Changes_for_v2.31
をテンプレートにして作成
[
トップ
] [
新規
|
一覧
|
検索
|
最終更新
|
ヘルプ
]
開始行:
#########################################################...
# Changes for A House Divided 2.3 Beta -> 2.31 below.
#########################################################...
- iron producing nations have some more techs in 61
- nations have more plularity in 61 if they have the tech...
- the Partido Nacional for Chile had its starting date, i...
- Partido Nacional is now the ruling party for Chile in 1...
- Jirim Chuulgan is now owned by Manchuria
- Zanzibar is now independent in 1861
- Afghanistan now own Balkh in 1861, gains a core on Pesh...
- Provinces Bekescaba and Debrecen were moved from Alfold...
- Province Sezekesfehvar moved from Central Hungary to Tr...
- Invention Mechanized Fishing Vessels had output efficie...
- Added Oceania to the list of attractive continents for ...
- Modified the NGF formation decision to include a sphere...
- modified production_types to give gold mines an extra 1...
- Changed the province modifiers (tractors, nitroglycerin...
- adjacencies file now properly handled in mods
- fixed issue with AI movement logic causing PRU to never...
- updated localization files
- A Treatise on Economics event now links to correct desc...
- Mapmode migration now shows migration colors on a provi...
- Fixed an issue in mapmode migration where the sum of im...
- fixed crash when using units with zero morale to hunt r...
#########################################################...
# Changes for A House Divided 2.3 below.
#########################################################...
* Gameplay Changes [#n7fd1928]
- Added Great Wars and mechanics
"Great Wars"と"mechanics"を追加
- Early meiji grants land reform to prevent rebel disband...
- Schwabing Circles decision is now also available for th...
- svenska_pansarbats_foreningen can only be taken by SWE ...
- Added 2 straits so CLM and EGY can get past the canals ...
- rubber events fire even if owner doesn't have rubber te...
- outlawing slavery is allowed for the USA/CSA if they so...
- nationalistmovements events should be less spammy in la...
- scaled down the RGO efficiency spread event bonuses a bit
- canceling movement on a unit now also stops attached un...
- congo conference decision now requires future congo pro...
- Fixed a serious issue when calculating assimilation num...
- Fixed an issue where countries that broke away followin...
- Fixed bug where it was possible for a country to be in ...
- Land reform of uncivs does really affect RGO output eff...
- When country is released (as puppet), the part of armie...
- Fixed serious bug in calculating votes. order of script...
* Interface Improvements [#rf4f67a8]
- factory construction window now has a tooltip on output...
- factory construction: factory output text will turn red...
- New Zealand no longer boring and grey but lush and green
- national focus indicator in topbar no longer turn red i...
- added 2.3 french and german translation
- can now see army and naval tech levels as tooltips on b...
- For non-player units, the tooltip with estimate arrival...
- fixed broken localization of vassal_of trigger
- fixed issue with ships pointing guns in the wrong direc...
- added localization for IS_EMPTY trigger
- Added notifications when a GP invests in you.
- Unciv countries got now correct status desc due to civ ...
- peace offer/demands now shown as such to reduce confusi...
- Fixed problem with sum of country and province modifier...
- The "expand all factories" feature will now limit itsel...
- Added war score markers for the "Show wars" tab in the ...
- Fixed a bug in Politics->Movements where some icons dis...
- Peace offer window is now showing both countries flags ...
- Mapmode migrations: Fixed bug where provinces would som...
- Mapmode migrations: Province tooltips now shows the tot...
- Fixed incorrect description for pop migrations, which w...
- In Peace offer window, added tooltip for each wargoal s...
- Map "Current" tooltip, no longer overlaps the mapmode b...
- In Recruitment map mode, the provinces where are insuff...
- Single provinces with infra, now also has railroads dra...
- Fixed several outliner text overlaps (NF has now short ...
- Fixed old bug with disappearing rivers when camera zoom...
- Leader selection panel - "No Leader" button displays th...
* Database Changes [#o940ef61]
- corrected MEX '61 setup
- slavery outlawed in DEN in '61
- corrected URA '61 setup
- many nations have a better ruling party in 1861
- halfed MTTH on reform jealousy events
- improved GRE oob/pops in '61
- added some decision pictures
- added arab culture group
- La Perouse Strait is now gone for good (and there was m...
- Added Poland-Lithuania, United Baltic Provinces, Belaru...
(建設国家に)"Poland-Lithuania" "United Baltic Provinces" ...
* Performace and Stability [#y6fe8f11]
- optimized AI evaluation of safe province moves for units
- fixed crash on issue trigger for depopulated islands
- optimized AI path tracing for invasions (large intercon...
- Fixed an issue where sounds were still audible even tho...
- Map cache is refreshed if dependencies checksum changes...
* AI Improvements [#v32fe809]
- AI now mobilizes properly when in multiple small wars a...
- the taxation AI is now more aggressive and clever
- AI can no longer add two wargoals at the same time nuki...
- taxation priorities tweaked, should no longer over-spen...
- fixed AI issue with wargoal counts
- AI will not declare war against a neighbour, if adjacen...
- improved ai's abilities for adding war goals
- Ai will now be a lot smarter how to pick free people wa...
- ai now makes sure it doesnt accept mutiple alliances sa...
- ai will try and limit its GP allies before great wars a...
- Fixed bug in AI evaluating war targets (very strong cou...
- AI is a little bit less afraid of being a bad boy
- FRA can now only take the the_lambert_charter decision ...
* User Modding [#xe4c29e2]
- Assorted defines to tweak behaviour during Great Wars (...
- adjacencies file can now contain comments
#########################################################...
# Changes for A House Divided 2.21 Beta below.
#########################################################...
* Gameplay Changes [#e0a81cd6]
- fixed issue with movements hitting full radicalism and ...
- fixed exploit with being able to close some foreign fac...
- Can no longer puppet GPs
- balanced automatic leaders assignment and generation
- Fixed bug about the truce broken only by one side (when...
- Fixed a problem with some cultures disappearing when th...
- Lower class people people are now less likely to move t...
- Fixed possible units merge with navies via rally points...
- Fixed bug in auto-split-and-load when enemy ships are i...
- Added Naval Rally Points
- dar_al_funun requires more literacy to enact and gives ...
- Added a way to attach a unit to another friendly nation...
- Fixed bug - Repeatly open/close factory gives money!
- pease msg considers to be interesting if a player or in...
- fixed issue with military score becoming negative when ...
- if a pops desired issue is 0 it block movement creation...
- Craftsmen are now more driving for social reform if the...
- Adm efficiency is no longer applied twice on unemployme...
- NF for production type now affects artisan choices a bi...
- Pops now actually care about ideology of parties as wel...
- Reform adding now properly checks militancy OR movement...
- Fixed bug with taking a loan after load a save without ...
- Fixed bug in leaders auto generation, in case when ther...
- Fixed bug in invest-all-pop-projects with shift+click.
- Fixed bug with turning colony into state on first day o...
- Dig in no longer increases +1 every day, but added a va...
- taking substate land now cost less infamy (same as dema...
- Fixed problem with updating RGO and artisans input/outp...
- manifest_destiny has a greater effect on MEX/USA influe...
- Fixed bug with ghost army sieging province
- Fixed monthly literacy change precision loss problem
- Substates with the same master get no fog of war betwee...
- Fixed calculating mil score at game startup, when no sc...
- Fixed bug in rally points - mobilized units sometimes w...
* Interface Improvements [#jaaf50ac]
- Outliner NF encourage pops tooltip - % of factories emp...
- Fixed bug with combat "map icon" not disappearing on it...
- Budget view tooltips of: stockpile costs, military cost...
- Fixed bug in Reorganize window, about multiple "R" key ...
- Selecting 1861 focus camera on USA now
- Added delayed tooltips to actual supply costs for units...
- Fixed a display of “is_primary_culture = this” trigger
- tweaked south German culture color
- added german translation
- added french translation
- Fixed naval rally point arrows bug, arrows could go thr...
- Rally point icons in outliner (land/naval)
- fixed issue with factory indicator not showing country ...
- clicking flag on own troop icon no longer opens diplo v...
- go to diplomacy from province now always show target co...
- fixed rendering issue where water would jump around (ak...
- added borders in zoomed out mode
- factory display no longer truncates small numbers for p...
- fixed broken tooltips for factory output
- Prices for gov spending on goods depends on actual pric...
- Separated welfare in pop income tooltip
- RGO mapmode has interpolated colors due to RGO output
- Rebalanced base diplo point gain
- Fixed GUI in unit construction - required resources ali...
- Gain Core event takes longer to fire, cannot happen in ...
- Unciv finance, admin, and land reforms give a bonus rat...
- Fixed tutorial issues
- Fixed bug with tutorial finish, and campaign start that...
- Fixed stockpiles large values precision displayed in bu...
- Fixed annoying construction sounds. Playing each sound ...
- Added pop info into tooltip description in military con...
- Fixed problem with invisible avatar at 61 scenario
- fixed missing indentation for AND triggers
- fixed broken can_build_factory descriptor
- Subunit stats in tooltip in military screen is now show...
- Added custom priority for mapicons depth sorting. In co...
- Infamy icon in topbar,no longer show the suppression po...
- Fixed miniflags offsets (shown when several units on th...
- temporary modifier expiration dates now shown in tooltips
- Tooltip description of mouse over a unit says the arriv...
- When hover mouse over a province over the unit path ele...
- Factory construction has now similar notification as pr...
- Fixed rebels popup message, so the list of all province...
- Fixed info about factories with negative production
- Fixed "detach" button offset in unit view
- Armies that are following friendly units have blue colo...
- Rule for investments in pop projects is displayed in ru...
- Production view, pop projects tab, the tooltip on "inve...
- Population map mode - when nothing is selected the prov...
* Database Changes [#d72090a6]
- updated pop promotion scripts
- persia gets proper start techs
- CLM army in correct place
- JAP oob fixed
- NET oob fixed
- ROM techs fixed
- FRA '61 setup changed
- ITA '61 setup changed
- Corrected some USA techs in 1861
- Removed some 1861 inventions wich must fire to give the...
- PRU no longer owns Holstien in '61
- Pago Pago is now part of the Tonga region
- Removed JAP strait to CHI
- added ROM '61 OOB
- toned down JAP brigade numbers in 61
- Added 2 reforms to CHI in '61
- Set several decisions to be done before '61 start
- DEN starts Friendly to PRU
- cut unciv diplo point penalty to -0.25
- reduced LR in Whitehorse to 15
- precious_metal_mine output increased to 1.5
- GOLD_TO_CASH_RATE reduced to 1.5
- Pre-Industrialation reform grants water_wheel_power tech
- Wind of Westernization can fire when in SoI
- muhammad_alis_reforms require only 5 prestige and gives...
- become_negusa_nagast gives you some cores
- boosted base population growth
- Changed JAP straits
- Central american OOBs/pops added
- Substates set to be absolute monarchies
- Removed some inventions from ITA in '61 that they shoul...
- Setup tweaks to ENG + FRA in '61
- AUS, ITA, and PRU have some more Capitalists in 1861
- PRU has HAN and SAX in their SoI in '61, plus some inve...
- Added some extra prestiege to GPs in '61
* Performace and Stability [#i5c2a528]
- Fixed CTD when disembark units from navy and cancel
- Fixed potential reason of "no longer in synch"
- fixed out of sync problem when players territory with u...
- fixed checksum differences in steam
- optimized loading of avatar resources
- fixed a crash when election results become too small
- fixed crash issue when not setting pop growth cash
- Fixed Tutorial CTD when exiting having selected a unit
* AI Improvements [#s4838a59]
- Tweaked AI sphere of influence mechanics.
- Fixed AI bugs, giving white peace even when winning a w...
- Fixed bug in AI giving white peace right after another ...
- fixed issue with army units standing still because of c...
- Fixed bug with armies got stuck on ships when using the...
- AI is now a bit more opportunistic about attacking oppo...
- Fixed a bug which caused a regiment to sometimes not be...
- Tweaked AI priorities for tech
- some late game tech tweaks for military
- Fixed AI bug in sending troops to speed up the coloniza...
- Tweaked the chance for positive reply for ask mil.acc. ...
- ai more likely to pick philosophy techs after they beco...
- ai should no longer over-spend on supply
- fixed issue where AI would white peace even when doing ...
- ai is now more careful about claiming landlocked provin...
- ai now prefers provinces with same primary culture for ...
- ai prefers annexation a little more
- added ai logic to enact_liquor_prohibition decision
- fixed some issues with AI tech priorities
* User Modding [#t8408e8c]
- mods can now specify userdir subfolders for caches/save...
- extended mod system to support replacement of directori...
- Added camera position to bookmarks.txt so each bookmark...
- Added a trigger ‘has_culture_core = yes/no” which check...
- Fixed parsing adjacencies.csv - now officially supports...
- fixed issue for modders: can now have more than 256 cou...
- fixed issue with mods adding new pop history bookmarks
終了行:
#########################################################...
# Changes for A House Divided 2.3 Beta -> 2.31 below.
#########################################################...
- iron producing nations have some more techs in 61
- nations have more plularity in 61 if they have the tech...
- the Partido Nacional for Chile had its starting date, i...
- Partido Nacional is now the ruling party for Chile in 1...
- Jirim Chuulgan is now owned by Manchuria
- Zanzibar is now independent in 1861
- Afghanistan now own Balkh in 1861, gains a core on Pesh...
- Provinces Bekescaba and Debrecen were moved from Alfold...
- Province Sezekesfehvar moved from Central Hungary to Tr...
- Invention Mechanized Fishing Vessels had output efficie...
- Added Oceania to the list of attractive continents for ...
- Modified the NGF formation decision to include a sphere...
- modified production_types to give gold mines an extra 1...
- Changed the province modifiers (tractors, nitroglycerin...
- adjacencies file now properly handled in mods
- fixed issue with AI movement logic causing PRU to never...
- updated localization files
- A Treatise on Economics event now links to correct desc...
- Mapmode migration now shows migration colors on a provi...
- Fixed an issue in mapmode migration where the sum of im...
- fixed crash when using units with zero morale to hunt r...
#########################################################...
# Changes for A House Divided 2.3 below.
#########################################################...
* Gameplay Changes [#n7fd1928]
- Added Great Wars and mechanics
"Great Wars"と"mechanics"を追加
- Early meiji grants land reform to prevent rebel disband...
- Schwabing Circles decision is now also available for th...
- svenska_pansarbats_foreningen can only be taken by SWE ...
- Added 2 straits so CLM and EGY can get past the canals ...
- rubber events fire even if owner doesn't have rubber te...
- outlawing slavery is allowed for the USA/CSA if they so...
- nationalistmovements events should be less spammy in la...
- scaled down the RGO efficiency spread event bonuses a bit
- canceling movement on a unit now also stops attached un...
- congo conference decision now requires future congo pro...
- Fixed a serious issue when calculating assimilation num...
- Fixed an issue where countries that broke away followin...
- Fixed bug where it was possible for a country to be in ...
- Land reform of uncivs does really affect RGO output eff...
- When country is released (as puppet), the part of armie...
- Fixed serious bug in calculating votes. order of script...
* Interface Improvements [#rf4f67a8]
- factory construction window now has a tooltip on output...
- factory construction: factory output text will turn red...
- New Zealand no longer boring and grey but lush and green
- national focus indicator in topbar no longer turn red i...
- added 2.3 french and german translation
- can now see army and naval tech levels as tooltips on b...
- For non-player units, the tooltip with estimate arrival...
- fixed broken localization of vassal_of trigger
- fixed issue with ships pointing guns in the wrong direc...
- added localization for IS_EMPTY trigger
- Added notifications when a GP invests in you.
- Unciv countries got now correct status desc due to civ ...
- peace offer/demands now shown as such to reduce confusi...
- Fixed problem with sum of country and province modifier...
- The "expand all factories" feature will now limit itsel...
- Added war score markers for the "Show wars" tab in the ...
- Fixed a bug in Politics->Movements where some icons dis...
- Peace offer window is now showing both countries flags ...
- Mapmode migrations: Fixed bug where provinces would som...
- Mapmode migrations: Province tooltips now shows the tot...
- Fixed incorrect description for pop migrations, which w...
- In Peace offer window, added tooltip for each wargoal s...
- Map "Current" tooltip, no longer overlaps the mapmode b...
- In Recruitment map mode, the provinces where are insuff...
- Single provinces with infra, now also has railroads dra...
- Fixed several outliner text overlaps (NF has now short ...
- Fixed old bug with disappearing rivers when camera zoom...
- Leader selection panel - "No Leader" button displays th...
* Database Changes [#o940ef61]
- corrected MEX '61 setup
- slavery outlawed in DEN in '61
- corrected URA '61 setup
- many nations have a better ruling party in 1861
- halfed MTTH on reform jealousy events
- improved GRE oob/pops in '61
- added some decision pictures
- added arab culture group
- La Perouse Strait is now gone for good (and there was m...
- Added Poland-Lithuania, United Baltic Provinces, Belaru...
(建設国家に)"Poland-Lithuania" "United Baltic Provinces" ...
* Performace and Stability [#y6fe8f11]
- optimized AI evaluation of safe province moves for units
- fixed crash on issue trigger for depopulated islands
- optimized AI path tracing for invasions (large intercon...
- Fixed an issue where sounds were still audible even tho...
- Map cache is refreshed if dependencies checksum changes...
* AI Improvements [#v32fe809]
- AI now mobilizes properly when in multiple small wars a...
- the taxation AI is now more aggressive and clever
- AI can no longer add two wargoals at the same time nuki...
- taxation priorities tweaked, should no longer over-spen...
- fixed AI issue with wargoal counts
- AI will not declare war against a neighbour, if adjacen...
- improved ai's abilities for adding war goals
- Ai will now be a lot smarter how to pick free people wa...
- ai now makes sure it doesnt accept mutiple alliances sa...
- ai will try and limit its GP allies before great wars a...
- Fixed bug in AI evaluating war targets (very strong cou...
- AI is a little bit less afraid of being a bad boy
- FRA can now only take the the_lambert_charter decision ...
* User Modding [#xe4c29e2]
- Assorted defines to tweak behaviour during Great Wars (...
- adjacencies file can now contain comments
#########################################################...
# Changes for A House Divided 2.21 Beta below.
#########################################################...
* Gameplay Changes [#e0a81cd6]
- fixed issue with movements hitting full radicalism and ...
- fixed exploit with being able to close some foreign fac...
- Can no longer puppet GPs
- balanced automatic leaders assignment and generation
- Fixed bug about the truce broken only by one side (when...
- Fixed a problem with some cultures disappearing when th...
- Lower class people people are now less likely to move t...
- Fixed possible units merge with navies via rally points...
- Fixed bug in auto-split-and-load when enemy ships are i...
- Added Naval Rally Points
- dar_al_funun requires more literacy to enact and gives ...
- Added a way to attach a unit to another friendly nation...
- Fixed bug - Repeatly open/close factory gives money!
- pease msg considers to be interesting if a player or in...
- fixed issue with military score becoming negative when ...
- if a pops desired issue is 0 it block movement creation...
- Craftsmen are now more driving for social reform if the...
- Adm efficiency is no longer applied twice on unemployme...
- NF for production type now affects artisan choices a bi...
- Pops now actually care about ideology of parties as wel...
- Reform adding now properly checks militancy OR movement...
- Fixed bug with taking a loan after load a save without ...
- Fixed bug in leaders auto generation, in case when ther...
- Fixed bug in invest-all-pop-projects with shift+click.
- Fixed bug with turning colony into state on first day o...
- Dig in no longer increases +1 every day, but added a va...
- taking substate land now cost less infamy (same as dema...
- Fixed problem with updating RGO and artisans input/outp...
- manifest_destiny has a greater effect on MEX/USA influe...
- Fixed bug with ghost army sieging province
- Fixed monthly literacy change precision loss problem
- Substates with the same master get no fog of war betwee...
- Fixed calculating mil score at game startup, when no sc...
- Fixed bug in rally points - mobilized units sometimes w...
* Interface Improvements [#jaaf50ac]
- Outliner NF encourage pops tooltip - % of factories emp...
- Fixed bug with combat "map icon" not disappearing on it...
- Budget view tooltips of: stockpile costs, military cost...
- Fixed bug in Reorganize window, about multiple "R" key ...
- Selecting 1861 focus camera on USA now
- Added delayed tooltips to actual supply costs for units...
- Fixed a display of “is_primary_culture = this” trigger
- tweaked south German culture color
- added german translation
- added french translation
- Fixed naval rally point arrows bug, arrows could go thr...
- Rally point icons in outliner (land/naval)
- fixed issue with factory indicator not showing country ...
- clicking flag on own troop icon no longer opens diplo v...
- go to diplomacy from province now always show target co...
- fixed rendering issue where water would jump around (ak...
- added borders in zoomed out mode
- factory display no longer truncates small numbers for p...
- fixed broken tooltips for factory output
- Prices for gov spending on goods depends on actual pric...
- Separated welfare in pop income tooltip
- RGO mapmode has interpolated colors due to RGO output
- Rebalanced base diplo point gain
- Fixed GUI in unit construction - required resources ali...
- Gain Core event takes longer to fire, cannot happen in ...
- Unciv finance, admin, and land reforms give a bonus rat...
- Fixed tutorial issues
- Fixed bug with tutorial finish, and campaign start that...
- Fixed stockpiles large values precision displayed in bu...
- Fixed annoying construction sounds. Playing each sound ...
- Added pop info into tooltip description in military con...
- Fixed problem with invisible avatar at 61 scenario
- fixed missing indentation for AND triggers
- fixed broken can_build_factory descriptor
- Subunit stats in tooltip in military screen is now show...
- Added custom priority for mapicons depth sorting. In co...
- Infamy icon in topbar,no longer show the suppression po...
- Fixed miniflags offsets (shown when several units on th...
- temporary modifier expiration dates now shown in tooltips
- Tooltip description of mouse over a unit says the arriv...
- When hover mouse over a province over the unit path ele...
- Factory construction has now similar notification as pr...
- Fixed rebels popup message, so the list of all province...
- Fixed info about factories with negative production
- Fixed "detach" button offset in unit view
- Armies that are following friendly units have blue colo...
- Rule for investments in pop projects is displayed in ru...
- Production view, pop projects tab, the tooltip on "inve...
- Population map mode - when nothing is selected the prov...
* Database Changes [#d72090a6]
- updated pop promotion scripts
- persia gets proper start techs
- CLM army in correct place
- JAP oob fixed
- NET oob fixed
- ROM techs fixed
- FRA '61 setup changed
- ITA '61 setup changed
- Corrected some USA techs in 1861
- Removed some 1861 inventions wich must fire to give the...
- PRU no longer owns Holstien in '61
- Pago Pago is now part of the Tonga region
- Removed JAP strait to CHI
- added ROM '61 OOB
- toned down JAP brigade numbers in 61
- Added 2 reforms to CHI in '61
- Set several decisions to be done before '61 start
- DEN starts Friendly to PRU
- cut unciv diplo point penalty to -0.25
- reduced LR in Whitehorse to 15
- precious_metal_mine output increased to 1.5
- GOLD_TO_CASH_RATE reduced to 1.5
- Pre-Industrialation reform grants water_wheel_power tech
- Wind of Westernization can fire when in SoI
- muhammad_alis_reforms require only 5 prestige and gives...
- become_negusa_nagast gives you some cores
- boosted base population growth
- Changed JAP straits
- Central american OOBs/pops added
- Substates set to be absolute monarchies
- Removed some inventions from ITA in '61 that they shoul...
- Setup tweaks to ENG + FRA in '61
- AUS, ITA, and PRU have some more Capitalists in 1861
- PRU has HAN and SAX in their SoI in '61, plus some inve...
- Added some extra prestiege to GPs in '61
* Performace and Stability [#i5c2a528]
- Fixed CTD when disembark units from navy and cancel
- Fixed potential reason of "no longer in synch"
- fixed out of sync problem when players territory with u...
- fixed checksum differences in steam
- optimized loading of avatar resources
- fixed a crash when election results become too small
- fixed crash issue when not setting pop growth cash
- Fixed Tutorial CTD when exiting having selected a unit
* AI Improvements [#s4838a59]
- Tweaked AI sphere of influence mechanics.
- Fixed AI bugs, giving white peace even when winning a w...
- Fixed bug in AI giving white peace right after another ...
- fixed issue with army units standing still because of c...
- Fixed bug with armies got stuck on ships when using the...
- AI is now a bit more opportunistic about attacking oppo...
- Fixed a bug which caused a regiment to sometimes not be...
- Tweaked AI priorities for tech
- some late game tech tweaks for military
- Fixed AI bug in sending troops to speed up the coloniza...
- Tweaked the chance for positive reply for ask mil.acc. ...
- ai more likely to pick philosophy techs after they beco...
- ai should no longer over-spend on supply
- fixed issue where AI would white peace even when doing ...
- ai is now more careful about claiming landlocked provin...
- ai now prefers provinces with same primary culture for ...
- ai prefers annexation a little more
- added ai logic to enact_liquor_prohibition decision
- fixed some issues with AI tech priorities
* User Modding [#t8408e8c]
- mods can now specify userdir subfolders for caches/save...
- extended mod system to support replacement of directori...
- Added camera position to bookmarks.txt so each bookmark...
- Added a trigger ‘has_culture_core = yes/no” which check...
- Fixed parsing adjacencies.csv - now officially supports...
- fixed issue for modders: can now have more than 256 cou...
- fixed issue with mods adding new pop history bookmarks
ページ名: