようになったが、実際の生産量は...
- Rebalanced factory outputs to make late game factories ...
ゲーム終盤の工場が正しく利益を上げられるように、工場の...
- Complete revision of Pop needs.
POPの要求を完全に改定した
- Reduced POP demand for certain manufactured goods
いくつかの工業製品に対するPOPの需要を減らした
- Lowered electric gear factory's cement cost to be in li...
電子部品工場のセメントの需要を下げ、他の工場と横並びに...
- National focus for factory production will now be much ...
工場生産へのNFは、資本家に強く意識されるようになり、彼...
- Intrest is now payed before anything else
利息は何よりも早く払われるようになった
- If you have no money and get no loans, expenses no long...
もし資金がなく、これ以上借金できない場合は、支出が払わ...
- Loans are now payed of in fleet orders (the private inv...
借金は優先して払われるようになった。(個人投資家はその...
- Reduced demand of certain goods to bring supply and dem...
需要と供給のバランスをより良くするため、いくつかの商品...
- Fabric, the manufactured good that powered the Industri...
産業革命が生み出した工業製品である繊維は、より経済的に...
- Prices can now fluctuate between 20% and 500% of base p...
価格は基本となる値段の20%~500%の間で変動するようにな...
- Cement factories no longer need cement to work properly
セメント工場はそれ自体の稼働のためにセメントを必要とし...
- Tweaked supply and demand for certain goods
いくつかの商品について、需要と供給をより細かく調整した
- Further tweaked luxury demands
贅沢品への要求を、より大きく調整した
** Rebels [#ab993dc1]
- Middle-class pops now provide some infantry when they r...
中流階級のPOPが反乱すると、正規兵の強さの反乱軍がうまれる
- Rebels are now a bit more dangerous, as they have leade...
反乱軍はリーダーを持ち、補充され、回復するようになり、...
- Socialists now back political reforms at half the want ...
社会主義者は、自由主義者の半分だけ、政治改革を要求する
- Liberals now back social reforms at half the want of so...
自由主義者は、社会主義者の半分だけ、社会改革を要求する
- Military issues are no longer so extremely important fo...
好戦・非戦といった軍事への意見は、国民にとってそんなに...
- Chanced Anarcho Liberal trigger to be political reform ...
無政府自由主義者が登場する確率は、社会改革ではなく政治...
- Anarcho liberal rebels will no longer form in bourgeois...
無政府自由主義者の反乱では、ブルジョア独裁はうまれなく...
- Reduced chance for primary culture pops to join nationa...
主要文化POPが民族主義者の反乱に加わる可能性を減らした
- Expanded trigger to activate commies to make it more li...
共産主義者が現れる可能性が高まるようにトリガーを拡張した
- Farmers and labourers are a bit more likely to go socia...
「平等」の国家で社会主義政党が与党のとき、百姓と労働者...
- Farmers and labourers are keener on pensions when not g...
百姓と労働者が十分に贅沢品を得られていないとき、彼らは...
- Small increase of probability of national rebels rising...
ゲーム終盤では、民族主義者の反乱がほかの反乱に比べて若...
- Pops less likely to join Anarcho-liberal rebels if not ...
その国の文化やaccepted民族でないPOPは、無政府自由主義者...
- More modifiers to make Pops go Socialist when they desi...
POPが社会改革を望むとき、そのPOPが社会主義者になる係数...
- Rebel rising popups now has a max size
反乱軍のユニットサイズは蜂起可能な最大のサイズになった
- Terrorist cells are now only activated when the terrori...
テロリスト集団は、テロリズムの技術が発見された後でのみ...
- Spoil system is now properly active from the start.
猟官制度は、ゲームの開始時から有効になった
** Technology [#e1cc41b3]
- Advantgarde Intelligentsia were found to be actually qu...
- Increased researchpoints from plurality and literacy.
多様性と識字率から与えられる研究点を増やした
- Newly created countries will now have their technologie...
新しくできた国は、適切に初期化された技術をもつようにな...
- Released countries no longer go immediately bankrupt.
解放された国がただちに破産に追い込まれるようなことはな...
* Interface Improvements [#fa13618a]
- Newly created leaders are now added to the top of the l...
新しく作成された指揮官はリストのトップに表示される
- Supply consumption on unitview now takes current level ...
- Map will no longer scroll if you are moving cursor whil...
カーソル表示中はマップがスクロールしなくなった(ユニッ...
- Fixed needs dissapearing from the pop details screen fo...
- Political screen will now show the same reform allow pe...
- Bank loans tabs nolonger toggle, but rather switch to t...
- Fixed bug where poptype tooltips would show the wrong l...
- Fixed a technology tooltip.
- Declare war tooltips will now state that you are in the...
- fixed Stockpile slider: percentage tooltip should be vi...
- added shortcut tooltips
- National focus sprites will now always be placed in a p...
- Chance of allies joining in a war when call allies chec...
- War effects can now be setup to call in allies or not.
- Unitview will now color the pop icon red if the pop is ...
- Pop icons on subunits being reorganized will now be col...
- Units that are under construction will no longer flicke...
- Build screens will now remember what tab it was on.
- Military screen is now less laggy with large armies.
- New policical parties and removal of old parties will n...
- War intervene screen now shows the correct reason.
- Days of insolvency for factories is now visible on the ...
- Unitflags will now change when government is changed.
- Parties now have a more informative tool tip.
- Fixed Message log incorrectly reports province defection
- Auto-create/assign leaders creates admirals for 1-ship ...
- You can now disable auto assign for leaders you don't l...
- Now Better scrolling in popview
* User Modding [#ydf3ae71]
- Terrain trigger now works properly in migration checks.
- Civilized trigger now works for pop & province scope.
- The 'corruption' trigger now works properly and is a ra...
- Fixed the "is_secondary_power" trigger.
- Added a new modifier called 'global_assimilation_rate' ...
- Added a trigger for 'has_recently_lost_war = yes/no'.
- Infrastructure command now changes railroad level, not ...
- Added a trigger called 'strata = poor/middle/rich' for ...
- The 'money = x' trigger now works.
* Database Changes [#tec217c2]
- Added a decision where secondary powers with poor relat...
- Leave SoI decision now uses secondary power trigger. Al...
- Lowered MTTH on socialist and communist enabling events...
- Tweaked a few triggers for events to not happen when th...
- von molke's reforms also availible to NGF/GER
- fixed ORs in Jacobin rebels
- fixed tech check in expressionism inventions
- DAN/HAB changed to DEN/AUS in country colors
- name changes in cultures file from community fixpack
- prussian_constitutionalism uses monarch flag
- Israel can no longer form Germany
- The Peking Convention can no longer be enacted while Ru...
- Gifted Administrator trait now improves ORG rather than...
- corrected flag name in ACW events
- corrected relation effects to use WHO rather than WITH ...
- fixed abolish_prohibition trigger
- fixed event 31507 trigger, should be for AUS rather tha...
- event 31508 polish Committee of Independence also fires...
- Ship Explodes event adds correct CB
- fixed WITH/WHO in civ and gunboats too
- Disloyal Regiment event checks correct pop type
- removed needless owner scope in the Bitter rain event
- added civ check to Heia Safari! event/effect and change...
- Colony Improves event only happens in colonies now
- correct poptype checked in event 36202
- correct poptype checked in event 36203
- removed check for global flag GermanizeSchlewsigDENes i...
- correct poptype checked in event 36923
- events 36940 and 36941 check correct tag (NZL)
- event 33003 checks BAV, not BAY
- event 33004 affects relations with DEN, not DAN
- Abu Dhabi checked only once in oil event
- IdeologyEnabling events now only have one picture defin...
- The Great Escape event only checks civ status once
- Friend's Almshouse event checks pop, not state
- Signing the Geneva convention requires under 25 BB, not...
- Dental Care Bill event modifier corrected
- The Familiar Institution and Withdrawing Privileges of ...
- Unraveling Reform event changes correct reform
- Union Busting event only checks civ status once
- $COUNTRY$ Has Abolished Slavery event only checks civ s...
- An Age of Liberalism event flag corrected
- Springtime of Nations modifier corrected
- End of The Liberal Revolution Part 2, trigger needed an...
- Potato Famine Debated, needless owner scope removed
- Insurrection event, OR added
- Revolt event checks correct flag
- Cholera Epedemic event, needless owners checks removed.
- Local Poet event modifier fixed
- Local Clergy preaches disobedience event modifier fixed
- National Martyr event, extra AND removed
- Pan-Nationalist event, empty modifier removed
- Onaction events, unneeded country and owner scopes remo...
- Red John event makes pops 30% more in favour, not 300%
- Workhouse Strike events makes pops more 15% demanding r...
- fixed Upper House Dissatisfaction event effect
- fixed Free Trade & Repeal Society, Free Trade & Morals,...
- The Alaska Purchase now sells ALL Russian land in NA to...
- The Alaska Purchase event1 now has text on option B
- The Alaska Purchase decision now requires you have enou...
- Blackshirts event fixed scaled mil effect
- Suffragette Movements event, fixed UH effect
- Added owner scope to gov type check on event 36603
- Temperance League, Beer hall, Religious Temperance, Lic...
- unneeded owner scope removed form beer hall opens event
- Viticultural Association event checks for country flag ...
- many unneeded owner scopes in workplaceevents.txt removed
- Blood & Iron Mine event won't fires for same place ehil...
- Fashion Fails event - removed empty modifiers
- anti_egalitarianism invention now correctly enables cit...
- changed ENG_2014 to 2016
- removed 3 factories from the UK and turned the craftsme...
- Added a revised alot of parties.
- USA proletarian_dictatorship called American People's R...
- Upped money from first choice in the First farmer's ban...
- Added starting USA colonise NFs in Washington and Oregon.
- Alaska purchase now gives ALL Russian NA to USA, not ju...
- Boy shot event costs more to investigate/
- Increased attraction to fascist rebels a bit.
- Can go KUK if government = prussian_constitutionalism t...
- Added a boost to fertilizer production on the artificia...
- 13200 checks for truce with SoI owner.
- 13200 gives add to SoI CB/wargoal.
- Made allow/remove liquor_prohibition less spammy.
- Corrected triggers in Temperance League events
- Removed odd modifier from reactionary rebels. ...
- It now costs a lot more to join the Internatonal Olympi...
- Changed Foreign Smugglers and Point of Trade events to ...
- Event 31505 now points to correct localisation.
- Added BUR to UK's SoI.
- Reduced brigade cost and tech cost increase a little. ...
- Added Linebreak to fixe liferating in Leghorn.
- Activated unused FRA parties.
- ISR won't ask GER to annex them anymore.
- Lowered mil score needed for meiji.
- Lowered Lit requirement and MttH for Enable Fascists ev...
- Fixed MTTH in event 45100
- precious_metal_mine is now a mine
- Event 21030 MTTH fixed
- 1935 nobel prize events checks right flag
- Fixed the fort in Edirne.
- Venezuela now has the core on Mahdia, not Venice.
- Modena now in Austria痴 sphere at game start
- Changed event 19000 to not trigger followup for GPs wit...
- Change a Fabric factory in Boston to Canned food and ma...
- Gave the USA 2 techs and some more bureaucrats so they ...
- Penal colonies won't fire again if you have the modifie...
- Laagers attacked shouldn't fire multiple times for the ...
- Events where you DoW also have a choice to call your al...
- FRA can't decision-annex a player MAD.
- Ideologies can only be invented by civilised nations.
- BOL and PEU start allied
- Removed the culture penalty on industrial tech school
- Removed ai_will_do from webster_ashburton_treaty and ad...
- Anarcho-liberal, fascist and reactionary rebels like no...
- Nations can only apply for US statehood once
- Added a VEN core on Mahdia.
- Fixed a bunch of modifiers that used literacy incorrectly
- Renamed the Benin region to Dahomey.
- BEL starts with XP railroad
- Breslau's arty factory is now open and some more crafts...
- PRU starts with mechanical production
- Fixed when poor pops want Gerrymandering
- Added an event for TEX which grants some supplies
- Added small BEL railway
- Fixed a modifer in harassment voting issuse choice for ...
- Gave pandemic_influenza global effects as it is a count...
- Turkish reactionary and conservative parties now take a...
- Border incident requires you to be civilized.
- Added a decision for Russia to move its capital to Moscow
- fixed some inverted modifier in many pop issues.
- fixed some triggers and reduced MttH in civ and gunboat...
- Drunken sailor event now fires the correct reaction eve...
- tweaked soldier/craftsmen promotion logic
- the temperance_league modifier now affects global mil
- Restricted a few gunboat events to only happen for coun...
- fixed a broken strait around Gibraltar.
* Performance and Stability [#z33409e1]
- Quite alot of optimisation done, mostly focused on late...
主にゲーム後半のパフォーマンスをかなり最適化
- Reported crashbugs tracked down and fixed.
クラッシュバグの報告を修正
- Fixed lockup with big rebellions.
- Fixed a common reason for OOS.
- Fixed crash in pop detail tooltip
* Generic Bugfixes [#d23e44a8]
- Fixed bug in land combatant where subunits were not rem...
- Population growth modifier will now function as intended.
- fixed Losing GP status incorrectly
- fixed Mass building of the same factory
- fixed Negative population w/ endgame save
- Some mod dir problems fixed.
- fixed Russia and UK on again, off again
- Its now possible to cross the dateline without it takin...
- fixed Intervene Tool Tip confusing
- fixed discrepancy in call alliance chances
- Fixed previous owner calculations
- Fixed a bug with the order of wargoal execution on peac...
- Fixed units stuck as builditems in the millitary view.
- Fixed ship avatars dissapearing when a ship in a unit d...
- Closed a hole in the world market code that caused mone...
- Fixed bug where loading would reset the unique name ind...
- Fixed a bug where the fort bonus would be given to both...
- Fixed a problem that caused money not be saved in save ...
- Casus belli's will nolonger loose their enddate on save...
- Added missing "=" to several prov files
- Removed pop needs effects from many province modifiers ...
- Fixed a major bug that truncated savegames at some times.
- New messages should now appear properly.
- Fixed being occupied is great for industry
- Fixed Uniforms not updating fully
- Improved Gathering the following materials before const...
- Fixed a few missing ports.
- Fixed a lockup with scripted occupation.
- Fixed a few spelling mistakes.
ページ名: